This mod adds Fireballs, Iceballs, and Light Ice. Fireballs and Iceballs are tools (which don't get damaged) that can be used to shoot firealls, and iceballs, respectively. Fireballs use a modified version of the fireballs from the Simple Mobs mod, by PilzAdam. Iceballs create Light Ice when they collide into a node near a water source. Light Ice melts over time and provides a temporary platform to walk over water, they can also be dug to give a water source node. Light Ice also emits a small amount of light so that they can be seen at night without torches. Light Ice also uses the water texture as part of its texture, so it will use the water texture that you are using. As of 3.1, Iceballs solidify lava sources and flowing lava into stone in addition to freezing water..
As of 2.0, the mod also adds Thunder Swords. Thunder Swords are upgraded Mese Swords that instead of being used as close range weapons, are used to shoot thunderballs at enemies. Thunderballs work just like fireballs, but they leave behind thunder instead of fire (yes I know thunder is just the sound in real life, but the names match up better by using thunder for the object). Thunder damages players more than fire, but it doesn't spread. The thunder fades away after a few seconds. You can also pick up the thunder as an item if you want to place it somewhere (though it will still disappear after it is place). As of 3.1, Thunder Swords don't damage nodes.
As of 3.0, the mod also adds Smokeballs and Earth Staves. Smokeballs are simple projectiles that on contact release a cloud of smoke in order to obscure you from other players. Smoke fades after a little while. Earth Staves are magic staves which can shoot Earthballs which, on contact, replace the air in the surrounding area with Earth blocks, which act as temporary barriers which fade over time.
As of 3.2, the mod uses 3D meshes for the entities in the mod, such as the Fireballs, Iceballs, Thunderballs, etc.
As of 3.3, Smokeballs and Earthballs (projectiles created by Earth Staves) no longer do damage when they hit a player. This way they are more special use weapons, as opposed to damage dealing weapons. However they still "explode" when they hit a player, they just don't damage the player.
As of 3.4, Iceballs turn air nodes that are not above other air nodes to snow cover which melts to flowing water after a few seconds. Iceballs also no longer turn flowing water into light ice, instead they turn it to air. Thee is also a new model for iceballs. I have also added the Ultimate Weapon, which is used for wide scale ruin-like destruction. As susch it has no crafting recipie and is only availible through the creative menu and /give command. An old test of the Ultimate Weapon can be found here: https://www.youtube.com/watch?v=j8STPe80Irg.
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License:
- Code: CC0 (Original Fireball code belongs to PilzAdam (WTFPL))
- Textures: CC0 (Except for Snow Cover which is WTFPL)
- 3D Meshes: CC0
Dependencies:
- Fire
Download: ------------------------------------------------------------------------------------------------------
Git Hub Repository: ------------------------------------------------------------------------------------------------------
Mod Database Entry: ------------------------------------------------------------------------------------------------------
Crafting:
Fireball:
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------------ torch ------------
------------ mese crystal ------------
------------ ------------ ------------
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------------ torch ------------
------------ mese crystal ------------
------------ torch ------------
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------------ fireball ------------
------------ mese sword ------------
------------ ------------ ------------
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------------ leaves ------------
------------ torch ------------
------------ ------------ ------------
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------------ fireball ------------
------------ dirt ------------
------------ stick ------------
Screenshots:
Fireball:
Iceball & Light Ice & Snow Cover:
Thunder Sword & Thunder:
Smokeball & Smoke:
Earth Staff & Earth nodes:
Ultimate Weapon: