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Topic review (newest first)

1,069

Love this mod!
Use it almost all the time.
Can't imagine doing without.

1,068

sapier wrote:

all of those mobs (rat dm oerkki) are included within mobf too pilzadam ;-P and of course 3d as well as 2d

OOPs. So I don't need animals if I have modf?

1,067

all of those mobs (rat dm oerkki) are included within mobf too pilzadam ;-P and of course 3d as well as 2d

1,066

http://dev.minetest.net/TODO#TODO_in_minetest_game

1,065

PilzAdam wrote:
shaneroach wrote:
rubenwardy wrote:

Dungeon Master.

It is/was a 'trademark' of Minetest 0.3

Oh. I did see references to that on the forums here. I sure thought I saw screen shots of that DM as a more sinister looking critter.

The Dungeon Master was was one of the mobs that were in 0.3. It throws fireballs at the player and can cause huge damage. The ones were the rat, wich you can cook and eat, and the Oerkki wich was a ghost looking thing.
All of these mobs are in my Simple Mobs mod, if you want to try them out. Although they have a 3D model now.

Not gonna make it into the default game eh? Is there a thread anywhere about the plans for minetest-game?

1,064

shaneroach wrote:
rubenwardy wrote:

Dungeon Master.

It is/was a 'trademark' of Minetest 0.3

Oh. I did see references to that on the forums here. I sure thought I saw screen shots of that DM as a more sinister looking critter.

The Dungeon Master was was one of the mobs that were in 0.3. It throws fireballs at the player and can cause huge damage. The ones were the rat, wich you can cook and eat, and the Oerkki wich was a ghost looking thing.
All of these mobs are in my Simple Mobs mod, if you want to try them out. Although they have a 3D model now.

1,063

rubenwardy wrote:

Dungeon Master.

It is/was a 'trademark' of Minetest 0.3

Oh. I did see references to that on the forums here. I sure thought I saw screen shots of that DM as a more sinister looking critter.

1,062

Dungeon Master.

It is/was a 'trademark' of Minetest 0.3

1,061

sapier wrote:

animal_dm_meshw.jpg2 ??? there shouldn't be any jpg files within mobf if this was added by mistake I'm gona fix it. until then just find this file and delete it.

What is a dm anyhow? Looks like a shaggy Strong Mad.

this jpg is in the textures folder of the dm. Thanks for the tip!

1,060

animal_dm_meshw.jpg2 ??? there shouldn't be any jpg files within mobf if this was added by mistake I'm gona fix it. until then just find this file and delete it.

1,059

When using this mod I always seem to get this same error - 20:16:27: ERROR[main]: Client: Cannot create image from data of file "animal_dm_mesh2.jpg"

A little debug file context.

20:16:27: INFO[main]: Client: Received files: bunch 0/2 files=1 size=9860
20:16:27: VERBOSE[main]: Client: Attempting to load image file "animal_dm_mesh2.jpg"
20:16:27: ERROR[main]: Client: Cannot create image from data of file "animal_dm_mesh2.jpg"
20:16:27: INFO[main]: Client: Failed to load received media: "animal_dm_mesh2.jpg". Not caching.

Doesn't seem to be doing anything harmful, but then I can't see all the animals out there wandering around. lol

4.6 is my version of Minetest. I have several mods, but it doesn't seem to matter which ones I remove or replace. Remove the animals mod though and bing - no more error.

1,058

How to kill slime? When I kill one, then comes the second.

1,057

This is the most interesting mobs mod there is for Minetest. I hope that servers will be able to use it one day. I think it would work better if Minetest itself had new entity classifications for mobs within it.

1,056

The clean mod is much smaller. If you want to remove mobf then its better to have only this small mod arround.

1,055

cleanup is implemented for almost half a year now I can't help if anyone is to lazy to read documentation or one of at least 5 posts it's mentioned.

mobf isn't a simple one line mod plz read doc and at least some pages of this thread before complaining about things already included for ages



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