Re: [Mod] More Ores [moreores]

hurufu wrote:

What do you think about implementing all kinds of stones and ores as in Dwarf Fortress?
http://df.magmawiki.com/index.php/DF2010:Stone
http://df.magmawiki.com/index.php/DF2010:Ore

NOOOOOOO!

My game: RTMG
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27 (edited by sapier 2011-12-31 15:08:28)

Re: [Mod] More Ores [moreores]

Is it intended that iron ore  and coal are most rare?

Re: [Mod] More Ores [moreores]

Coal/Iron generation is not touched. Iron being too rare is a bug in the vanilla game.

My mods, texture packs, maps and misc stuff.
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29 (edited by sapier 2011-12-31 15:13:01)

Re: [Mod] More Ores [moreores]

I know iron and coal are original ores, somehow my post has been cut :-(

Independet of the iron/gold ratio (which i didn't know to be a bug by now), there still seems to be a coal:gold ratio of 1:2.

If this isn't a result of me beeing lucky in finding gold i think at least gold and silver should be much more rare than coal

Re: [Mod] More Ores [moreores]

Now in RTMMP's more_ores added sulfur,nitrate,limestone and height-depend ores generation.

My game: RTMG
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Re: [Mod] More Ores [moreores]

if you ask me, tin and copper should be smelted together to create bronze and silver and gold should be used for other things besides common tools.

Re: [Mod] More Ores [moreores]

hmmm wrote:

if you ask me, tin and copper should be smelted together to create bronze and silver and gold should be used for other things besides common tools.

+1, any suggestions?

My game: RTMG
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Re: [Mod] More Ores [moreores]

Calinou do you mind if i use a slightly modified version of your "ore spawner" in a mod i'm making?

I give up on the politics, look for me in Minecraftforum! I'll be doing some basic mods.

Re: [Mod] More Ores [moreores]

https://github.com/Hackeridze/ru-true_m … c/moreores

I wish see it in upstream.

My game: RTMG
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Re: [Mod] More Ores [moreores]

Hackeridze wrote:

https://github.com/Hackeridze/ru-true_m … c/moreores

I wish see it in upstream.

Come on now your going to all of mods and just saying . Upstream upstream .. this should be in upstream. Hey this is a nice mod this should be in upstream. That is really annoying...

I love mods :D

Re: [Mod] More Ores [moreores]

Staffs wrote:

Come on now your going to all of mods and just saying . Upstream upstream .. this should be in upstream. Hey this is a nice mod this should be in upstream. That is really annoying...

What should he say if everybody ignore his patches? At first he relesed them as mod pack and nobody looked in it. Now he tries to tell everybody about his patches and they ignore them again. It's sad :(

Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw

Re: [Mod] More Ores [moreores]

jordan4ibanez wrote:

Calinou do you mind if i use a slightly modified version of your "ore spawner" in a mod i'm making?

Feel free to use it. I used the gemstones mod's code to generate my ores anyway =)

My mods, texture packs, maps and misc stuff.
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Re: [Mod] More Ores [moreores]

Calinou wrote:
jordan4ibanez wrote:

Calinou do you mind if i use a slightly modified version of your "ore spawner" in a mod i'm making?

Feel free to use it. I used the gemstones mod's code to generate my ores anyway =)

okay :]

I give up on the politics, look for me in Minecraftforum! I'll be doing some basic mods.

Re: [Mod] More Ores [moreores]

Well, it may be a bug, but on the latest minetest version (minetest-0.4.dev-20120122-1-win32), when you craft any ore, you don't get a lump, you get the block itself. Not sure if it's a bug, but i've found no way of making the blocks become lumps so i can make the ingot.

Sorry for possible language mistakes

Re: [Mod] More Ores [moreores]

You mean digging, not crafting? It's because dug_item has been renamed to drop (and extended) in the new version.

41 (edited by rahonejm 2012-01-23 11:55:15)

Re: [Mod] More Ores [moreores]

yeah, yeah, like i said, sorry for language mistakes! xD. Well, so it can be fixed?

Sorry for possible language mistakes

Re: [Mod] More Ores [moreores]

I see :D
Yes, it can be fixed, only the field name has to be changed.

Re: [Mod] More Ores [moreores]

Updated! :)

My mods, texture packs, maps and misc stuff.
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Re: [Mod] More Ores [moreores]

not working for me :(

ERROR[main]: Failed to load and run script from C:\Documents and Settings\Marcelino\Meus documentos\Downloads\minetest-0.4.dev-20120122-1-win32\bin\..\data\mods\moreores\init.lua:
14:03:52: ERROR[main]: [LUA]
14:03:52: ERROR[main]: [LUA] ...-20120122-1-win32\bin\..\data\mods\add_tool\init.lua:58: attempt to index local 'extra_rules' (a number value)
14:03:52: ERROR[main]: stack traceback:
14:03:52: ERROR[main]:     ...-20120122-1-win32\bin\..\data\mods\add_tool\init.lua:58: in function 'register_tool_type'
14:03:52: ERROR[main]:     ...-20120122-1-win32\bin\..\data\mods\moreores\init.lua:135: in main chunk
14:03:52: ERROR[main]: [LUA]
14:03:52: ERROR[main]: Server: Failed to load and run C:\Documents and Settings\Marcelino\Meus documentos\Downloads\minetest-0.4.dev-20120122-1-win32\bin\..\data\mods\moreores\init.lua
BanManager: saving to C:\Documents and Settings\Marcelino\Meus documentos\Downloads\minetest-0.4.dev-20120122-1-win32\bin\..\world\ipban.txt
AuthManager: saving to C:\Documents and Settings\Marcelino\Meus documentos\Downloads\minetest-0.4.dev-20120122-1-win32\bin\..\world\auth.txt
14:03:53: ERROR[main]: ModError: Failed to load and run C:\Documents and Settings\Marcelino\Meus documentos\Downloads\minetest-0.4.dev-20120122-1-win32\bin\..\data\mods\moreores\init.lua
14:03:53: ERROR[main]: error_message = ModError: Failed to load and run C:\Documents and Settings\Marcelino\Meus documentos\Downloads\minetest-0.4.dev-20120122-1-win32\bin\..\data\mods\moreores\init.lua

Sorry for possible language mistakes

Re: [Mod] More Ores [moreores]

Remove your "add_tool" folder. You should install the "add_moreores_tool" folder in the mods folder with the "moreores" folder. Works perfectly for me (Ubuntu 11.10).

My mods, texture packs, maps and misc stuff.
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Re: [Mod] More Ores [moreores]

Im fine with add_tool.

22/1/12

<Pixelized> yup the mpaa has some pretty fast seeders =)

Re: [Mod] More Ores [moreores]

Moreores does not work for me.

48 (edited by dannydark 2012-01-24 04:31:47)

Re: [Mod] More Ores [moreores]

stormrider2 wrote:

Moreores does not work for me.

Any errors in the debug.txt?

@Calinou I think you might have missed a few things out with the latest version, some items still contain:

cookresult_itemstring = 'craft "moreores:gold_ingot" 1',

But I think cooking recipes are supposed to be done like:

minetest.register_craft({
    type = "cooking",
    output = "moreores:gold_ingot",
    recipe = "moreores:gold_lump",
})

And I also think the image lines i.e:

image = "moreores_gold_lump.png",

Are now meant to be like this:

inventory_image = "moreores_gold_lump.png",

I may be wrong though ^_^ haven't had a good read through all the changes yet.

Re: [Mod] More Ores [moreores]

Updated, should work now ;)
And for real, I hope.

My mods, texture packs, maps and misc stuff.
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Re: [Mod] More Ores [moreores]

Great work thanks for the update ^_^ I did make the changes myself to get my servers back online but I'd much rather have your version to save any file conflicts in the future ^_^