How to kill slime? When I kill one, then comes the second.
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Minetest Forums → Mod Releases → [Mod] MOB Framework [2.1.2] [mobf] self defence? → Post new reply
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How to kill slime? When I kill one, then comes the second.
This is the most interesting mobs mod there is for Minetest. I hope that servers will be able to use it one day. I think it would work better if Minetest itself had new entity classifications for mobs within it.
The clean mod is much smaller. If you want to remove mobf then its better to have only this small mod arround.
cleanup is implemented for almost half a year now I can't help if anyone is to lazy to read documentation or one of at least 5 posts it's mentioned.
mobf isn't a simple one line mod plz read doc and at least some pages of this thread before complaining about things already included for ages
a little bit less invasive way is just disabling the vombie mob and selecting delete disabled mobs within settings
... or use my clean mod.
Sapier, maybe you could provide a modified clean mod that contains all the mob names if someone wants to remove mobf?
a little bit less invasive way is just disabling the vombie mob and selecting delete disabled mobs within settings
How to Delete/Take Back The Zombies or Animals ??
/clearobjects deletes every mob and dropped item (slow)
or you can just kill them.
How to Delete/Take Back The Zombies or Animals ??
Have you made a model for a cat?
You can not expect mod developers just to add stuff immediately on request.
If you made a cat model, I am sure he would add it.
Pavel_S or Melkor should be good at making such a model. See if you can contact them about it.
@kobayashi adding a mob is quite simple. There are two possible ways you may get your mobs:
-If there's more interest in a mob or a mob requires new features to be added by mobf chances I'll add it myself is quite good.
-If someone supplies model and 2d texture as well as description how this mob should behave
for all other cases you may suggest adding it of course but it'll be queued low priority only
edit1:
of course you may create a mob yourself and submit it for inclusion in next animals modpack version
Have you made a model for a cat?
You can not expect mod developers just to add stuff immediately on request.
If you made a cat model, I am sure he would add it.
Sorry I have forgotten that I would just make a suggestion(I'm not english so if I have made mistake )
Have you made a model for a cat?
You can not expect mod developers just to add stuff immediately on request.
If you made a cat model, I am sure he would add it.
what about add cat
please answer me
Thanks for your bug report I've fixed this crash and updated mobf to version 2.1.2
This mods off:
dm
big_red
creeper/boombomb
Server work 24 hours, but crash:
21:41:31: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error running function 'on_step': ...test/mods/minet
est/animals_modpack/mobf/fighting.lua:1101: attempt to index local 'target_entity' (a nil value)
21:41:31: ERROR[main]: stack traceback:
In thread b6d0b700:
/build/buildd/minetestc55-201305062007/src/main.cpp:2024: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b6d0b700:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void ServerMap::saveBlock(MapBlock*))Then 3D models of animals is disabled — no this error.
Minetest Forums → Mod Releases → [Mod] MOB Framework [2.1.2] [mobf] self defence? → Post new reply
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