Re: [Mod] Particles Mod [0.3.1] [particles]

RabbiBob wrote:

Nice!

Just had a random though looking at the code: would it be possible to have Particles Mod react to a node that belongs to a specific group?  If so, define a custom group namespace in your mod and mod Devs would add that to their own mod code: instant integration without dependency.

Again, random thought not based on any actual working code reality.

Particles Mod can support any Mod, without any Dependency

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Re: [Mod] Particles Mod [0.3.1] [particles]

omg thanks man for make particles to the blocks

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Re: [Mod] Particles Mod [0.3.1] [particles]

sfan5 wrote:

Particles Mod can support any Mod, without any Dependency

My idea came when I read this, which is a dependency of interaction on your part if I read it correctly.

sfan5 wrote:

BTW for Modders: If you want Digging Particle Support for your Mod make a List with all Block and their Color
Example:

--== Modname ==--
{"modname:my_block1", "gray"},
{"modname:my_block2", "sandcolor"},

...

Send me the List and extra Colors (if there are any) and i'll include it

Re: [Mod] Particles Mod [0.3.1] [particles]

RabbiBob wrote:
sfan5 wrote:

Particles Mod can support any Mod, without any Dependency

My idea came when I read this, which is a dependency of interaction on your part if I read it correctly.

sfan5 wrote:

BTW for Modders: If you want Digging Particle Support for your Mod make a List with all Block and their Color
Example:

--== Modname ==--
{"modname:my_block1", "gray"},
{"modname:my_block2", "sandcolor"},

...

Send me the List and extra Colors (if there are any) and i'll include it

I need to add it to my Mod, you don't need to add something to e.g. BobBlocks

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55 (edited by RabbiBob 2012-04-08 10:12:43)

Re: [Mod] Particles Mod [0.3.1] [particles]

Right, I get that and it's not what I'm saying.

I have the current groups on my nodes:

groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},

The engine knows that my block belongs to those groups and acts accordingly.

My question was "would it be possible to have Particles Mod react to a node that belongs to a specific group?", meaning this as an example:

groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, particle_mod=2},

and arbitrarily 2 equates to, lets say, red.

If the engine allowed the mod to react to that value in someway, you would not need to add things to your mod (i.e. this is a dependency of a different sort) and I could decide one day to just add it to my Mod without needing your adding/updating/me waiting for server Admins to update their servers/etc.

Does that make more sense?

Just saw this post:

http://minetest.net/forum/viewtopic.php … 632#p19632

56 (edited by Utilisatrice 2012-04-08 10:44:11)

Re: [Mod] Particles Mod [0.3.1] [particles]

Hi,

Sfan5, when i want delete the particle mod, i can't play on my map because the game crashed !

Can you help me, please ?

My map is very great.

Re: [Mod] Particles Mod [0.3.1] [particles]

Utilisatrice wrote:

Hi,

Sfan5, when i want delete the particle mod, i can't play on my map because the game crashed !

Can you help me, please ?

My map is very great.

What Error do you get?

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Re: [Mod] Particles Mod [0.3.1] [particles]

14:04:26: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): deactivating object id=2 on inactive block (676,3,689)
14:04:26: INFO[ServerThread]: ItemSAO::getStaticData
14:04:26: VERBOSE[ServerThread]: ServerEnvironment::deactivateFarObjects(): object id=2 is known by clients; not deleting yet
14:04:26: INFO[main]: Pointing at [node under=10779,52,11032 above=10779,53,11032]
14:04:26: VERBOSE[ServerThread]: ServerEnvironment::activateObjects(): activating objects of block (673,1,689) (2 objects)
14:04:26: INFO[ServerThread]: LuaEntitySAO::create(name="particles:smoke" state="")
14:04:26: VERBOSE[ServerThread]: ServerEnvironment::activateObjects(): activated static object pos=(10780.3,28.7076,11026.1) type=7
14:04:26: VERBOSE[ServerThread]: ServerEnvironment::addActiveObjectRaw(): Added id=3; there are now 3 active objects.
14:04:26: VERBOSE[ServerThread]: scriptapi_luaentity_add: id=3 name="particles:smoke"
14:04:26: ERROR[ServerThread]: LuaEntity name "particles:smoke" not defined
14:04:26: VERBOSE[ServerThread]: scriptapi_luaentity_activate: id=3

Re: [Mod] Particles Mod [0.3.1] [particles]

Install Particles Mod, do /clearobjects, deinstall Particles Mod
That should work

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Re: [Mod] Particles Mod [0.3.1] [particles]

Thank Sfan5,

His work !

Re: [Mod] Particles Mod [0.3.1] [particles]

You use Mesecons mod?

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At the going down of the sun and in the morning,
We shall remember them.

Re: [Mod] Particles Mod [0.3.1] [particles]

There is a Mesecons Bug

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Re: [Mod] Particles Mod [0.3.1] [particles]

sfan5 wrote:

There is a Mesecons Bug

which???

Sorry for my crappy english, im dutch :D

Re: [Mod] Particles Mod [0.3.1] [particles]

No Particles will be spawned

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Re: [Mod] Particles Mod [0.3.1] [particles]

i don't understand what the particals mod is. ;s

Sorry for my crappy english, im dutch :D

66 (edited by VanessaE 2012-04-25 05:06:25)

Re: [Mod] Particles Mod [0.3.1] [particles]

The download links don't work properly - if I just click one of them, all I get is a completely empty page (and no download occurs).  I have to first copy the link address, navigate to ubuntuone.com (the main landing page) and then paste-and-go on the copied link address.  Only then does the download start.

(using Firefox 11, and I don't have an Ubuntu One account)

Re: [Mod] Particles Mod [0.3.1] [particles]

it worked by me I have Windows Vista

Sorry for my crappy english, im dutch :D

Re: [Mod] Particles Mod [0.3.1] [particles]

How Do You Install It?

Re: [Mod] Particles Mod [0.3.1] [particles]

Read the "sticky" topic about installing mods...

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Re: [Mod] Particles Mod [0.3.1] [particles]

*bump*

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Re: [Mod] Particles Mod [0.3.1] [particles]

Some particles you could add for desert sand and desert stone:

{"default:desert_sand","orange"},
RGB for texture: 223 127 69

{"default:desert_stone","brownish_red"},
RGB for texture: 111 59 45
Games: The Hungry Games.
Mods: Snow Biomes and Gates.
Also checkout my texture pack Gridtoon!

Re: [Mod] Particles Mod [0.3.1] [particles]

Update!
Changelog:

  • Added Desert Sand/Stone Digging Particles

  • Updated some Mesecons Particles

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Re: [Mod] Particles Mod [0.3.1] [particles]

I've been meaning to mention:  for me, particles spawning on torches always seem to be offset rather than centered on the torch head.  Also, seems like they should spawn a bit more often than they do now.

Re: [Mod] Particles Mod [0.3.1] [particles]

where did you get the the pack

Re: [Mod] Particles Mod [0.3.1] [particles]

is this code on github?  i have some changes i would like to contribute