Topic: [Mod] Flatlands [1.0] [flatland]

This mod will output you a flat world, perfect for building. You can customize it ingame.

http://www.filesplat.com/.kddekadenz/shared/flatland_screen.jpg


Commands:

    ->  /nt - set's blocktype at level; nt = shortfrom for node top
    ->  /nd  - set's blocktype below level; nd = shortfrom for node down
    ->  /water  - will create a ocean world
    ->  /cloud  - will create cloud at level and below air
    ->  /glass  - will create glass at level and below air
    ->  /grass  - will create a grass world (default)
    ->  /sand   - will create a sand world


Known bugs:
- if you type in a false nodename, your game will crash
- the first chunk will not be changed
- slow -> generation + lightening
- sometimes leaves may float in the air
- dungeons will still spawn
- new standard world generation may cause 'cliffs' at the sides of a chunk

License: CC0
dependencies: default


Downloads:

Download 1.0

Re: [Mod] Flatlands [1.0] [flatland]

awesome.

<Pixelized> yup the mpaa has some pretty fast seeders =)

Re: [Mod] Flatlands [1.0] [flatland]

Jordach wrote:

awesome.

... but very buggy

Re: [Mod] Flatlands [1.0] [flatland]

Great, keep up the good work. :D

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Re: [Mod] Flatlands [1.0] [flatland]

Finally :)

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Re: [Mod] Flatlands [1.0] [flatland]

You're amazing !

Re: [Mod] Flatlands [1.0] [flatland]

i been waiting for something like this:D

Minetest is the shizneez!
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Re: [Mod] Flatlands [1.0] [flatland]

Topic moved

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Re: [Mod] Flatlands [1.0] [flatland]

can someone tell me how to set it to flat land, I cannot seem to do this

I keep getting cannot replace default stone message all the time, pleas help

Re: [Mod] Flatlands [1.0] [flatland]

Nice mod, I cannot wait until the bugs get fixed.

Re: [Mod] Flatlands [1.0] [flatland]

dogeye wrote:

can someone tell me how to set it to flat land, I cannot seem to do this

I keep getting cannot replace default stone message all the time, pleas help

Do you installed it, like I explained it in the readme?


LolManKuba wrote:

Nice mod, I cannot wait until the bugs get fixed.

Most bugs are caused by Minetest itself, so I cannot influence them.

Re: [Mod] Flatlands [1.0] [flatland]

can you solve the light bug and slow rendering?

Sorry for my crappy english, im dutch :D

Re: [Mod] Flatlands [1.0] [flatland]

kddekadenz wrote:

Most bugs are caused by Minetest itself, so I cannot influence them.

Does that solve your answer Stef?

<Pixelized> yup the mpaa has some pretty fast seeders =)

Re: [Mod] Flatlands [1.0] [flatland]

So, how do I use this.  I can't get it to do anything

15

Re: [Mod] Flatlands [1.0] [flatland]

How does one go about getting this to work? I am using the latest version (4.02), but I've tried it with 4.01 and earlier stable versions and still cannot get it to create a flat world. I am placing it in the mod folder (per the instructions), but every time I start up my already existing world, or a new one, it is not flat.

Thanks

Re: [Mod] Flatlands [1.0] [flatland]

It may be because it's not been updated for the latest versions (0.4.1 and 0.4.2 - there is no 4.02 or 4.01)

Re: [Mod] Flatlands [1.0] [flatland]

kannst du mal die readme auf deutsch machen?

Re: [Mod] Flatlands [1.0] [flatland]

luios wrote:

kannst du mal die readme auf deutsch machen?

Nö, keine Lust :P

Re: [Mod] Flatlands [1.0] [flatland]

It doesnt work at AAALLLLLLLLLL!!!!!

Re: [Mod] Flatlands [1.0] [flatland]

Try this one from cornernote and read post 4: http://minetest.net/forum/viewtopic.php?id=3204

Re: [Mod] Flatlands [1.0] [flatland]

I download it then i do all the stuff your supposed to but the thing is when u exttract it it doesnt come in  a folder .
So I tried making a folder and nothing is different.. help?

I love hunting ;)

Re: [Mod] Flatlands [1.0] [flatland]

every time i go on the world i spawn on the air and cant find land

can someone make a pokemon mod plz? i'v never made a mod so i cant make one right know :(

23 (edited by rubenwardy 2013-03-14 18:25:16)

Re: [Mod] Flatlands [1.0] [flatland]

DO NOT USE THIS MOD

This feature is built in now.

You can use map gen flags to define a flat world.

Insert the following line into minetest.conf

mg_flags = trees, caves, v6_biome_blend , flat
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Re: [Mod] Flatlands [1.0] [flatland]

rubenwardy wrote:
DO NOT USE THIS MOD

This feature is built in now.

You can use map gen flags to define a flat world.

Insert the following line into minetest.conf

mg_flags = trees, caves, v6_biome_blend , flat

Can this be use on a specific world, or just the main game?

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