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Topic review (newest first)

320

Thank you very much! :-D

319

Thanks!

318

Vincentius_Maximus wrote:

I'm trying to make a hollow sphere out of super glow glass (moreblocks). How do I do this? I know it's:

//hollowsphere [number] [block]

I just don't know what the name of the block is. More generally: How do you tell what the name of the block is in various mods?

The node name can be found in a number of ways. Here are a few that I use:

  • by reading the source, init.lua usually (speed this up by searching for "minetest.register_node(")

  • by putting the block down, or digging it again, the name appears in the console.

  • by guessing the name of the node (this works more often than you might think)

VanessaE wrote:

I've noticed an issue with Worldedit lately - whenever I //move something, it just copies the selected area, without erasing the old stuff, and the pos1/pos2 markers are not being properly moved to follow.

Oops, not sure how that escaped code review. It is now fixed, please redownload.

317

I've noticed an issue with Worldedit lately - whenever I //move something, it just copies the selected area, without erasing the old stuff, and the pos1/pos2 markers are not being properly moved to follow.

316

I'm trying to make a hollow sphere out of super glow glass (moreblocks). How do I do this? I know it's:

//hollowsphere [number] [block]

I just don't know what the name of the block is. More generally: How do you tell what the name of the block is in various mods?

315

Thanks for this mod, for me one of the absolute essentials :)

314

rcthomas93 wrote:

Sorry. How do I enable/use it then?

Its enabled by default.

313

Sorry. How do I enable/use it then?

312

rcthomas93 wrote:
sfan5 wrote:

What I'm working on right now: http://www.youtube.com/watch?v=-cZ5bXa1Ubk
Don't Panic: It will not be that slow
Warning: Will use some RAM
But it will be switchable off.

Any ideas on when this is expected to be finished?

This IS already finished and in WorldEdit 0.6

311

sfan5 wrote:

What I'm working on right now: http://www.youtube.com/watch?v=-cZ5bXa1Ubk
Don't Panic: It will not be that slow
Warning: Will use some RAM
But it will be switchable off.

Any ideas on when this is expected to be finished?

310

Oops, I forgot to push the rest of the fix for the metadata. It needed a few workarounds to avoid some wierd minetest issues when modifying nodes with metadata constructors. I pushed it now.

309

Temperest wrote:
BenAmaranth wrote:

Can we get half spheres or domes? Or is it possible to work something like that up? In fact, itd be cool to learn how to make WorldEdit commands.

-snip-

Enjoy! Please refer to the WorldEdit API reference for a guide on how to use the API. If you want to make your own commands, check out the worldedit_commands mod included in the download for examples.

-snip-

And this is why I still play Minetest over Minecraft. The community rocks!

308

Silently updated the worldedit0.6.zip file linked in the first post, to include the fix for chests with empty fields

307

I just figured out that if you select a big area underground and do "//suppress default:stone" you can have x-ray vision!

306

I was making a skyscraper by stacking floors, and near the top a cave had generated inside my skyscraper:
http://i42.tinypic.com/30c2fcj.png
I think it was because the map was still generating while I was "building" the skyscraper



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