Builders rejoice! Mesecons wire now has a larger selection box, making building above the ground much easier.
But that means i will mistakenly place it more in the wrong spot
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Builders rejoice! Mesecons wire now has a larger selection box, making building above the ground much easier.
But that means i will mistakenly place it more in the wrong spot
Nice idea. :)
Builders rejoice! Mesecons wire now has a larger selection box, making building above the ground much easier.

I'm fine with a taller selection box, just make sure that you don't exaggerate.
Speaking of selection boxes, I'm planning to make the ones for uninsulated Mesecons wire taller, to make building easier. What do you think?
We tried that once. It made the wires hard to select, in practice.
Have you thought of making the selection boxes the same as the nodeboxes. I am doing this in minitest for redstone and the buttons and levers would look soo much better with the nodebox being also the selection box.
I just realized, if you set the pistons to be a physical entity like they used to be, they wouldn't need to use a function to push items/people around.
They were never physical entities. Physical entities would collide with the piston node itself and lead to a whole bunch of headaches. The original version used nonphysical entities to avoid this - it had to be able to move into the piston body.
Thanks Zeg, do you, or anyone here, have suggestions? maybe a slight texture change to differentiate from digicode?
Btw, the crafting recipe, for those of you who didn't look at the code, is:
{"mesecons_button:button_off", "mesecons_button:button_off", "mesecons_button:button_off"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "digilines:wire_std_00000000", "default:steel_ingot"},Basically digicode with micro- updated to lua- and digiline instead of mesecon.
Well, maybe you would change the texture a bit, like its color (what about a [light] blue one?)
I just realized, if you set the pistons to be a physical entity like they used to be, they wouldn't need to use a function to push items/people around.
Thanks Zeg, do you, or anyone here, have suggestions? maybe a slight texture change to differentiate from digicode?
Btw, the crafting recipe, for those of you who didn't look at the code, is:
{"mesecons_button:button_off", "mesecons_button:button_off", "mesecons_button:button_off"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "digilines:wire_std_00000000", "default:steel_ingot"},
Basically digicode with micro- updated to lua- and digiline instead of mesecon.
lordcirth, didn't test, but seems to work, and looks interesting, so great job !
Very nice. :D
Inspired by the digicode mod, I have created a new item for mesecon/digiline mod - the digipad. Instead of checking for a PIN, it accepts up to 10 digits and transmits them down a digiline when you hit Submit. Its channel can be cycled between "keypad1", "keypad2" "keypad3" by punching. This allows not only passwords, but (I have done this) 1 code to open secret door, another to close, else - floor trap. Great fun :)
dl.dropbox.com/u/5649062/digipad-v3.zip
Feedback welcome.
EDIT: digipad is WTFPL also because I borrowed extensively from digicode.
I have a little more complex idea than it. My idea is like a multiple-dimensional tube who store like 8 tubes in a single spot, don't only tubes, what you need, like wires or mesecon signal wire, and transport it from a point to another, the purpose is make a single role in a wall to pass all of this. If I need 4 types of things (wire, tube...) I need 4 roles now.
A basic example: 3 sources(1 mesecon data + 1 wire for technic energy + 1 pipe with water) -> hub1 ---advanced pipe--- hub2 (1 source leave here, like the pipe with water)---more advanced pipe--- hub3 (2 other sources leave here).
Maybe I have a water storage in a place with a generator, this generator have a wire and the wire go to hub together with the mesecon to control some thing... All come together in this single advanced pipe crossing a area and arriving in a fountain, I need the water here then I added a hub, put a pipe and assign the slot from the source water pipe to this pipe, at exit, the water arrive from him.
In the end point I put a switch to the mesecon data (to control a machine, the generator and lights, maybe) and the wire with the energy to my installation.
Minetest Forums → Mod Releases → [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons] → Post new reply
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