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		<title><![CDATA[Minetest Forums — Mod Releases]]></title>
		<link>http://forum.minetest.net/index.php</link>
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		<description><![CDATA[The most recent topics at Minetest Forums.]]></description>
		<lastBuildDate>Tue, 14 May 2013 21:49:49 +0000</lastBuildDate>
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			<title><![CDATA[[Mod] Simply Candles Mod [2.0] [candle]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?id=5991&amp;action=new</link>
			<description><![CDATA[<p>This mod adds just that- candles. Although their textures are relatively bad, they are functional.<br />In version 2 I changed the recipes from using paper to papyrus because it is cheaper.<br />Download: <br />V 2.0:<a href="https://www.dropbox.com/s/nmf79x42in6c77a/candle%20v2.zip">https://www.dropbox.com/s/nmf79x42in6c7 … e%20v2.zip</a><br />V 1.0:<a href="https://www.dropbox.com/s/skrlqgleo3513dl/candle%20v1.zip">https://www.dropbox.com/s/skrlqgleo3513 … e%20v1.zip</a></p><p>Recipes can be found in the readme in the download.</p><p>Mod Dependencies: Default</p><p>Licence: WTFPL</p><p>Adds basic candles (top), fat candles (one below top),teacandles (second from bottom), candelabras (bottom), and chandeliers (the sides)<br /><span class="postimg"><img src="http://ompldr.org/vaWVsZg/screenshot_100…" alt="http://ompldr.org/vaWVsZg/screenshot_100…" /></span></p>]]></description>
			<author><![CDATA[null@example.com (Dan Duncombe)]]></author>
			<pubDate>Tue, 14 May 2013 21:49:49 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?id=5991&amp;action=new</guid>
			<views>230</views>
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			<title><![CDATA[[Mod] Localisation [v04] [ ]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?id=5989&amp;action=new</link>
			<description><![CDATA[<h5><strong>Localisation Mod</strong></h5><p>This Mod adds Localisation to Lua Mods and the default Game.<br />This is only useful when you play in Singleplayer or when you run e.g. a Spanish Minetest Server<br />Code License: CC-BY-SA 2.0<br />Textures &amp; Sound License: none since there are no textures/sounds<br />Mod dependencies: none</p><br /><p><strong>Download</strong>: <a href="https://dl.dropboxusercontent.com/u/30267315/Minetest/localisationmod-mt-dropin.zip">https://dl.dropboxusercontent.com/u/302 … dropin.zip</a><br /><strong>How to install:</strong><br /></p><ul><li><p>Drop the contents into your main minetest folder (where the folder builtin is)</p></li><li><p><em>Note:</em> You need to overwrite builtin/builtin.lua for this to work</p></li></ul><p><span class="bbu">Configuring</span>:<br /><em><span style="color: Purple">Setting the Language</span></em><br />To set the language open builtin/localisation.lua in an editor and change:<br /><span style="color: #5D5D5F">L.lang = &quot;en&quot;</span><br />to<br /><span style="color: #5D5D5F">L.lang = &quot;&lt;the_language_you_want&gt;&quot;</span><br /><strong><span style="color: #E9AC12">List of available Translations</span></strong>:<br /></p><ul><li><p>German by sfan5: <a href="https://dl.dropboxusercontent.com/u/30267315/Minetest/T/translation-de.zip">https://dl.dropboxusercontent.com/u/302 … ion-de.zip</a></p></li><li><p>French by Calinou: <a href="https://dl.dropboxusercontent.com/u/82342922/minetest/translation-fr.zip">https://dl.dropboxusercontent.com/u/823 … ion-fr.zip</a></p></li><li><p>Spanish by kaeza: <a href="https://dl.dropboxusercontent.com/u/100008207/minetest/translation-es.zip">https://dl.dropboxusercontent.com/u/100 … ion-es.zip</a></p></li></ul><p><em>Installing translations</em>: Just drop the contents of the .zip File into your Minetest folder, also don&#039;t forget to set your language</p><br /><p>If you want me to add your Translations to the list, they must be a .zip file that looks as follows:<br />- something.zip<br />-- games<br />--- common<br />---- mods<br />----- bucket<br />------ po<br />------- &lt;language&gt;.po<br />----- ...</p>]]></description>
			<author><![CDATA[null@example.com (sfan5)]]></author>
			<pubDate>Tue, 14 May 2013 19:54:54 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?id=5989&amp;action=new</guid>
			<views>385</views>
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			<title><![CDATA[[Mod] Glow Blocks [1.1] [glowblocks]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?id=5935&amp;action=new</link>
			<description><![CDATA[<p><strong>Description:</strong><br />This mod adds several nodes that emit light. It includes Glow Blocks that are animated to have a glow-like effect. It also includes Light Blocks which are normal blocks (dirt, stone, and grass) that emit light, light boxes also work with all normal texture changes to Dirt, Stone, and Grass blocks. It also adds Light Block Panels, which can be used to make paths, and other similar things.</p><p>The nodes in the mod are also mesecon compatible, however they work backwards, so when they don&#039;t have power they are on, and when they have power they are off. That is to make it so they can easily be used without needing power from mesecons.</p><p>------------------------------------------------------------------------------------------------------</p><p><strong>License:</strong><br /></p><ul><li><p>Code: CC0</p></li><li><p>Textures: CC0</p></li></ul><p>------------------------------------------------------------------------------------------------------</p><p><strong>Dependencies:</strong><br /></p><ul><li><p>Dye</p></li><li><p>Mesecons</p></li></ul><p>------------------------------------------------------------------------------------------------------</p><p><strong>Download:</strong><br /></p><ul><li><p><a href="https://github.com/rocketslime11/glowblocks/archive/master.zip">https://github.com/rocketslime11/glowbl … master.zip</a></p></li></ul><p>------------------------------------------------------------------------------------------------------</p><p><strong>Git Hub Repository:</strong><br /></p><ul><li><p><a href="https://github.com/rocketslime11/glowblocks">https://github.com/rocketslime11/glowblocks</a></p></li></ul><p>------------------------------------------------------------------------------------------------------</p><p><strong>Wiki:</strong><br />I have also made a Github Wiki for this mod with information and images for all of the nodes that are in the mod.</p><p>The wiki can be found at:</p><p><a href="https://github.com/rocketslime11/glowblocks/wiki">https://github.com/rocketslime11/glowblocks/wiki</a></p><p>------------------------------------------------------------------------------------------------------</p><p><strong>Screenshots:</strong><br />Glow Blocks<br /><span class="postimg"><img src="http://i.imgur.com/eETEc3j.png" alt="http://i.imgur.com/eETEc3j.png" /></span></p><p>Light Blocks (using modified LoZ Texture Pack)<br /><span class="postimg"><img src="http://i.imgur.com/eOejgz7.png" alt="http://i.imgur.com/eOejgz7.png" /></span></p><p>Light Block Panels<br /><span class="postimg"><img src="http://i.imgur.com/9ttV3MO.png" alt="http://i.imgur.com/9ttV3MO.png" /></span></p>]]></description>
			<author><![CDATA[null@example.com (Excalibur Zero)]]></author>
			<pubDate>Fri, 10 May 2013 21:34:35 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?id=5935&amp;action=new</guid>
			<views>281</views>
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			<title><![CDATA[[Mod] Whereis [whereis]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?id=5932&amp;action=new</link>
			<description><![CDATA[<p>This mod adds a chat command /whereis &lt;player name&gt;. This gives you their coordinates and tells you approximately how many meters away they are from you.</p><p>License: WTFPL</p><p>Download: <a href="http://ubuntuone.com/0aLsGlliej7evbvcUcxVUv">http://ubuntuone.com/0aLsGlliej7evbvcUcxVUv</a></p>]]></description>
			<author><![CDATA[null@example.com (BrandonReese)]]></author>
			<pubDate>Fri, 10 May 2013 15:08:44 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?id=5932&amp;action=new</guid>
			<views>293</views>
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			<title><![CDATA[[Mod] Meseor impacts [0.1.0] [meseor]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?id=5930&amp;action=new</link>
			<description><![CDATA[<p><span class="postimg"><img src="http://img.photobucket.com/albums/v643/parramatta/screenshot_2251978829.png" alt="http://img.photobucket.com/albums/v643/parramatta/screenshot_2251978829.png" /></span></p><br /><br /><p>Download meseor 0.1.0 <a href="http://www.mediafire.com/?ljxrbzh1b3n22od">http://www.mediafire.com/?ljxrbzh1b3n22od</a><br />Github <a href="https://github.com/paramat/meseor">https://github.com/paramat/meseor</a><br />Compatible with Minetest 0.4.3 to 0.4.6<br />Depends default<br />License WTFPL</p><br /><p>* Warning, this mod can seriously damage maps, it is not &#039;on generated&#039;, instead impact is triggered by abm on dirt, grass, desert sand and sand. Unless testing in a new world you should edit the &#039;impact area&#039; and &#039;safe area&#039; in the init.lua.</p><p>* This first version is the fastest and simplest, also being compatible back to 0.4.3. Perhaps i will develop a more complex version for 0.4.6 including the new stuff like mese crystals, obsidian etc.</p><p>* Default parameters are for one impact every few minutes for your instant gratification, for normal use you might want to increase the abm interval and chance parameters. Personally i just add 1 or 2 zeros on the end of MSRCHA.</p><p>* The primary excavated nodes (stone, desert stone, dirt, grass, desert sand, sand, trees) are counted, the proportions calculated, then randomly layered around the crater in the same proportions and with the same total number of nodes, thickest at the crater rim and thinning inwards and outwards.</p><p>* Most stone is broken into gravel. Grass becomes dirt. Water, snow, plants are assumed to be vapourized and are not counted. As the ejected material is added it strips surrounding trees of their leaves.</p><p>* Damage is inflicted to nearby players depending on distance from impact point, by default a rare direct hit is fatal.</p><p>* There is a sound file for using your own choice of sound, however the default sound is simply the pop of a dug node, it seems a perfect cute / abstract impact sound.</p><p>* Parameters for almost everything.</p><br /><br /><p><span class="postimg"><img src="http://img.photobucket.com/albums/v643/parramatta/screenshot_2607468155.png" alt="http://img.photobucket.com/albums/v643/parramatta/screenshot_2607468155.png" /></span></p><br /><br /><p><span class="postimg"><img src="http://img.photobucket.com/albums/v643/parramatta/screenshot_2255567894.png" alt="http://img.photobucket.com/albums/v643/parramatta/screenshot_2255567894.png" /></span></p><br /><br /><p><span class="postimg"><img src="http://img.photobucket.com/albums/v643/parramatta/screenshot_2095127143.png" alt="http://img.photobucket.com/albums/v643/parramatta/screenshot_2095127143.png" /></span></p><p>^ A large impact shreds a forest and scatters the wood.</p><br /><br /><p><span class="postimg"><img src="http://img.photobucket.com/albums/v643/parramatta/screenshot_2171346034.png" alt="http://img.photobucket.com/albums/v643/parramatta/screenshot_2171346034.png" /></span></p><p>^ The initial excavation.</p>]]></description>
			<author><![CDATA[null@example.com (paramat)]]></author>
			<pubDate>Fri, 10 May 2013 02:38:12 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?id=5930&amp;action=new</guid>
			<views>540</views>
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			<title><![CDATA[[Mod] Factions (sapier's) [0.1.2] [factions]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?id=5919&amp;action=new</link>
			<description><![CDATA[<p><strong>Description:</strong><br />This mod provides a api to handle factions as well as reputation of players in different factions.<br />It supports temporary faction members to allow mobs joining a faction.<br />This mod is inspired by old faction mod sadly providing a chat interface only. If you currently used old faction mod you can use this one with very few changes.</p><p><strong>Notes:</strong><br />-Factions are world specific.<br />-data storage is not compatible with old faction mod (sorry)<br />-formspec gui is missing</p><p><strong>License:</strong> WTFPL<br /><strong>Dependencies:</strong> -</p><p><strong>Download:</strong><br /><a href="https://github.com/sapier/factions/archive/0.1.2.zip">Version 0.1.2</a></p><p><strong>API Documentation:</strong><br /><a href="http://animalsmod.comuf.com/factions_mod">Doxygen Doc</a></p><p><strong>Chatcommand Documentation:</strong><br />User commands:<br />/factions -&gt; info on your current factions<br />/factions info &lt;factionname&gt; -&gt; show description of faction<br />/factions list -&gt; show list of factions<br />/factions leave &lt;factionname&gt; -&gt; leave specified faction<br />/factions join &lt;factionname&gt; -&gt; join specified faction</p><p>Admin commands:<br />/factions create &lt;factionname&gt; -&gt; create a new faction<br />/factions delete &lt;factionname&gt; -&gt; delete a faction<br />/factions leave &lt;factionname&gt; &lt;playername&gt; -&gt; remove player from faction<br />/factions invite &lt;factionname&gt; &lt;playername&gt; -&gt; invite player to faction<br />/factions set_free &lt;factionname&gt; &lt;true/false&gt; -&gt; set faction free to join<br />/factions admin &lt;factionname&gt; &lt;playername&gt; &lt;true/false&gt; -&gt; make player admin of faction<br />/factions description &lt;factionname&gt; &lt;text&gt; -&gt; set description for faction</p><p><strong>Changelog:</strong></p><p>0.1.2<br />-fix crash on specifying invalid faction to chathandler</p><p>0.1.1<br />-fixed bug in chathandlers<br />-fixed invalid help text</p><p>0.1.0<br />-Initial version</p>]]></description>
			<author><![CDATA[null@example.com (sapier)]]></author>
			<pubDate>Thu, 09 May 2013 19:10:21 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?id=5919&amp;action=new</guid>
			<views>417</views>
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			<title><![CDATA[[Mod] Jukebox [1.0] [jukebox]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?id=5913&amp;action=new</link>
			<description><![CDATA[<p>Hi everyone,</p><p>this mod adds Jukeboxes to Minetest. Currently there is just one type of disc, but 6 songs that are played randomly. (no loop)</p><p><span class="bbu">Screenshot:</span><br /><span class="postimg"><img src="https://dl.dropboxusercontent.com/s/lmq6z39zbu1pxjj/jukebox_01.png" alt="https://dl.dropboxusercontent.com/s/lmq6z39zbu1pxjj/jukebox_01.png" /></span></p><p>To use the jukebox, you have to craft one. You need 8 wood and 1 diamond to craft it following way:</p><div class="codebox"><pre><code>wood    wood    wood
wood   diamond  wood
wood    wood    wood</code></pre></div><br /><p>Furthermore you need Music Discs, that you can craft following way:</p><div class="codebox"><pre><code>  -    coal     -
coal   gold    coal
  -    coal     -</code></pre></div><p>Just click with a music disc in your hand on the jukebox and it will play a random song. To stop the music rightclick the box again and it will drop the music disc.</p><br /><p><span class="bbu">Depends:</span><br />default</p><p><span class="bbu">Download:</span><br /><strong>Version 1.0: <a href="https://www.dropbox.com/s/h7ojg0relazp9fr/jukebox-1_0-BlockMen.zip">Download </a></strong></p><p><span class="bbu">License:</span><br />WTFPL (code)<br />CC0 (songs)</p><br /><p>Please give Feedback and ideas for improvement</p>]]></description>
			<author><![CDATA[null@example.com (BlockMen)]]></author>
			<pubDate>Thu, 09 May 2013 12:59:57 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?id=5913&amp;action=new</guid>
			<views>280</views>
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			<title><![CDATA[[Mod] Gears [gears]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?id=5858&amp;action=new</link>
			<description><![CDATA[<p>This mod adds gears to minetest. Currently there are 2 types of gears: motor gears, which always spin clockwise, and normal gears which can be not spinning, spinning clockwise, and spinning counterclockwise. The way they interact is if a non-spinning gear is next to a spinning gear, the non-spinning gear will spin the opposite way. Things I want to add are: </p><p>mesecon-powered motors (easy)</p><p>gears stop spinning when they are not powered by a motor gear, another gear powered by a motor, or a gear powered indirectly ( through other gear(s) ) by a motor. (I cant think of a way to do this)</p><p>gears stop spinning (or maybe break) if another gear next to them is spinning the same way</p><p>gears shouldn&#039;t power other gears that are touching them only in a corner (I sort of know how to do this</p><p>conveyer belts powered by gears (no Idea how to make them move stuff)</p><p>CRAFTING: none (until I fix all the problems)</p><p>LICENSE: WTFPL</p><p>SCREENSHOT:<span class="postimg"><img src="http://i44.tinypic.com/1zb9thy.png" alt="http://i44.tinypic.com/1zb9thy.png" /></span></p><p>DOWNLOAD:<a href="http://ompldr.org/vaWJweA/gears.zip">http://ompldr.org/vaWJweA/gears.zip</a></p>]]></description>
			<author><![CDATA[null@example.com (12Me21)]]></author>
			<pubDate>Sun, 05 May 2013 18:29:00 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?id=5858&amp;action=new</guid>
			<views>278</views>
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			<title><![CDATA[[Mod] Thaumtest [1.1] [thaumtest]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?id=5850&amp;action=new</link>
			<description><![CDATA[<p><span class="postimg"><img src="http://i.imgur.com/X19JbYP.png" alt="http://i.imgur.com/X19JbYP.png" /></span><br />&quot;Thaumaturgy... which giveth certain order to make strange works, of the sense to be perceived and of men greatly to be wondered at.&quot; - Mathematicall Praeface to Euclid&#039;s Elements (1570), John Dee<br />Based off of &quot;Thaumcraft&quot; for Minecraft, this mod adds many items and magical things.</p><p><span class="postimg"><img src="http://i.imgur.com/FLTQifO.png" alt="http://i.imgur.com/FLTQifO.png" /></span><br />Silverwood logs and leaves<br />&nbsp; &nbsp; Greatwood logs and leaves<br />&nbsp; &nbsp; Glowstone and cobwebs<br />&nbsp; &nbsp; Amber, Cinnibar, and Vis Crystal Infused Stone<br />&nbsp; &nbsp; Quicksilver and Vis shards<br />&nbsp; &nbsp; Shimmerleaves<br />&nbsp; &nbsp; Knowledge fragments<br />&nbsp; &nbsp; Tables<br />&nbsp; &nbsp; Arcane Worktables and Wand of Apprentice<br />&nbsp; &nbsp; Scribing Tools and research tables</p><p><span class="postimg"><img src="http://i.imgur.com/gjoWDC2.png" alt="http://i.imgur.com/gjoWDC2.png" /></span><br /><span class="bbu">Working on</span>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span class="bbu">Done</span><br />Thaumonomicon Form&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Cauldrons<br />Trees Generate Naturally&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Crucibles<br />Arcane Worktable Spec<br />Crafting Recipes</p><p><span class="postimg"><img src="http://i.imgur.com/khr9wLh.png" alt="http://i.imgur.com/khr9wLh.png" /></span><br />This is STILL a WIP mod. Even though it&#039;s version 1.1, there&#039;s still many things I haven&#039;t completed. Please don&#039;t flame if I did something wrong, and any suggestions and contributions would be great!</p><br /><p>My favorite part...<span class="postimg"><img src="http://i.imgur.com/gx0SdrB.png" alt="http://i.imgur.com/gx0SdrB.png" /></span><br /><span class="postimg"><img src="http://img16.imageshack.us/img16/8829/screenshot1982795693.png" alt="http://img16.imageshack.us/img16/8829/screenshot1982795693.png" /></span><br /><span class="postimg"><img src="http://i.imgur.com/ennOxMT.jpg" alt="http://i.imgur.com/ennOxMT.jpg" /></span></p><br /><p><span class="postimg"><img src="http://i.imgur.com/jFqmBRF.png" alt="http://i.imgur.com/jFqmBRF.png" /></span><br /></p><div class="codebox"><pre><code>Place any mods in your Minetest-mods-directory for mods to work.</code></pre></div><p><span class="postimg"><img src="http://i.imgur.com/FgVYB1P.png" alt="http://i.imgur.com/FgVYB1P.png" /></span><br />scifiboi<br />windmere33</p><p><span class="postimg"><img src="http://i.imgur.com/8nhjIN5.png" alt="http://i.imgur.com/8nhjIN5.png" /></span><br />Current Version 1.1: <a href="https://www.dropbox.com/s/wz7gs6qtkjoeczd/thaumtest1.1.zip">Download</a></p><p><strong>Version History</strong><br />Version 1.0: <a href="https://www.dropbox.com/s/kakkrxu3voapx3d/thaumtest.zip">Download</a></p>]]></description>
			<author><![CDATA[null@example.com (scifiboi)]]></author>
			<pubDate>Sun, 05 May 2013 03:56:18 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?id=5850&amp;action=new</guid>
			<views>2167</views>
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			<title><![CDATA[[Mod] Player Models [0.1.0] [player_models]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?id=5849&amp;action=new</link>
			<description><![CDATA[<p><strong>Player Models - Minetest Player Mesh Modifier</strong></p><p><strong>Minetest Version:</strong> [0.4.4] [0.4.5] [0.4.6]</p><p><strong>Depends:</strong> default</p><p><strong>License:</strong> WTFPL</p><p><strong>Download:</strong> <a href="http://ompldr.org/vaWJocA/player_models.zip">http://ompldr.org/vaWJocA/player_models.zip</a></p><p>Allows the setting of custom meshes on a per-player basis.</p><p>Place the custom model in /models and rename it: player_&lt;player_name&gt;.x</p><p>The player with the name &lt;player_name&gt; will have this mesh.</p><p>Note, the models included are provided as examples only.<br />These will need to be copied/renamed, as above, for use.</p><p><strong>To Do</strong></p><p>Add support for other file types when I figure an elegant way to do that.<br />For now if you want to use .b3d or whatever, simply change the references<br />to .x in init.lua; lines 3 &amp; 8.</p>]]></description>
			<author><![CDATA[null@example.com (stu)]]></author>
			<pubDate>Sun, 05 May 2013 01:10:28 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?id=5849&amp;action=new</guid>
			<views>301</views>
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			<title><![CDATA[[Mod] Fallstone [fallstone]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?id=5836&amp;action=new</link>
			<description><![CDATA[<p>This mod adds falling nodes that look like cobble and fall when powered by mesecons<br />Unfortunately, you need to place a node on top of an activated one or dig a node next to it. There is no way to fix that, so I guess this mod is a total fail.</p><p>depends: none (but is useless without mesecons)</p><p>crafting:<br />M=mesecon<br />C=cobble<br />G=gravel</p><p>MCM<br />CGC<br />MCM</p><p>license: wtfpl</p><p>Download<br />Crap! omploader is working even less than before!!!</p>]]></description>
			<author><![CDATA[null@example.com (12Me21)]]></author>
			<pubDate>Fri, 03 May 2013 19:56:57 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?id=5836&amp;action=new</guid>
			<views>270</views>
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			<title><![CDATA[[Mod] Mod menu  [0.2] [modmenu]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?id=5824&amp;action=new</link>
			<description><![CDATA[<p><strong>Mod menu</strong> <br />Version: 0.2<br />Code License: WTFPL<br />Textures: none included<br />Dependencies: none</p><p>This is a relatively simple mod that adds a menu to the game for various mod actions. The menu can be accessed by typing &quot;/m&quot; in the in-game chat.</p><p>It includes a compatibility module that adds items from inventory_plus to the menu (seen here with skins and 3d armor):<br /><span class="postimg"><img src="http://ompldr.org/vaWFxdA/modmenu.png" alt="http://ompldr.org/vaWFxdA/modmenu.png" /></span></p><br /><p>Since it shows these mods&#039; formspecs in a separate menu, this means mods that use the inventory_plus API can now be used with mods that modify the default inventory (such as unified_inventory) installed (previously, these could not be used simultaneously):<br /><span class="postimg"><img src="http://ompldr.org/vaWFxdg/ui-3d-armor.png" alt="http://ompldr.org/vaWFxdg/ui-3d-armor.png" /></span></p><p>Download latest version: <a href="https://github.com/bhull2010/minetest-mod-modmenu/archive/master.zip">https://github.com/bhull2010/minetest-m … master.zip</a><br />Browse the code: <a href="https://github.com/bhull2010/minetest-mod-modmenu">https://github.com/bhull2010/minetest-mod-modmenu</a></p><p>Changes:<br />Version 0.2:<br /></p><ul><li><p>Fixed buttons being added to the menu twice if a user disconnected and rejoined a server</p></li></ul><p>Old versions:<br />0.1 - <a href="https://github.com/bhull2010/minetest-mod-modmenu/archive/0.1.zip">https://github.com/bhull2010/minetest-m … ve/0.1.zip</a></p>]]></description>
			<author><![CDATA[null@example.com (ds-2k)]]></author>
			<pubDate>Fri, 03 May 2013 01:43:58 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?id=5824&amp;action=new</guid>
			<views>492</views>
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			<title><![CDATA[[Mod] Zeg's Mobs [zmobs]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?id=5820&amp;action=new</link>
			<description><![CDATA[<p>Welcome to ZMobs.<br />This adds a few mobs to minetest.<br />Of course, they have nice 3D models (this is maybe why I take time to add mobs).</p><p><strong><span class="bbu">Feel free to put your mob requests here.</span></strong></p><p>It <strong>depends</strong> on <span class="bbu">Simple Mobs</span> by PilzAdam (<a href="http://forum.minetest.net/viewtopic.php?id=3063">here</a>).<br /><strong>License</strong> is WTFPL for code, CC BY-SA 3.0 for media.<br />You can <strong>download</strong> it from <a href="https://github.com/Zeg9/minetest-zmobs/">Github</a>, the .zip is <a href="https://github.com/Zeg9/minetest-zmobs/archive/master.zip">here</a> and the .tar.gz is <a href="https://github.com/Zeg9/minetest-zmobs/archive/master.tar.gz">here</a><br /><strong>Screenshots:</strong><br /><strong>- Lava flan pictures</strong><br /><a href="http://ompldr.org/vaWF5dA"><span class="postimg"><img src="http://ompldr.org/taWF5dA" alt="http://ompldr.org/taWF5dA" /></span></a> <a href="http://ompldr.org/vaWF5dg"><span class="postimg"><img src="http://ompldr.org/taWF5dg" alt="http://ompldr.org/taWF5dg" /></span></a> <a href="http://ompldr.org/vaWF5dw"><span class="postimg"><img src="http://ompldr.org/taWF5dw" alt="http://ompldr.org/taWF5dw" /></span></a><br /><strong>- Mese monster pics (it doesn&#039;t spawn in the nether anymore, only in caves)</strong><br /><a href="http://ompldr.org/vaWFpdg"><span class="postimg"><img src="http://ompldr.org/taWFpdg" alt="http://ompldr.org/taWFpdg" /></span></a></p><p><strong>Implemented mobs</strong><br /></p><ul><li><p><em>Mese monster</em> shoots mese crystal fragments (you can&#039;t catch them, only they hurt you), and drops quite some mese if you kill him.</p></li><li><p><em>Lava flan</em> spawns inside lava and wants to play with you. But as he&#039;s made of lava, it may hurt. He drops lava buckets, but I&#039;ll make another item in the near future.</p></li></ul><p>As said before, <strong>more are coming soon</strong>, maybe even some animals :).</p>]]></description>
			<author><![CDATA[null@example.com (Zeg9)]]></author>
			<pubDate>Thu, 02 May 2013 21:49:49 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?id=5820&amp;action=new</guid>
			<views>1003</views>
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			<title><![CDATA[[Mod] More Foods [morefoods]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?id=5799&amp;action=new</link>
			<description><![CDATA[<p>I noticed that there is only one type of food in default minetest (2 if you count cooked rats), so I made more foods: </p><p>Apple Pie - heals 8 hearts<br />Bread slice - heals 1 heart<br />Toast - heals 2 hearts<br />Apple Sandwich - heals 5 hearts</p><p><strong>Crafting/Cooking:</strong><br />-------------------------------------<br />S=small piece of dough<br />D=bread dough (from farming mod)<br />A=apple<br />B=bread<br />L=bread slice<br />-------------------------------------<br /><strong>--Apple Pie--</strong></p><p>_S_<br />SAS<br />SSS</p><p>(then cook it)<br />-------------------------------------<br /><strong>--Bread slice--</strong></p><p>B<br />-------------------------------------<br /><strong>--Small piece of dough (x6)--</strong></p><p>D</p><p>(can be crafted back into normal dough, just put 6 dough pieces in the crafting grid)<br />-------------------------------------<br /><strong>--Toast--</strong></p><p>(cook bread slice)<br />-------------------------------------<br /><strong>--Apple sandwich--</strong></p><p>L<br />A<br />L<br />-------------------------------------<br /><strong>depends</strong>: farming<br />-------------------------------------<br /><strong>License:</strong> WTFPL<br />-------------------------------------<br /><strong>Screenshot:</strong> (old)<br /><span class="postimg"><img src="http://i44.tinypic.com/30ka9mv.png" alt="http://i44.tinypic.com/30ka9mv.png" /></span><br />-------------------------------------<br />Download:<br /><a href="http://ompldr.org/vaWE5Yw/morefoods.zip">click</a></p>]]></description>
			<author><![CDATA[null@example.com (12Me21)]]></author>
			<pubDate>Wed, 01 May 2013 00:14:46 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?id=5799&amp;action=new</guid>
			<views>584</views>
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			<title><![CDATA[[Mod] Nether [nether]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?id=5790&amp;action=new</link>
			<description><![CDATA[<p>Hello everyone!<br />This mod adds a nether to Minetest.</p><p><a href="http://ompldr.org/vaTlwbg/Nether1.png"><span class="postimg"><img src="http://ompldr.org/vaTlwbg/Nether1.png" alt="http://ompldr.org/vaTlwbg/Nether1.png" /></span></a><br /><a href="http://ompldr.org/vaTlyMA/Nether2.png"><span class="postimg"><img src="http://ompldr.org/vaTlyMA/Nether2.png" alt="http://ompldr.org/vaTlyMA/Nether2.png" /></span></a><br /><a href="http://ompldr.org/vaTlyMQ/Nether3.png"><span class="postimg"><img src="http://ompldr.org/vaTlyMQ/Nether3.png" alt="http://ompldr.org/vaTlyMQ/Nether3.png" /></span></a></p><p>You can go into the nether by either digging deep down or build a obsidian portal as seen in the screenshots above. To activate the portal, rightclick it with a mese crystal fragment.<br />When you go into the portal it will teleport you directly into the nether. A new portal is generated at your spawning point, and it will bring you back to your first portal (Note: the genration of the portal in the nether might take some time (up to 4 seconds)).<br />If one of the portals get destroyed (i.e. an obisidan block gets dug) the connection is destroyed. New portals that are build in the nether will bring you near the surface again.</p><p>Rare materials like glowstone, nethersand and netherbricks can be found in the nether. Netherbricks only appear in nether dungeons, and are not craftable.</p><p>sdzen has made a mob for this with the Simple Mobs API: <a href="http://ompldr.org/vaWFrZw/lawyers.zip">http://ompldr.org/vaWFrZw/lawyers.zip</a><br />Get Simple Mobs here: <a href="http://forum.minetest.net/viewtopic.php?id=3063">http://forum.minetest.net/viewtopic.php?id=3063</a></p><p><em>License:</em><br />(see README.txt)<br />Sourcecode: WTFPL<br />Textures: CC BY-SA</p><p><em>Depends:</em><br />default</p><p><em>GitHub:</em><br /><a href="https://github.com/PilzAdam/nether">https://github.com/PilzAdam/nether</a></p><p><em>Download:</em><br /><a href="https://github.com/PilzAdam/nether/archive/master.zip">https://github.com/PilzAdam/nether/archive/master.zip</a></p><p><em>Compatibility:</em><br />This mod should run on Minetest 0.4.6 stable, but the portal needs current dev version of Minetest to be transparent.<br />You can apply this mod to any map that has not yet generated the area under -5000 (this is most likely not the case).</p>]]></description>
			<author><![CDATA[null@example.com (PilzAdam)]]></author>
			<pubDate>Tue, 30 Apr 2013 10:44:33 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?id=5790&amp;action=new</guid>
			<views>2739</views>
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