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		<title><![CDATA[Minetest Forums — [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]]]></title>
		<link>http://forum.minetest.net/viewtopic.php?id=628</link>
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		<description><![CDATA[The most recent posts in [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons].]]></description>
		<lastBuildDate>Sat, 20 Apr 2013 22:47:32 +0000</lastBuildDate>
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			<title><![CDATA[Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=85441#p85441</link>
			<description><![CDATA[<div class="quotebox"><cite>Temperest wrote:</cite><blockquote><p>Builders rejoice! Mesecons wire now has a larger selection box, making building above the ground much easier.</p><p><span class="postimg"><img src="http://i.imgur.com/N9Zj8VN.png" alt="http://i.imgur.com/N9Zj8VN.png" /></span></p></blockquote></div><p>But that means i will mistakenly place it more in the wrong spot</p>]]></description>
			<author><![CDATA[null@example.com (jojoa1997)]]></author>
			<pubDate>Sat, 20 Apr 2013 22:47:32 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=85441#p85441</guid>
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			<title><![CDATA[Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=85329#p85329</link>
			<description><![CDATA[<p>Nice idea.&nbsp; :)</p>]]></description>
			<author><![CDATA[null@example.com (deivan)]]></author>
			<pubDate>Sat, 20 Apr 2013 15:26:12 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=85329#p85329</guid>
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			<title><![CDATA[Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=85327#p85327</link>
			<description><![CDATA[<p>Builders rejoice! Mesecons wire now has a larger selection box, making building above the ground much easier.</p><p><span class="postimg"><img src="http://i.imgur.com/N9Zj8VN.png" alt="http://i.imgur.com/N9Zj8VN.png" /></span></p>]]></description>
			<author><![CDATA[null@example.com (Temperest)]]></author>
			<pubDate>Sat, 20 Apr 2013 15:23:37 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=85327#p85327</guid>
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			<title><![CDATA[Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=85214#p85214</link>
			<description><![CDATA[<p>I&#039;m fine with a taller selection box, just make sure that you don&#039;t exaggerate.</p>]]></description>
			<author><![CDATA[null@example.com (Jeija)]]></author>
			<pubDate>Sat, 20 Apr 2013 04:24:26 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=85214#p85214</guid>
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			<title><![CDATA[Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=85148#p85148</link>
			<description><![CDATA[<p>Speaking of selection boxes, I&#039;m planning to make the ones for uninsulated Mesecons wire taller, to make building easier. What do you think?</p>]]></description>
			<author><![CDATA[null@example.com (Temperest)]]></author>
			<pubDate>Fri, 19 Apr 2013 23:12:18 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=85148#p85148</guid>
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			<title><![CDATA[Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=84885#p84885</link>
			<description><![CDATA[<p>We tried that once.&nbsp; It made the wires hard to select, in practice.</p>]]></description>
			<author><![CDATA[null@example.com (VanessaE)]]></author>
			<pubDate>Thu, 18 Apr 2013 18:28:47 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=84885#p84885</guid>
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			<title><![CDATA[Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=84853#p84853</link>
			<description><![CDATA[<p>Have you thought of making the selection boxes the same as the nodeboxes. I am doing this in minitest for redstone and the buttons and levers would look soo much better with the nodebox being also the selection box.</p>]]></description>
			<author><![CDATA[null@example.com (jojoa1997)]]></author>
			<pubDate>Thu, 18 Apr 2013 15:30:21 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=84853#p84853</guid>
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			<title><![CDATA[Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=84764#p84764</link>
			<description><![CDATA[<div class="quotebox"><cite>jordan4ibanez wrote:</cite><blockquote><p>I just realized, if you set the pistons to be a physical entity like they used to be, they wouldn&#039;t need to use a function to push items/people around.</p></blockquote></div><p>They were never physical entities. Physical entities would collide with the piston node itself and lead to a whole bunch of headaches. The original version used nonphysical entities to avoid this - it had to be able to move into the piston body.</p>]]></description>
			<author><![CDATA[null@example.com (Temperest)]]></author>
			<pubDate>Wed, 17 Apr 2013 20:44:33 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=84764#p84764</guid>
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			<title><![CDATA[Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=84739#p84739</link>
			<description><![CDATA[<div class="quotebox"><cite>lordcirth wrote:</cite><blockquote><p>Thanks Zeg, do you, or anyone here, have suggestions? maybe a slight texture change to differentiate from digicode? </p><p>Btw, the crafting recipe, for those of you who didn&#039;t look at the code, is:<br />{&quot;mesecons_button:button_off&quot;, &quot;mesecons_button:button_off&quot;, &quot;mesecons_button:button_off&quot;},<br />{&quot;default:steel_ingot&quot;, &quot;mesecons_luacontroller:luacontroller0000&quot;, &quot;default:steel_ingot&quot;},<br />{&quot;default:steel_ingot&quot;, &quot;digilines:wire_std_00000000&quot;, &quot;default:steel_ingot&quot;},</p><p>Basically digicode with micro- updated to lua- and digiline instead of mesecon.</p></blockquote></div><p>Well, maybe you would change the texture a bit, like its color (what about a [light] blue one?)</p>]]></description>
			<author><![CDATA[null@example.com (Zeg9)]]></author>
			<pubDate>Wed, 17 Apr 2013 18:01:25 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=84739#p84739</guid>
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			<title><![CDATA[Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=84626#p84626</link>
			<description><![CDATA[<p>I just realized, if you set the pistons to be a physical entity like they used to be, they wouldn&#039;t need to use a function to push items/people around.</p>]]></description>
			<author><![CDATA[null@example.com (jordan4ibanez)]]></author>
			<pubDate>Wed, 17 Apr 2013 06:00:05 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=84626#p84626</guid>
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			<title><![CDATA[Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=84118#p84118</link>
			<description><![CDATA[<p>Thanks Zeg, do you, or anyone here, have suggestions? maybe a slight texture change to differentiate from digicode? </p><p>Btw, the crafting recipe, for those of you who didn&#039;t look at the code, is:<br />{&quot;mesecons_button:button_off&quot;, &quot;mesecons_button:button_off&quot;, &quot;mesecons_button:button_off&quot;},<br />{&quot;default:steel_ingot&quot;, &quot;mesecons_luacontroller:luacontroller0000&quot;, &quot;default:steel_ingot&quot;},<br />{&quot;default:steel_ingot&quot;, &quot;digilines:wire_std_00000000&quot;, &quot;default:steel_ingot&quot;},</p><p>Basically digicode with micro- updated to lua- and digiline instead of mesecon.</p>]]></description>
			<author><![CDATA[null@example.com (lordcirth)]]></author>
			<pubDate>Sun, 14 Apr 2013 20:58:33 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=84118#p84118</guid>
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			<title><![CDATA[Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=84054#p84054</link>
			<description><![CDATA[<p>lordcirth, didn&#039;t test, but seems to work, and looks interesting, so great job !</p>]]></description>
			<author><![CDATA[null@example.com (Zeg9)]]></author>
			<pubDate>Sun, 14 Apr 2013 15:49:49 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=84054#p84054</guid>
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			<title><![CDATA[Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=83412#p83412</link>
			<description><![CDATA[<p>Very nice. :D</p>]]></description>
			<author><![CDATA[null@example.com (deivan)]]></author>
			<pubDate>Fri, 12 Apr 2013 00:02:10 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=83412#p83412</guid>
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			<title><![CDATA[Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=83391#p83391</link>
			<description><![CDATA[<p>Inspired by the digicode mod, I have created a new item for mesecon/digiline mod - the digipad.&nbsp; Instead of checking for a PIN, it accepts up to 10 digits and transmits them down a digiline when you hit Submit. Its channel can be cycled between &quot;keypad1&quot;, &quot;keypad2&quot; &quot;keypad3&quot; by punching.&nbsp; This allows not only passwords, but (I have done this) 1 code to open secret door, another to close, else - floor trap. Great fun :)&nbsp; <br />dl.dropbox.com/u/5649062/digipad-v3.zip<br /><span class="postimg"><img src="http://dl.dropbox.com/u/5649062/Digipad.png" alt="Digipad and LCD " /></span><br />Feedback welcome.<br />EDIT: digipad is WTFPL also because I borrowed extensively from digicode.</p>]]></description>
			<author><![CDATA[null@example.com (lordcirth)]]></author>
			<pubDate>Thu, 11 Apr 2013 22:02:49 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=83391#p83391</guid>
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			<title><![CDATA[Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]]]></title>
			<link>http://forum.minetest.net/viewtopic.php?pid=83313#p83313</link>
			<description><![CDATA[<p>I have a little more complex idea than it.&nbsp; My idea is like a multiple-dimensional tube who store like 8 tubes in a single spot, don&#039;t only tubes, what you need, like wires or mesecon signal wire, and transport it from a point to another, the purpose is make a single role in a wall to pass all of this.&nbsp; If I need 4 types of things (wire, tube...) I need 4 roles now.</p><p>A basic example:&nbsp; 3 sources(1 mesecon data + 1 wire for technic energy + 1 pipe with water) -&gt; hub1 ---advanced pipe--- hub2 (1 source leave here, like the pipe with water)---more advanced pipe--- hub3 (2 other sources leave here).<br />&nbsp; Maybe I have a water storage in a place with a generator, this generator have a wire and the wire go to hub together with the mesecon to control some thing...&nbsp; All come together in this single advanced pipe crossing a area and arriving in a fountain, I need the water here then I added a hub, put a pipe and assign the slot from the source water pipe to this pipe, at exit, the water arrive from him.<br />&nbsp; In the end point I put a switch to the mesecon data (to control a machine, the generator and lights, maybe) and the wire with the energy to my installation.</p>]]></description>
			<author><![CDATA[null@example.com (deivan)]]></author>
			<pubDate>Thu, 11 Apr 2013 17:05:10 +0000</pubDate>
			<guid>http://forum.minetest.net/viewtopic.php?pid=83313#p83313</guid>
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