Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Topywo wrote:

Under /games/minimal/mods you can find an mod 'experimental'. Is there 'experimental' written in the depends.txt? Then maybe it's looking for this mod.


What do you mean by it may be looking for this mod?

652 (edited by Mineing Master 2012-06-25 21:58:01)

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Temperest wrote:
Mineing Master wrote:

I downloaded the folder of Mesecons and there is no files in the folder for the newer one. but when i download the one that was before that one it will not play and say's "moderror: mod "jeija" has unsatisfied dependencies: "experimental"." So what does that mean?

What folder? What newer one? Did you mean it's blank?



The V 0.9 file and the folder was empty so i downloaded V 0.5 and thats when this warnimg poped up. moderror: mod "jeija" has unsatisfied dependencies: "experimental"

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

It needs the experimental mod, like most mods need the default mod. Maybe you should try to move the experimental mod/or copy it in the same folder as were you put the mesecons

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Get the latest GitHub code.

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Topywo wrote:

It needs the experimental mod, like most mods need the default mod. Maybe you should try to move the experimental mod/or copy it in the same folder as were you put the mesecons


Well now it says "moderror" mod "jeija" has unsatisfied dependencies: "Exsperemental"

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

whiskers75 wrote:

Get the latest GitHub code.


Right now i don't have good enough enternet to get the latest GITHUB code at this time.

657

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Don't double post

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
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My Minetest Builds for Windows

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Great that you now know how to use giveme! Now the jeija mod:

If I understood you correctly you dowloaded this one: jeija05.tar.gz

I downloaded it too and extracted in my mods/minetest folder of an older minetest version:
/home/TOPYWO/celeron-minetest-old/celeron55-minetest-747-copy1/mods/minetest/jeija

Then I did some trials and errors. What worked was copying the experimental mod that I found here:
/home/TOPYWO/celeron-minetest-old/celeron55-minetest-747-copy1/games/minimal/mods/experimental

into the same folder as jeija:
/home/TOPYWO/celeron-minetest-old/celeron55-minetest-747-copy1/mods/minetest/experimental

I managed to give myself 10 mesecons, typing /giveme jeija:mesecon_off 10

Maybe there are more solutions, I don't know. But this one worked (on my computer).

Good luck!

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Well thanks for the help i found out i put the foulder in the rong place but it's working now.

660

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

can you make the texture for button and swith like it for minecraft i would be very nice

Sorry for my crappy english, im dutch :D

661

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

wat?
The button is already 3d if you mean that, 3d switch currently isnt possible that well.

Redstone for minetest: Mesecons (mesecons.net)

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

I think it would look pretty great something like this:

Side view (on):

#
#===
#-
#

Side view (off):

#
#-
#===
#

Front view (on)

####
#==#
#--#
####

Front view (off)

####
#--#
#==#
####

I haven't quite gotten the hang of node boxes yet, but I'll take a look at it in a bit if I can find the time to.

The Mesecons Laboratory, a site dedicated to the art of Mesecons circuitry!

Latest article: Mesecons Basics.

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

cool!mod!

664 (edited by scifiboi 2012-07-18 21:32:55)

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

I think you should have a battery that charges up while electricity is flowing to it and releases electricity when no power is flowing to it. Could charge up during the day with solar panels and power other things at night when there is no light. Probably just another stupid idea of mine, but hey, I think it's a good idea! :D Also, is there a way to remove a mesecon without using the WorldEdit mod?

This is a signature virus. Add me to your signature so that I can multiply.
My mod: Thaumtest

665 (edited by toleaxus 2012-07-18 21:52:56)

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

i create my copy machine with this mod
http://www.mediafire.com/download.php?kfbct2yj16rf0bp
you need mesecond and this map
dont copy chests,furnances,pistons

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

I'll fix that as soon as possible.

Unless anyone wants to keep it?

Thanks for catching that, toleaxus.

The Mesecons Laboratory, a site dedicated to the art of Mesecons circuitry!

Latest article: Mesecons Basics.

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Fixed in 64a452da244877496bc18378cfcb35f76d950feb.

Things to note:

  • Pistons can now push a maximum of 15 blocks. This is because it was far too powerful before and could cause either large amounts of lag or huge amounts of damage by griefers.

  • Pistons now remove liquid source blocks (like in Minecraft).

  • Fixed bugs in the node names ("default:water_source" rather than just "water").

The Mesecons Laboratory, a site dedicated to the art of Mesecons circuitry!

Latest article: Mesecons Basics.

668 (edited by bob 2012-07-19 05:05:58)

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

NOOOOOOOO! I took advantage of that glitch for a long time and made a factory to duplacate some blocks but now it won't work!!! WHY??? WHY???
Heres what i did:
http://ubuntuone.com/1kEmnACCYEKEWU79gNqFn1
The blinky plant kept pushing the piston duplacating the steel block and to get rid of blocks so the don't keep going forever i did this:
http://ubuntuone.com/30jn62iyZ1GwCdcw0GNNdN
So it started duplacating the wood instead, then burning it!
Please put the glitch back!!!

669

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Just wondering if there are any feature requests? I think I can work a little on the mod again, maybe even something in C++

Redstone for minetest: Mesecons (mesecons.net)

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

I said something up there about a battery. Don't know if you saw it or not, but I was just making sure.

This is a signature virus. Add me to your signature so that I can multiply.
My mod: Thaumtest

671 (edited by Jeija 2012-07-19 10:50:21)

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

OK I will try that, just dunno what you could use it for. Could you make a simple texture for it and describe what it should look like? I could even do it with nodeboxes.
If the remove-mesecon bug still exists, I`ll also fix it.

(I saw a pull request that should fix it but the code was not what I wanted)
What nodes could I make in 3D? (No, I won`t do the switch)

Redstone for minetest: Mesecons (mesecons.net)

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Hi there !
When I put a pressure plate or a mesecon, I can't delete them ! How am I able to do it ?

nyan nyan nyan :D

673

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Strange that works fine for me. Are you sure you use the latest GitHub of minetest and of mesecons?

Redstone for minetest: Mesecons (mesecons.net)

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

I'm using the latest nightly build (minetest-0.4.dev-20120606-c57e508-win32.zip    17-Jun-2012 20:09    4.9M    )
I think I'm using the latest mesecons version and I can't delete any pressure plates or  use the Movestones

nyan nyan nyan :D

675 (edited by Jeija 2012-07-19 15:03:03)

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

http://i.imgur.com/47hTw.png

This picture shows a draft of a new nodebox for the hydro turbine - I know that it looks totally strange and unlogical. I thought this would make it more clear to newbies that you have to put it BELOW flowing water.

Do you think I should push this or do you prefer the old one (normal block)? I guess the new one looked better with another texture.

Code: On Pastebin

Redstone for minetest: Mesecons (mesecons.net)