Topic: Android Minetest
Can someone port Minetest 0.4 to Android.
Minetest can be?:
1) Run on cheap devices
2) Support ARMv6
3) AWESOME!
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Minetest Forums → Unofficial engine development → Android Minetest
Can someone port Minetest 0.4 to Android.
Minetest can be?:
1) Run on cheap devices
2) Support ARMv6
3) AWESOME!
I do have a cheap Android 2.1 device that could be used. So it is possible, BUT DROID DOES SUPPORT C++ BUT NOT VERY MUCH.
I will see if I can get a C++ -> Java engine working.
I wonder if it could be done with a browser and webgl
Lol if this is possible please make one on iOS?
iOS runs Obj-C, not C++. Also does not support opengl. -.-
iOS runs Obj-C, not C++. Also does not support opengl. -.-
From what I read, Minecraft PE uses it. But Obj-C is the main. And another thing I read that, both platforms support c++.
Jordach by the way you posted something like this long ago.
Jordach by the way you posted something like this long ago.
Me has idea. Stencyl a free iOs game maker could be able to do this. And it works like scratch.
What about the Android one?
What about the Android one?
a loNg time learning java?
I only know a very small bit of Java, maybe you can ask someone else to help you with the Android version.
Like you, I know a little Java, however, since Canonical is releasing their own tablet, the Ubuntu tablet, we could use that instead, since it would naturally support C++.
So Linux is now going to tablet :P
Finally. :D
Finally what?
I do have a cheap Android 2.1 device that could be used. So it is possible, BUT DROID DOES SUPPORT C++ BUT NOT VERY MUCH.
I will see if I can get a C++ -> Java engine working.
IT WAS WRITTEN IN C# C++ IN JAVA WHY WOULD YOU SAY THAT?!
Actually, all I have to do is write a C++ implementation, just like MT does so with LUA.
Use the android NDK and search for android ports for libraries.
Any news
I do have finally an Icecream Sandwich 7" tablet. 4.0.4 Fairly cheap at $99 so having an android version of MT would be good.
However, since Android is a tablet. There is little of keyboard support. Especially function keys. A WHOLE rework of the interface is needed. Mouse scrolling where you look around gives way to touch and literally turning the tablet to look around.
Inventory should be bar along the bottom where swiping up displays inventory craft window. Swipe top down for chat window and onscreen keyboard. On screen movement buttons with a toggle for walk-run-fly. How to handle the extra debug screen is the question. Auto clear cache, debug.txt would be nice.
The only other crutch is memory. Android devices like mine only have 512K ram though flash is 8 gig on my tablet, others aren't as lucky. Now how do we handle having NO ESCape key? =)
I do have finally an Icecream Sandwich 7" tablet. 4.0.4 Fairly cheap at $99 so having an android version of MT would be good.
However, since Android is a tablet. There is little of keyboard support. Especially function keys. A WHOLE rework of the interface is needed. Mouse scrolling where you look around gives way to touch and literally turning the tablet to look around.
Inventory should be bar along the bottom where swiping up displays inventory craft window. Swipe top down for chat window and onscreen keyboard. On screen movement buttons with a toggle for walk-run-fly. How to handle the extra debug screen is the question. Auto clear cache, debug.txt would be nice.
The only other crutch is memory. Android devices like mine only have 512K ram though flash is 8 gig on my tablet, others aren't as lucky. Now how do we handle having NO ESCape key? =)
no escape key then use home button or back button
Michael Eh? wrote:I do have finally an Icecream Sandwich 7" tablet. 4.0.4 Fairly cheap at $99 so having an android version of MT would be good.
However, since Android is a tablet. There is little of keyboard support. Especially function keys. A WHOLE rework of the interface is needed. Mouse scrolling where you look around gives way to touch and literally turning the tablet to look around.
Inventory should be bar along the bottom where swiping up displays inventory craft window. Swipe top down for chat window and onscreen keyboard. On screen movement buttons with a toggle for walk-run-fly. How to handle the extra debug screen is the question. Auto clear cache, debug.txt would be nice.
The only other crutch is memory. Android devices like mine only have 512K ram though flash is 8 gig on my tablet, others aren't as lucky. Now how do we handle having NO ESCape key? =)
no escape key then use home button or back button
also look at the mincraft pe controls download the demo
+100 I don't have an Android tablet currently but that would be nice.
Next: Minetest S90, and maybe later Minetest J2ME :P
I've got my POWERFUL tablet - Huawei Mediapad 10 in original, 2 gb ram version, quad core CPU, 16 core gpu with 64 bit memory controller. p.s. it has screen resolution 1900x1200 :)
I hope there will be full port of minetest on android - my hmp will run it without any problem.
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