Skip to forum content

Minetest Forums

The official Minetest discussion board

You are not logged in. Please login or register.


Post new reply

Post new reply

Compose and post your new reply

You may use: BBCode Images

All fields with bold label must be completed before the form is submitted.

Required information for guests



Captcha image. Turn pictures on to see it.
Required information

Topic review (newest first)

212

I saw that you've got a lot of feature requests and bug reports. Please post your issues and feature requests to the repo issue tracker. It will be easier to read your requests there. Thank you.

211

I already have a fork to this mod... But thanks.

210

deivan wrote:

I have a small problem with this mod, the strawberry disappear (I have many unknown blocks) and all is growing without end.  Put a limit in this evil plants. :-P

Maybe this Growth Limiter mod of Ragnarok helps you further: http://forum.minetest.net/viewtopic.php?id=2850

209

Is a idea...  Have a topic to this?

208

you should add it in a pull request to default

207

This is my picture...  I made a modification in the fire mod to make this less laggy.  :D

206

One word: fire.

http://imageshack.us/scaled/landing/191/screenshot3712808285.png

(this is not my own picture)

205

I have a small problem with this mod, the strawberry disappear (I have many unknown blocks) and all is growing without end.  Put a limit in this evil plants. :-P

204

[EE] No Dependencies found


Please fix these Mistakes and report this post, a moderator will delete it
If you believe I have made a Mistake contact sfan5

203

deivan wrote:

This mod don't have a git address?

I don't use git. Mercurial repository address is given in the description.

202

This mod don't have a git address?

201

Unless I've overlooked something, it only needs a version from recent git if you tell it to use the spawn_tree() call to produce the desired object.  Everything else should be pretty common.

200

As I understand, plantlife needs git version of minetest or/and minetest_game now. So I can't use it until it gets stable.

199

Just to keep you up-to-date, Neko...  Plantlife's API has changed radically and Ragnarok's suggested function call may no longer be valid (I have not thoroughly tested the legacy interface to the API).

Plants_lib uses a far more flexible table-based method now, which allows a larger number of controls, and more advanced ones at that, to be placed on when, where, and how the plants grow:

https://raw.github.com/VanessaE/plantli … er/API.txt

I suggest removing your copies of...

plants_lib
vines
flowers
junglegrass
"poinsonivy" (note the misspelled foldername - my fault)

...and update all of them to the latest versions on my (plantlife) and bas080's (vines) git repositories.

I'm not sure what all you will need to adapt in your code, since I haven't read through it in detail.

198

Tree growth? That's handled well by RealBadAngels treegen. The nature pack is great! Most of it seems to be included in plantlife now. What are the main differences?

I have some wishes regarding bushes: Mostly, I'd like them to behave like some plants in the hydro-mod - that is, when you dig them, the plant gives its berrie(s) but remains stading (it is turned into a new node without berries). If you dig it again, you do get the bush. Maybe getting the bush could require using an axe to avoid accidental digging.

Strawberries exist in this mod and in the farming_plus-mod. If farming_plus is installed, the strawberrie bushes could yield the same fruits as the plants from farming_plus and give seeds or saplings.

Further bushes for diffrent berries would be great. That would require new textures for them.



Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.

Generated in 0.037 seconds (91% PHP - 9% DB) with 8 queries