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		<title><![CDATA[Minetest Forums — [modpack] MM2.6]]></title>
		<link>http://forum.minetest.net/viewtopic.php?id=1598</link>
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		<description><![CDATA[The most recent posts in [modpack] MM2.6.]]></description>
		<lastBuildDate>Sat, 18 May 2013 06:54:21 +0000</lastBuildDate>
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			<title><![CDATA[Re: [modpack] MM2.6]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=90700#p90700</link>
			<description><![CDATA[<div class="quotebox"><cite>ch98 wrote:</cite><blockquote><div class="quotebox"><cite>Mihobre wrote:</cite><blockquote><div class="quotebox"><cite>mauvebic wrote:</cite><blockquote><p>Three little maids from school are we,<br />Pert as a school-girl well can be,<br />Filled to the brim with girlish glee,<br />Three little maids from school!</p><p>Everything is a source of fun. (Chuckle)</p><p>Nobody&#039;s safe, for we care for none! (Chuckle)</p><p>Life is a joke that&#039;s just begun! (Chuckle)</p><p>Three little maids from school!</p><p>Three little maids who, all unwary,<br />Come from a ladies&#039; seminary,<br />Freed from its genius tutelary--<br />Three little maids from school!<br />Three little maids from school!</p><p>One little maid is a bride, Yum-Yum--</p><p>Two little maids in attendance come--</p><p>Three little maids is the total sum.</p><p>Three little maids from school!<br />Three little maids from school!</p><p>From three little maids take one away.</p><p>Two little maids remain, and they--</p><p>Won&#039;t have to wait very long, they say--</p><p>Three little maids from school!<br />Three little maids from school!</p><p>Three little maids who, all unwary,<br />Come from a ladies&#039; seminary,<br />Freed from its genius tutelary--<br />Three little maids from school!<br />Three little maids from school!</p></blockquote></div><p>this is the top post.... what does this suppose to mean? and how can it be related to a mod because this topic is about a mod right?</p></blockquote></div><p>Was this hacked or something?</p></blockquote></div><p>not only this topic</p>]]></description>
			<author><![CDATA[null@example.com (Hybrid Dog)]]></author>
			<pubDate>Sat, 18 May 2013 06:54:21 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=90700#p90700</guid>
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			<title><![CDATA[Re: [modpack] MM2.6]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=90693#p90693</link>
			<description><![CDATA[<div class="quotebox"><cite>Mihobre wrote:</cite><blockquote><div class="quotebox"><cite>mauvebic wrote:</cite><blockquote><p>Three little maids from school are we,<br />Pert as a school-girl well can be,<br />Filled to the brim with girlish glee,<br />Three little maids from school!</p><p>Everything is a source of fun. (Chuckle)</p><p>Nobody&#039;s safe, for we care for none! (Chuckle)</p><p>Life is a joke that&#039;s just begun! (Chuckle)</p><p>Three little maids from school!</p><p>Three little maids who, all unwary,<br />Come from a ladies&#039; seminary,<br />Freed from its genius tutelary--<br />Three little maids from school!<br />Three little maids from school!</p><p>One little maid is a bride, Yum-Yum--</p><p>Two little maids in attendance come--</p><p>Three little maids is the total sum.</p><p>Three little maids from school!<br />Three little maids from school!</p><p>From three little maids take one away.</p><p>Two little maids remain, and they--</p><p>Won&#039;t have to wait very long, they say--</p><p>Three little maids from school!<br />Three little maids from school!</p><p>Three little maids who, all unwary,<br />Come from a ladies&#039; seminary,<br />Freed from its genius tutelary--<br />Three little maids from school!<br />Three little maids from school!</p></blockquote></div><p>this is the top post.... what does this suppose to mean? and how can it be related to a mod because this topic is about a mod right?</p></blockquote></div><p>Was this hacked or something?</p>]]></description>
			<author><![CDATA[null@example.com (ch98)]]></author>
			<pubDate>Sat, 18 May 2013 05:30:31 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=90693#p90693</guid>
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			<title><![CDATA[Re: [modpack] MM2.6]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=90686#p90686</link>
			<description><![CDATA[<div class="quotebox"><cite>mauvebic wrote:</cite><blockquote><p>Three little maids from school are we,<br />Pert as a school-girl well can be,<br />Filled to the brim with girlish glee,<br />Three little maids from school!</p><p>Everything is a source of fun. (Chuckle)</p><p>Nobody&#039;s safe, for we care for none! (Chuckle)</p><p>Life is a joke that&#039;s just begun! (Chuckle)</p><p>Three little maids from school!</p><p>Three little maids who, all unwary,<br />Come from a ladies&#039; seminary,<br />Freed from its genius tutelary--<br />Three little maids from school!<br />Three little maids from school!</p><p>One little maid is a bride, Yum-Yum--</p><p>Two little maids in attendance come--</p><p>Three little maids is the total sum.</p><p>Three little maids from school!<br />Three little maids from school!</p><p>From three little maids take one away.</p><p>Two little maids remain, and they--</p><p>Won&#039;t have to wait very long, they say--</p><p>Three little maids from school!<br />Three little maids from school!</p><p>Three little maids who, all unwary,<br />Come from a ladies&#039; seminary,<br />Freed from its genius tutelary--<br />Three little maids from school!<br />Three little maids from school!</p></blockquote></div><p>this is the top post.... what does this suppose to mean? and how can it be related to a mod because this topic is about a mod right?</p>]]></description>
			<author><![CDATA[null@example.com (Mihobre)]]></author>
			<pubDate>Sat, 18 May 2013 04:13:56 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=90686#p90686</guid>
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			<title><![CDATA[Re: [modpack] MM2.6]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=72873#p72873</link>
			<description><![CDATA[<p>NICE!</p>]]></description>
			<author><![CDATA[null@example.com (stcrafts)]]></author>
			<pubDate>Wed, 27 Feb 2013 07:41:31 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=72873#p72873</guid>
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			<title><![CDATA[Re: [modpack] MM2.6]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=70293#p70293</link>
			<description><![CDATA[<p>I see. And what is the cities mod called in the MM2 folder?</p>]]></description>
			<author><![CDATA[null@example.com (J-Block)]]></author>
			<pubDate>Thu, 14 Feb 2013 18:21:40 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=70293#p70293</guid>
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			<title><![CDATA[Re: [modpack] MM2.6]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=69889#p69889</link>
			<description><![CDATA[<p>testing the spawning of whole cities:<br /><a href="http://www.zimg.eu/i/4275162647"><span class="postimg"><img src="http://www.zimg.eu/i/4275162647" alt="http://www.zimg.eu/i/4275162647" /></span></a><br /><a href="http://www.zimg.eu/i/1908023769"><span class="postimg"><img src="http://www.zimg.eu/i/1908023769" alt="http://www.zimg.eu/i/1908023769" /></span></a></p>]]></description>
			<author><![CDATA[null@example.com (mauvebic)]]></author>
			<pubDate>Tue, 12 Feb 2013 19:14:14 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=69889#p69889</guid>
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			<title><![CDATA[Re: [modpack] MM2.6]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=69439#p69439</link>
			<description><![CDATA[<div class="quotebox"><cite>J-Block wrote:</cite><blockquote><p>Please explain to me this:</p><p>How do you place those zoning nodes? Do they randomly spawn or do you need to manually place them? Is the simcity mod still in a developmental stage?</p></blockquote></div><p><strong>Inventory</strong> -&gt; (<em>button</em>) <strong>MTCities</strong> : On the right side you have <em>NewLot</em>, choose the dimensions (make sure you or an m1/m2 is at the center of said lot) - then press one of the four buttons depending on which lot type you want :-) (* there are no industrial blueprints, so nothing will spawn for that type of lot yet; ** nothing will spawn if the lot is too small for any of the blueprints).<br /><span class="postimg"><img src="http://www.zimg.eu/i/3304158742" alt="http://www.zimg.eu/i/3304158742" /></span></p><p>Its mostly finished, could use some more polish in the way of extra blueprints, though i have a pretty limited set of small~mid sized buildings :/ But then, you can save your own buildings for re-spawning (left side, fill in name + one/four buttons to assign lot type) Otherwise the only thing missing is some basic blueprints info/stats (like avg size and #)</p>]]></description>
			<author><![CDATA[null@example.com (mauvebic)]]></author>
			<pubDate>Sun, 10 Feb 2013 16:38:13 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=69439#p69439</guid>
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			<title><![CDATA[Re: [modpack] MM2.6]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=69429#p69429</link>
			<description><![CDATA[<p>Please explain to me this:</p><p>How do you place those zoning nodes? Do they randomly spawn or do you need to manually place them? Is the simcity mod still in a developmental stage?</p>]]></description>
			<author><![CDATA[null@example.com (J-Block)]]></author>
			<pubDate>Sun, 10 Feb 2013 15:29:47 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=69429#p69429</guid>
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			<title><![CDATA[Re: [modpack] MM2.6]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=69303#p69303</link>
			<description><![CDATA[<p>standard blueprint format is:<br /></p><div class="codebox"><pre><code>mod:nodename~pos~param2 \n</code></pre></div><p>You could easily rig npc&#039;s to call the lot function to spawn buildings. As for having them walk around, i assume you just have to spawn those too or use an autospawner of some sort, though thats not really mtcities&#039; department, its more geared towards creating or expanding cities on the fly.</p><p>riventest has been phased out, with the relevant bits moved to other mods (hdb, default). There wasnt that much left to be honest. As for pipeworks, my version is still wip. :-)</p>]]></description>
			<author><![CDATA[null@example.com (mauvebic)]]></author>
			<pubDate>Sat, 09 Feb 2013 19:43:39 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=69303#p69303</guid>
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			<title><![CDATA[Re: [modpack] MM2.6]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=69300#p69300</link>
			<description><![CDATA[<p>What kind of format do you use for the buildings? Can the city-mod be downloaded somewhere? Some of the ideas (rotating buildings, replacing blocktypes) sound very promising. I&#039;d like to have buildings populated by npc. Sapiers traders are already quite far. And the peaceful_npc are good as pedestrians and for having some inhabitants run around randomly.</p>]]></description>
			<author><![CDATA[null@example.com (Sokomine)]]></author>
			<pubDate>Sat, 09 Feb 2013 19:26:52 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=69300#p69300</guid>
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			<title><![CDATA[Re: [modpack] MM2.6]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=69142#p69142</link>
			<description><![CDATA[<p>Some of the nodes from your riventest mod are missing here. You might want to add those so that this mod can replace that mod without there being any unknown blocks left behind.</p><p>VanessaE has made improvements to her version of pipeworks that might be useful in yours. You should check them out when you get the chance.</p>]]></description>
			<author><![CDATA[null@example.com (Inocudom)]]></author>
			<pubDate>Fri, 08 Feb 2013 22:19:15 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=69142#p69142</guid>
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			<title><![CDATA[Re: [modpack] MM2.6]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=69080#p69080</link>
			<description><![CDATA[<p>working on this one in our standard map:<br /><a href="http://www.zimg.eu/i/1787740673"><span class="postimg"><img src="http://www.zimg.eu/i/1787740673" alt="http://www.zimg.eu/i/1787740673" /></span></a></p><p>so far failed to import a 10mb blueprint of the enterprise(900+ nodes long), i may have to go straight to the db for that :p</p>]]></description>
			<author><![CDATA[null@example.com (mauvebic)]]></author>
			<pubDate>Fri, 08 Feb 2013 18:55:30 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=69080#p69080</guid>
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			<title><![CDATA[Re: [modpack] MM2.6]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=68913#p68913</link>
			<description><![CDATA[<p>federation miranda class ship<br /><a href="http://www.zimg.eu/i/647456143"><span class="postimg"><img src="http://www.zimg.eu/i/647456143" alt="http://www.zimg.eu/i/647456143" /></span></a><br /><a href="http://www.zimg.eu/i/3588828921"><span class="postimg"><img src="http://www.zimg.eu/i/3588828921" alt="http://www.zimg.eu/i/3588828921" /></span></a><br /><a href="http://www.zimg.eu/i/1111978610"><span class="postimg"><img src="http://www.zimg.eu/i/1111978610" alt="http://www.zimg.eu/i/1111978610" /></span></a><br />&nbsp; <br />kelvin class<br /><a href="http://www.zimg.eu/i/4186533410"><span class="postimg"><img src="http://www.zimg.eu/i/4186533410" alt="http://www.zimg.eu/i/4186533410" /></span></a><br /><a href="http://www.zimg.eu/i/2479284254"><span class="postimg"><img src="http://www.zimg.eu/i/2479284254" alt="http://www.zimg.eu/i/2479284254" /></span></a></p>]]></description>
			<author><![CDATA[null@example.com (mauvebic)]]></author>
			<pubDate>Thu, 07 Feb 2013 21:16:04 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=68913#p68913</guid>
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			<title><![CDATA[Re: [modpack] MM2.6]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=68473#p68473</link>
			<description><![CDATA[<p>Update posted :-) i wrote mtcities in 2 days though so please post bug reports :-P</p><p><a href="http://www.zimg.eu/i/3298141185"><span class="postimg"><img src="http://www.zimg.eu/i/3298141185" alt="http://www.zimg.eu/i/3298141185" /></span></a></p>]]></description>
			<author><![CDATA[null@example.com (mauvebic)]]></author>
			<pubDate>Tue, 05 Feb 2013 19:40:02 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=68473#p68473</guid>
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			<title><![CDATA[Re: [modpack] MM2.6]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=68320#p68320</link>
			<description><![CDATA[<h5>added</h5><p>- lot matching at any rotation - buildings wont always face the same way<br />- randomization of similar materials for each lot - lists can be added and added to<br />- all my lights are automatically assigned a wireless id and turned on</p><p><a href="http://www.zimg.eu/i/844035296"><span class="postimg"><img src="http://www.zimg.eu/i/844035296" alt="http://www.zimg.eu/i/844035296" /></span></a><br />&nbsp; &nbsp;<br /></p><h5>testing</h5><p>testing the new gui (inventory tab) and the spawner with 16 blueprints<br />&nbsp; <br /><a href="http://www.zimg.eu/i/3304158742"><span class="postimg"><img src="http://www.zimg.eu/i/3304158742" alt="http://www.zimg.eu/i/3304158742" /></span></a><br /><a href="http://www.zimg.eu/i/3607802554"><span class="postimg"><img src="http://www.zimg.eu/i/3607802554" alt="http://www.zimg.eu/i/3607802554" /></span></a><br /><a href="http://www.zimg.eu/i/1170534759"><span class="postimg"><img src="http://www.zimg.eu/i/1170534759" alt="http://www.zimg.eu/i/1170534759" /></span></a><br /><a href="http://www.zimg.eu/i/2765367134"><span class="postimg"><img src="http://www.zimg.eu/i/2765367134" alt="http://www.zimg.eu/i/2765367134" /></span></a></p>]]></description>
			<author><![CDATA[null@example.com (mauvebic)]]></author>
			<pubDate>Tue, 05 Feb 2013 00:28:23 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=68320#p68320</guid>
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