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Topic review (newest first)

1,058

How to kill slime? When I kill one, then comes the second.

1,057

This is the most interesting mobs mod there is for Minetest. I hope that servers will be able to use it one day. I think it would work better if Minetest itself had new entity classifications for mobs within it.

1,056

The clean mod is much smaller. If you want to remove mobf then its better to have only this small mod arround.

1,055

cleanup is implemented for almost half a year now I can't help if anyone is to lazy to read documentation or one of at least 5 posts it's mentioned.

mobf isn't a simple one line mod plz read doc and at least some pages of this thread before complaining about things already included for ages

1,054

sapier wrote:

a little bit less invasive way is just disabling the vombie mob and selecting delete disabled mobs within settings

... or use my clean mod.
Sapier, maybe you could provide a modified clean mod that contains all the mob names if someone wants to remove mobf?

1,053

a little bit less invasive way is just disabling the vombie mob and selecting delete disabled mobs within settings

1,052

Ziie wrote:

How to Delete/Take Back The Zombies or Animals ??

/clearobjects deletes every mob and dropped item (slow)

or you can just kill them.

1,051

How to Delete/Take Back The Zombies or Animals ??

1,050

rubenwardy wrote:

Have you made a model for a cat?

You can not expect mod developers just to add stuff immediately on request.
If you made a cat model, I am sure he would add it.

Pavel_S or Melkor should be good at making such a model. See if you can contact them about it.

1,049

@kobayashi adding a mob is quite simple. There are two possible ways you may get your mobs:
-If there's more interest in a mob or a mob requires new features to be added by mobf chances I'll add it myself is quite good.
-If someone supplies model and 2d texture as well as description how this mob should behave

for all other cases you may suggest adding it of course but it'll be queued low priority only

edit1:
of course you may create a mob yourself and submit it for inclusion in next animals modpack version

1,048

rubenwardy wrote:

Have you made a model for a cat?

You can not expect mod developers just to add stuff immediately on request.
If you made a cat model, I am sure he would add it.

Sorry I have forgotten that I would just make a suggestion(I'm not english so if I have made mistake )

1,047

Have you made a model for a cat?

You can not expect mod developers just to add stuff immediately on request.
If you made a cat model, I am sure he would add it.

1,046

kobayashi wrote:

what about add cat

please answer me

1,045

Thanks for your bug report I've fixed this crash and updated mobf to version 2.1.2

1,044

This mods off:

dm
big_red
creeper/boombomb

Server work 24 hours, but crash:

21:41:31: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error running function 'on_step': ...test/mods/minet
est/animals_modpack/mobf/fighting.lua:1101: attempt to index local 'target_entity' (a nil value)
21:41:31: ERROR[main]: stack traceback:

In thread b6d0b700:
/build/buildd/minetestc55-201305062007/src/main.cpp:2024: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b6d0b700:
#0  int main(int, char**)
(Leftover data: #1  Dedicated server branch)
(Leftover data: #2  virtual void ServerMap::save(ModifiedState))
(Leftover data: #3  virtual void ServerMap::saveBlock(MapBlock*))

Then 3D models of animals is disabled — no this error.



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