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Topic review (newest first)

373

Mihobre wrote:
mauvebic wrote:

Three little maids from school are we,
Pert as a school-girl well can be,
Filled to the brim with girlish glee,
Three little maids from school!

Everything is a source of fun. (Chuckle)

Nobody's safe, for we care for none! (Chuckle)

Life is a joke that's just begun! (Chuckle)

Three little maids from school!

Three little maids who, all unwary,
Come from a ladies' seminary,
Freed from its genius tutelary--
Three little maids from school!
Three little maids from school!

One little maid is a bride, Yum-Yum--

Two little maids in attendance come--

Three little maids is the total sum.

Three little maids from school!
Three little maids from school!

From three little maids take one away.

Two little maids remain, and they--

Won't have to wait very long, they say--

Three little maids from school!
Three little maids from school!

Three little maids who, all unwary,
Come from a ladies' seminary,
Freed from its genius tutelary--
Three little maids from school!
Three little maids from school!

this is the top post.... what does this suppose to mean? and how can it be related to a mod because this topic is about a mod right?

Was this hacked or something?

372

mauvebic wrote:

Three little maids from school are we,
Pert as a school-girl well can be,
Filled to the brim with girlish glee,
Three little maids from school!

Everything is a source of fun. (Chuckle)

Nobody's safe, for we care for none! (Chuckle)

Life is a joke that's just begun! (Chuckle)

Three little maids from school!

Three little maids who, all unwary,
Come from a ladies' seminary,
Freed from its genius tutelary--
Three little maids from school!
Three little maids from school!

One little maid is a bride, Yum-Yum--

Two little maids in attendance come--

Three little maids is the total sum.

Three little maids from school!
Three little maids from school!

From three little maids take one away.

Two little maids remain, and they--

Won't have to wait very long, they say--

Three little maids from school!
Three little maids from school!

Three little maids who, all unwary,
Come from a ladies' seminary,
Freed from its genius tutelary--
Three little maids from school!
Three little maids from school!

this is the top post.... what does this suppose to mean? and how can it be related to a mod because this topic is about a mod right?

371

NICE!

370

I see. And what is the cities mod called in the MM2 folder?

369

testing the spawning of whole cities:
http://www.zimg.eu/i/4275162647
http://www.zimg.eu/i/1908023769

368

J-Block wrote:

Please explain to me this:

How do you place those zoning nodes? Do they randomly spawn or do you need to manually place them? Is the simcity mod still in a developmental stage?

Inventory -> (button) MTCities : On the right side you have NewLot, choose the dimensions (make sure you or an m1/m2 is at the center of said lot) - then press one of the four buttons depending on which lot type you want :-) (* there are no industrial blueprints, so nothing will spawn for that type of lot yet; ** nothing will spawn if the lot is too small for any of the blueprints).
http://www.zimg.eu/i/3304158742

Its mostly finished, could use some more polish in the way of extra blueprints, though i have a pretty limited set of small~mid sized buildings :/ But then, you can save your own buildings for re-spawning (left side, fill in name + one/four buttons to assign lot type) Otherwise the only thing missing is some basic blueprints info/stats (like avg size and #)

367

Please explain to me this:

How do you place those zoning nodes? Do they randomly spawn or do you need to manually place them? Is the simcity mod still in a developmental stage?

366

standard blueprint format is:

mod:nodename~pos~param2 \n

You could easily rig npc's to call the lot function to spawn buildings. As for having them walk around, i assume you just have to spawn those too or use an autospawner of some sort, though thats not really mtcities' department, its more geared towards creating or expanding cities on the fly.

riventest has been phased out, with the relevant bits moved to other mods (hdb, default). There wasnt that much left to be honest. As for pipeworks, my version is still wip. :-)

365

What kind of format do you use for the buildings? Can the city-mod be downloaded somewhere? Some of the ideas (rotating buildings, replacing blocktypes) sound very promising. I'd like to have buildings populated by npc. Sapiers traders are already quite far. And the peaceful_npc are good as pedestrians and for having some inhabitants run around randomly.

364

Some of the nodes from your riventest mod are missing here. You might want to add those so that this mod can replace that mod without there being any unknown blocks left behind.

VanessaE has made improvements to her version of pipeworks that might be useful in yours. You should check them out when you get the chance.

363

working on this one in our standard map:
http://www.zimg.eu/i/1787740673

so far failed to import a 10mb blueprint of the enterprise(900+ nodes long), i may have to go straight to the db for that :p

362

federation miranda class ship
http://www.zimg.eu/i/647456143
http://www.zimg.eu/i/3588828921
http://www.zimg.eu/i/1111978610
 
kelvin class
http://www.zimg.eu/i/4186533410
http://www.zimg.eu/i/2479284254

361

Update posted :-) i wrote mtcities in 2 days though so please post bug reports :-P

http://www.zimg.eu/i/3298141185

360

added

- lot matching at any rotation - buildings wont always face the same way
- randomization of similar materials for each lot - lists can be added and added to
- all my lights are automatically assigned a wireless id and turned on

http://www.zimg.eu/i/844035296
   

testing

testing the new gui (inventory tab) and the spawner with 16 blueprints
 
http://www.zimg.eu/i/3304158742
http://www.zimg.eu/i/3607802554
http://www.zimg.eu/i/1170534759
http://www.zimg.eu/i/2765367134

359

wow, this is very nice!

Minetest Forums → Mod Releases → [modpack] MM2.6 → Post new reply



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