Re: [Mod] Flowers - VanessaE edition ;-) [20120731][flowers]

2012-08-04:  Added seaweed.  Spawns only at a shoreline where water comes into contact with dirt, grass, or stone.  Spawns only on the water node at the shoreline or the two dirt/grass/stone nodes along it (so max three nodes wide).

No limit to the density of the seaweed, but it grows slowly and only when the light level is between 4 and 10 (14 = broad daylight).  If you need to cultivate it, use a dark room and torches placed so that the water/dirt/stone sees the right amount of light.

2012-08-06: Tweaked selection boxes on all nodes.  Tweaked seaweed to use signlike instead of raillike drawtype, (so that it is forced to only spawn flat).  Adjusted light level limits to give it more time to grow.

Re: [Mod] Flowers - VanessaE edition ;-) [20120731][flowers]

Are there any good 64x texture packs that replace the textures in this mod?   All the rest of my textures are 64x and the flowers kind of stand out as low res.

Uber Texture Pack
Mods:Immersive Sounds
Cylinders in Multinode
Phonics donate: 1jTbc5MR3dmMWriRA98RgwWdfPR1qTzsn

Re: [Mod] Flowers - VanessaE edition ;-) [20120731][flowers]

Yes, in my photorealistic pack.

https://github.com/VanessaE/64px-realis … all/master

Download and unzip this to anywhere convenient and copy the flower* files to your textures folder.

Calinou/Misa's 64px pack also has flowers.  That one is here:

http://minetest.net/forum/viewtopic.php?id=274

Re: [Mod] Flowers - VanessaE edition ;-) [20120731][flowers]

VanessaE wrote:

Yes, in my photorealistic pack.

https://github.com/VanessaE/64px-realis … all/master

Download and unzip this to anywhere convenient and copy the flower* files to your textures folder.

Calinou/Misa's 64px pack also has flowers.  That one is here:

http://minetest.net/forum/viewtopic.php?id=274

Thanks much!

Uber Texture Pack
Mods:Immersive Sounds
Cylinders in Multinode
Phonics donate: 1jTbc5MR3dmMWriRA98RgwWdfPR1qTzsn

30

Re: [Mod] Flowers - VanessaE edition ;-) [20120731][flowers]

Hello:

I'm trying to use this mod in my world but minetest crashes:
"Fail to load and run path/init.lua

I'm using lastest verision, 0.4.3. Maybe this is the problem? I'm using mesecons and boblocks too.
Mmmmm... I don't know what happens with initial.lua Any idea?

31 (edited by Topywo 2012-09-12 16:08:53)

Re: [Mod] Flowers - VanessaE edition ;-) [20120731][flowers]

Change your folder name from: VanessaE-flowers-bfc3b17
into: flowers

Don't use capitals. There could be other reasons, but try this first if you didn't.

edit: typo's

32

Re: [Mod] Flowers - VanessaE edition ;-) [20120731][flowers]

It works! Thank you!

Re: [Mod] Flowers - VanessaE edition ;-) [20120731][flowers]

Added a note to the first post to deal with this (why oh why won't github let me specify the folder name the zip should create on extract).

Re: [Mod] Flowers - VanessaE edition ;-) [20120731][flowers]

Instead of placing the init.lua in the ROOT of the repo, place it in a folder with the correct name like:

Base:

- Init.lua
/textures/

OR

Base:

/flowers/init.lua
/flowers/textures/

<Pixelized> yup the mpaa has some pretty fast seeders =)

Re: [Mod] Flowers - VanessaE edition ;-) [20120731][flowers]

VanessaE wrote:

Added a note to the first post to deal with this (why oh why won't github let me specify the folder name the zip should create on extract).

Why oh why does minetest not allow dashes in mod file names?

Re: [Mod] Flowers - VanessaE edition ;-) [20120731][flowers]

Minor update today:  Growth rates of the flowers have been balanced.  There were too many of some kinds and not enough of others, so I just evened them all out - except dandelions and cotton will grow faster than the others.

Re: [Mod] Flowers - VanessaE edition ;-) [20120731][flowers]

+1, now i can get enough red flowers =)

38 (edited by glomie 2012-10-19 20:36:24)

Re: [Mod] Flowers - VanessaE edition ;-) [20120731][flowers]

i have a problem, in my server flowers is not diggable.

Sorry for my bad english...

Re: [Mod] Flowers - VanessaE edition ;-) [20120731][flowers]

You're probably using the old flowers mod (e.g. Ironzorg's original).  It had that problem because of changes in the game's API.  Uninstall it and download mine instead.

Re: [Mod] Flowers - VanessaE edition ;-) [20120731][flowers]

Thank, it work.

Sorry for my bad english...