I moved a big cube serveral times and was not able to reproduce the problem
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I moved a big cube serveral times and was not able to reproduce the problem
Major problem with moving structures now. I selected a roughly 20x20x40 plot of land, issued a //move z -1.
The moves started queuing up, getting slower and slower, until the server started lagging, and then the structure was destroyed - the whole selection area was reduced to a collection of horizontal stripes of whatever was there. I eventually had to fill the area with dirt just to give it a stable surface to rebuild on.
Thank you very much! :-D
Thanks!
I'm trying to make a hollow sphere out of super glow glass (moreblocks). How do I do this? I know it's:
//hollowsphere [number] [block]
I just don't know what the name of the block is. More generally: How do you tell what the name of the block is in various mods?
The node name can be found in a number of ways. Here are a few that I use:
by reading the source, init.lua usually (speed this up by searching for "minetest.register_node(")
by putting the block down, or digging it again, the name appears in the console.
by guessing the name of the node (this works more often than you might think)
I've noticed an issue with Worldedit lately - whenever I //move something, it just copies the selected area, without erasing the old stuff, and the pos1/pos2 markers are not being properly moved to follow.
Oops, not sure how that escaped code review. It is now fixed, please redownload.
I've noticed an issue with Worldedit lately - whenever I //move something, it just copies the selected area, without erasing the old stuff, and the pos1/pos2 markers are not being properly moved to follow.
I'm trying to make a hollow sphere out of super glow glass (moreblocks). How do I do this? I know it's:
//hollowsphere [number] [block]
I just don't know what the name of the block is. More generally: How do you tell what the name of the block is in various mods?
Thanks for this mod, for me one of the absolute essentials :)
Sorry. How do I enable/use it then?
Its enabled by default.
Sorry. How do I enable/use it then?
sfan5 wrote:What I'm working on right now: http://www.youtube.com/watch?v=-cZ5bXa1Ubk
Don't Panic: It will not be that slow
Warning: Will use some RAM
But it will be switchable off.Any ideas on when this is expected to be finished?
This IS already finished and in WorldEdit 0.6
What I'm working on right now: http://www.youtube.com/watch?v=-cZ5bXa1Ubk
Don't Panic: It will not be that slow
Warning: Will use some RAM
But it will be switchable off.
Any ideas on when this is expected to be finished?
Oops, I forgot to push the rest of the fix for the metadata. It needed a few workarounds to avoid some wierd minetest issues when modifying nodes with metadata constructors. I pushed it now.
BenAmaranth wrote:Can we get half spheres or domes? Or is it possible to work something like that up? In fact, itd be cool to learn how to make WorldEdit commands.
-snip-
Enjoy! Please refer to the WorldEdit API reference for a guide on how to use the API. If you want to make your own commands, check out the worldedit_commands mod included in the download for examples.
-snip-
And this is why I still play Minetest over Minecraft. The community rocks!
Silently updated the worldedit0.6.zip file linked in the first post, to include the fix for chests with empty fields
Minetest Forums → Mod Releases → [Mod] WorldEdit [0.6] [worldedit] {GitHub} → Post new reply
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