Confirmed, issue seems to be caused by block queue. This will be fixed soon, but in the meantime you can work around it by setting worldedit.ENABLE_QUEUE to false in worldedit/queue.lua. You won't have the block queue functionality when this is used though.
If you are running a server at the moment and you don't want to restart it, but also want to apply the workaround, use this chat command: "//lua worldedit.ENABLE_QUEUE = false" and it will be in effect until the server shuts down.
There were a couple of other players online at the time in the area being moved. Someone might have been trying to dig or build over there, I'm not sure now. Is it possible that one of their routine actions confused the move command?
Major problem with moving structures now. I selected a roughly 20x20x40 plot of land, issued a //move z -1.
The moves started queuing up, getting slower and slower, until the server started lagging, and then the structure was destroyed - the whole selection area was reduced to a collection of horizontal stripes of whatever was there. I eventually had to fill the area with dirt just to give it a stable surface to rebuild on.
I'm trying to make a hollow sphere out of super glow glass (moreblocks). How do I do this? I know it's:
//hollowsphere [number] [block]
I just don't know what the name of the block is. More generally: How do you tell what the name of the block is in various mods?
The node name can be found in a number of ways. Here are a few that I use:
by reading the source, init.lua usually (speed this up by searching for "minetest.register_node(")
by putting the block down, or digging it again, the name appears in the console.
by guessing the name of the node (this works more often than you might think)
VanessaE wrote:
I've noticed an issue with Worldedit lately - whenever I //move something, it just copies the selected area, without erasing the old stuff, and the pos1/pos2 markers are not being properly moved to follow.
Oops, not sure how that escaped code review. It is now fixed, please redownload.
I've noticed an issue with Worldedit lately - whenever I //move something, it just copies the selected area, without erasing the old stuff, and the pos1/pos2 markers are not being properly moved to follow.
What I'm working on right now: http://www.youtube.com/watch?v=-cZ5bXa1Ubk Don't Panic: It will not be that slow Warning: Will use some RAM But it will be switchable off.
Any ideas on when this is expected to be finished?