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		<title><![CDATA[Minetest Forums — Urban decay mod?]]></title>
		<link>http://forum.minetest.net/viewtopic.php?id=1802</link>
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		<description><![CDATA[The most recent posts in Urban decay mod?.]]></description>
		<lastBuildDate>Tue, 01 May 2012 20:25:04 +0000</lastBuildDate>
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			<title><![CDATA[Re: Urban decay mod?]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=22928#p22928</link>
			<description><![CDATA[<p>its only a matter of time when the pimps move in lol<br /><span class="postimg"><img src="http://4.bp.blogspot.com/-5YlZ0kJqni8/T6BFJG-nYUI/AAAAAAAAAd4/l5t2FMWoqiU/s1600/screenshot_168208325.png" alt="http://4.bp.blogspot.com/-5YlZ0kJqni8/T6BFJG-nYUI/AAAAAAAAAd4/l5t2FMWoqiU/s1600/screenshot_168208325.png" /></span><br /><span class="postimg"><img src="http://3.bp.blogspot.com/-YUvmvi5LiBo/T6BFKdb_nLI/AAAAAAAAAeA/zZHOS8Z4wbA/s1600/screenshot_168377224.png" alt="http://3.bp.blogspot.com/-YUvmvi5LiBo/T6BFKdb_nLI/AAAAAAAAAeA/zZHOS8Z4wbA/s1600/screenshot_168377224.png" /></span><br /><span class="postimg"><img src="http://2.bp.blogspot.com/-R6xMps82YgQ/T6BFLTH8ShI/AAAAAAAAAeI/zWfLhtRuH4w/s1600/screenshot_168531574.png" alt="http://2.bp.blogspot.com/-R6xMps82YgQ/T6BFLTH8ShI/AAAAAAAAAeI/zWfLhtRuH4w/s1600/screenshot_168531574.png" /></span></p>]]></description>
			<author><![CDATA[null@example.com (mauvebic)]]></author>
			<pubDate>Tue, 01 May 2012 20:25:04 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=22928#p22928</guid>
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			<title><![CDATA[Re: Urban decay mod?]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=22897#p22897</link>
			<description><![CDATA[<p>I cant find seaons anywhere so im just gonna set some default values for now. i can always exchange those for arrays later on anyways</p><p>it could be like urban blight &amp; pollution &amp; recycling. it would happen around places with&nbsp; non natural nodes (around and on cobble and wood, and not around trees in the middle of the forest) ~ and it could conceivably happen faster to/around nodes that are easier to come by (&quot;cheaper&quot; in terms of materials/crafting complexity)</p>]]></description>
			<author><![CDATA[null@example.com (mauvebic)]]></author>
			<pubDate>Tue, 01 May 2012 15:58:29 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=22897#p22897</guid>
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			<title><![CDATA[Re: Urban decay mod?]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=22894#p22894</link>
			<description><![CDATA[<p>yeah i suppose the amount of decay could be determined by what season were in, though is it still being developed/maintained?</p>]]></description>
			<author><![CDATA[null@example.com (mauvebic)]]></author>
			<pubDate>Tue, 01 May 2012 15:31:03 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=22894#p22894</guid>
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			<title><![CDATA[Re: Urban decay mod?]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=22892#p22892</link>
			<description><![CDATA[<p>Using the seasons mod as a base,&nbsp; it would be doable. :-) I&#039;d use it myself...</p>]]></description>
			<author><![CDATA[null@example.com (tinoesroho)]]></author>
			<pubDate>Tue, 01 May 2012 15:28:45 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=22892#p22892</guid>
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			<title><![CDATA[Urban decay mod?]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=22885#p22885</link>
			<description><![CDATA[<p>graffitis, random trash, yellowing grass, cracked/fading/broken glass &amp; wood, all randomly appearing (though still very rare and infrequently)...sound appealing? another touch of realism and a way to vary the decor when youre building on a large scale and dont have the time to :-)</p>]]></description>
			<author><![CDATA[null@example.com (mauvebic)]]></author>
			<pubDate>Tue, 01 May 2012 14:59:48 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=22885#p22885</guid>
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