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Topic review (newest first)

1,204

Try Ghoststone for that. It turns completely invisible when powered.

1,203

It would be cool if there was a liquid crystal block, that is normally clear but turns dark grey when it receives power from a mesecon.

1,202

Temperest wrote:

Builders rejoice! Mesecons wire now has a larger selection box, making building above the ground much easier.

http://i.imgur.com/N9Zj8VN.png

But that means i will mistakenly place it more in the wrong spot

1,201

Nice idea.  :)

1,200

Builders rejoice! Mesecons wire now has a larger selection box, making building above the ground much easier.

http://i.imgur.com/N9Zj8VN.png

1,199

I'm fine with a taller selection box, just make sure that you don't exaggerate.

1,198

Speaking of selection boxes, I'm planning to make the ones for uninsulated Mesecons wire taller, to make building easier. What do you think?

1,197

We tried that once.  It made the wires hard to select, in practice.

1,196

Have you thought of making the selection boxes the same as the nodeboxes. I am doing this in minitest for redstone and the buttons and levers would look soo much better with the nodebox being also the selection box.

1,195

jordan4ibanez wrote:

I just realized, if you set the pistons to be a physical entity like they used to be, they wouldn't need to use a function to push items/people around.

They were never physical entities. Physical entities would collide with the piston node itself and lead to a whole bunch of headaches. The original version used nonphysical entities to avoid this - it had to be able to move into the piston body.

1,194

lordcirth wrote:

Thanks Zeg, do you, or anyone here, have suggestions? maybe a slight texture change to differentiate from digicode?

Btw, the crafting recipe, for those of you who didn't look at the code, is:
{"mesecons_button:button_off", "mesecons_button:button_off", "mesecons_button:button_off"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "digilines:wire_std_00000000", "default:steel_ingot"},

Basically digicode with micro- updated to lua- and digiline instead of mesecon.

Well, maybe you would change the texture a bit, like its color (what about a [light] blue one?)

1,193

I just realized, if you set the pistons to be a physical entity like they used to be, they wouldn't need to use a function to push items/people around.

1,192

Thanks Zeg, do you, or anyone here, have suggestions? maybe a slight texture change to differentiate from digicode?

Btw, the crafting recipe, for those of you who didn't look at the code, is:
{"mesecons_button:button_off", "mesecons_button:button_off", "mesecons_button:button_off"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "digilines:wire_std_00000000", "default:steel_ingot"},

Basically digicode with micro- updated to lua- and digiline instead of mesecon.

1,191

lordcirth, didn't test, but seems to work, and looks interesting, so great job !

1,190

Very nice. :D



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