26 (edited by jordan4ibanez 2012-01-23 02:57:35)

Re: [Mod] Nuke Mod [1.5] [nuke]

crashes in 0.4 latest
when you try to retrieve activated tnt

I give up on the politics, look for me in Minecraftforum! I'll be doing some basic mods.

Re: [Mod] Nuke Mod [1.5] [nuke]

I Need the Error Log to fix it!

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
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28 (edited by jordan4ibanez 2012-01-23 12:59:05)

Re: [Mod] Nuke Mod [1.5] [nuke]

08:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=0, item=0, pointed=[node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [object 2]
08:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=1, item=0, pointed=[node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [nothing]
08:03:40: INFO[main]: Pointing at [object 2]
08:03:40: INFO[main]: Left-clicked object
08:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=0, item=0, pointed=[object 2]
08:03:40: ACTION[ServerThread]: xz punches object 2
08:03:40: INFO[ServerThread]: ObjectRef::l_remove(): id=2
08:03:40: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error running function 'on_punch': ....dev-20120122-1-win32\bin\..\data\mods\nuke\init.lua:246: attempt to call method 'add_to_inventory' (a nil value)
08:03:40: ERROR[ServerThread]: stack traceback:

In thread f74:
C:\tmp\minetest\src\server.cpp:113: ServerThread::Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 828:
#0  main
(Leftover data: #1  ClientMap::renderMap)
(Leftover data: #2  ClientEnvironment::step)
(Leftover data: #3  Client::Receive)
(Leftover data: #4  Client::ProcessData)
(Leftover data: #5  MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD f24:
#0  MeshUpdateThread::Thread
DEBUG STACK FOR THREAD f74:
#0  ServerThread::Thread
(Leftover data: #1  Server::Receive)
(Leftover data: #2  Server::ProcessData)
(Leftover data: #3  Server::getClient)
(Leftover data: #4  BlockEmergeQueue::addBlock)
(Leftover data: #5  ServerMap::emergeBlock: p=(0,1,1)
(Leftover data: #6  ServerMap::createSector: p2d=(0,1))

I give up on the politics, look for me in Minecraftforum! I'll be doing some basic mods.

29 (edited by sfan5 2012-01-23 17:10:19)

Re: [Mod] Nuke Mod [1.5] [nuke]

jordan4ibanez wrote:

08:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=0, item=0, pointed=[node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [object 2]
08:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=1, item=0, pointed=[node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [node under=-4,5,11 above=-4,6,11]
08:03:40: INFO[main]: Pointing at [nothing]
08:03:40: INFO[main]: Pointing at [object 2]
08:03:40: INFO[main]: Left-clicked object
08:03:40: INFO[ServerThread]: TOSERVER_INTERACT: action=0, item=0, pointed=[object 2]
08:03:40: ACTION[ServerThread]: xz punches object 2
08:03:40: INFO[ServerThread]: ObjectRef::l_remove(): id=2
08:03:40: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error running function 'on_punch': ....dev-20120122-1-win32\bin\..\data\mods\nuke\init.lua:246: attempt to call method 'add_to_inventory' (a nil value)
08:03:40: ERROR[ServerThread]: stack traceback:

In thread f74:
C:\tmp\minetest\src\server.cpp:113: ServerThread::Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 828:
#0  main
(Leftover data: #1  ClientMap::renderMap)
(Leftover data: #2  ClientEnvironment::step)
(Leftover data: #3  Client::Receive)
(Leftover data: #4  Client::ProcessData)
(Leftover data: #5  MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD f24:
#0  MeshUpdateThread::Thread
DEBUG STACK FOR THREAD f74:
#0  ServerThread::Thread
(Leftover data: #1  Server::Receive)
(Leftover data: #2  Server::ProcessData)
(Leftover data: #3  Server::getClient)
(Leftover data: #4  BlockEmergeQueue::addBlock)
(Leftover data: #5  ServerMap::emergeBlock: p=(0,1,1)
(Leftover data: #6  ServerMap::createSector: p2d=(0,1))

I haven't updated the Mod yet.

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows

30 (edited by sfan5 2012-01-23 19:01:04)

Re: [Mod] Nuke Mod [1.5] [nuke]

Update!

  • Mod fixed for latest dev Version

  • Added Descriptions

Download in the first Post!

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows

Re: [Mod] Nuke Mod [1.5] [nuke]

YOUR MOD IS IN MY WIKI!

I give up on the politics, look for me in Minecraftforum! I'll be doing some basic mods.

Re: [Mod] Nuke Mod [1.5] [nuke]

jordan4ibanez wrote:

YOUR MOD IS IN MY WIKI!

I KNOW!

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows

Re: [Mod] Nuke Mod [1.5] [nuke]

:D

I give up on the politics, look for me in Minecraftforum! I'll be doing some basic mods.

Re: [Mod] Nuke Mod [1.5] [nuke]

THX!

I like the mod!

Re: [Mod] Nuke Mod [1.5] [nuke]

Note: Entered into to http://minetestwiki.co.cc/index.php?title=Mods table.

Re: [Mod] Nuke Mod [1.5] [nuke]

how do I make normal tnt?

Mods make minetest even better and maybe getting better than minecraft with some time
my maps: http://c55.me/minetest/forum/viewtopic.php?id=1359

Re: [Mod] Nuke Mod [1.5] [nuke]

nil wood nil
nil coal nil
nil wood nil
If the TNT doesn't explode, it's not my fault.
Normal TNT is not added by this Mod

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
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My Minetest Builds for Windows

38

Re: [Mod] Nuke Mod [1.5] [nuke]

What is the stone in the hardcore recipes?

Re: [Mod] Nuke Mod [1.5] [nuke]

Hey cool.

Minetest is the shizneez!
Minetest.com Editor. The one stop shop to all your textures, mods, and servers:D

Re: [Mod] Nuke Mod [1.5] [nuke]

We reached 550 Downloads today!
w00t

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows

Re: [Mod] Nuke Mod [1.5] [nuke]

update this please :D

I give up on the politics, look for me in Minecraftforum! I'll be doing some basic mods.

Re: [Mod] Nuke Mod [1.5] [nuke]

Whats about sound-support for the latest minetest-version?

Visit my homepage: www.chyper.com

Re: [Mod] Nuke Mod [1.5] [nuke]

cHyper wrote:

Whats about sound-support for the latest minetest-version?

I'll work on that

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows

Re: [Mod] Nuke Mod [1.5] [nuke]

jordan4ibanez wrote:

update this please :D

It works with the latest Github

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows

Re: [Mod] Nuke Mod [1.5] [nuke]

Ssssssssssssssssssss....BOOM!!!

<Pixelized> yup the mpaa has some pretty fast seeders =)

Re: [Mod] Nuke Mod [1.5] [nuke]

Jordach wrote:

Ssssssssssssssssssss....BOOM!!!

You got it :D

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows

Re: [Mod] Nuke Mod [1.5] [nuke]

I do normally.

<Pixelized> yup the mpaa has some pretty fast seeders =)

Re: [Mod] Nuke Mod [1.5] [nuke]

Update!
Changelog:

  • Sounds

Download in first Post

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows

Re: [Mod] Nuke Mod [1.5] [nuke]

Lawl I also coded sound, it is in jordan4ibanez' minetest++
I have different sounds for TNT, iron and mese. Maybe we can merge some of these things.

Redstone for minetest: Mesecons (mesecons.net)

Re: [Mod] Nuke Mod [1.5] [nuke]

http://img713.imageshack.us/img713/179/screenshot2937949.png

this is what happens when the nuke mod messes up ;c
got to restart on making my underground cavern now...

I like to debate.