I saw that you've got a lot of feature requests and bug reports. Please post your issues and feature requests to the repo issue tracker. It will be easier to read your requests there. Thank you.
I have a small problem with this mod, the strawberry disappear (I have many unknown blocks) and all is growing without end. Put a limit in this evil plants. :-P
I have a small problem with this mod, the strawberry disappear (I have many unknown blocks) and all is growing without end. Put a limit in this evil plants. :-P
Unless I've overlooked something, it only needs a version from recent git if you tell it to use the spawn_tree() call to produce the desired object. Everything else should be pretty common.
Just to keep you up-to-date, Neko... Plantlife's API has changed radically and Ragnarok's suggested function call may no longer be valid (I have not thoroughly tested the legacy interface to the API).
Plants_lib uses a far more flexible table-based method now, which allows a larger number of controls, and more advanced ones at that, to be placed on when, where, and how the plants grow:
Tree growth? That's handled well by RealBadAngels treegen. The nature pack is great! Most of it seems to be included in plantlife now. What are the main differences?
I have some wishes regarding bushes: Mostly, I'd like them to behave like some plants in the hydro-mod - that is, when you dig them, the plant gives its berrie(s) but remains stading (it is turned into a new node without berries). If you dig it again, you do get the bush. Maybe getting the bush could require using an axe to avoid accidental digging.
Strawberries exist in this mod and in the farming_plus-mod. If farming_plus is installed, the strawberrie bushes could yield the same fruits as the plants from farming_plus and give seeds or saplings.
Further bushes for diffrent berries would be great. That would require new textures for them.