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Topic review (newest first)

326

Confirmed, issue seems to be caused by block queue. This will be fixed soon, but in the meantime you can work around it by setting worldedit.ENABLE_QUEUE to false in worldedit/queue.lua. You won't have the block queue functionality when this is used though.

If you are running a server at the moment and you don't want to restart it, but also want to apply the workaround, use this chat command: "//lua worldedit.ENABLE_QUEUE = false" and it will be in effect until the server shuts down.

Edit: seems like the issue is already fixed :)

325

I wonder what happened then?  Here's a screenshot:

http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_3217369902.png

324

No

323

There were a couple of other players online at the time in the area being moved.  Someone might have been trying to dig or build over there, I'm not sure now.  Is it possible that one of their routine actions confused the move command?

322

I moved a big cube serveral times and was not able to reproduce the problem

321

Major problem with moving structures now.  I selected a roughly 20x20x40 plot of land, issued a //move z -1.

The moves started queuing up, getting slower and slower, until the server started lagging, and then the structure was destroyed - the whole selection area was reduced to a collection of horizontal stripes of whatever was there.  I eventually had to fill the area with dirt just to give it a stable surface to rebuild on.

320

Thank you very much! :-D

319

Thanks!

318

Vincentius_Maximus wrote:

I'm trying to make a hollow sphere out of super glow glass (moreblocks). How do I do this? I know it's:

//hollowsphere [number] [block]

I just don't know what the name of the block is. More generally: How do you tell what the name of the block is in various mods?

The node name can be found in a number of ways. Here are a few that I use:

  • by reading the source, init.lua usually (speed this up by searching for "minetest.register_node(")

  • by putting the block down, or digging it again, the name appears in the console.

  • by guessing the name of the node (this works more often than you might think)

VanessaE wrote:

I've noticed an issue with Worldedit lately - whenever I //move something, it just copies the selected area, without erasing the old stuff, and the pos1/pos2 markers are not being properly moved to follow.

Oops, not sure how that escaped code review. It is now fixed, please redownload.

317

I've noticed an issue with Worldedit lately - whenever I //move something, it just copies the selected area, without erasing the old stuff, and the pos1/pos2 markers are not being properly moved to follow.

316

I'm trying to make a hollow sphere out of super glow glass (moreblocks). How do I do this? I know it's:

//hollowsphere [number] [block]

I just don't know what the name of the block is. More generally: How do you tell what the name of the block is in various mods?

315

Thanks for this mod, for me one of the absolute essentials :)

314

rcthomas93 wrote:

Sorry. How do I enable/use it then?

Its enabled by default.

313

Sorry. How do I enable/use it then?

312

rcthomas93 wrote:
sfan5 wrote:

What I'm working on right now: http://www.youtube.com/watch?v=-cZ5bXa1Ubk
Don't Panic: It will not be that slow
Warning: Will use some RAM
But it will be switchable off.

Any ideas on when this is expected to be finished?

This IS already finished and in WorldEdit 0.6



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