1 (edited by kddekadenz 2012-07-06 15:48:24)

Topic: [mod] apocalypse [1.0]

Backup your world before using this mod!
This mod will simulate a apocalypse in Minetest. Grass turns to dirt. Then leaves and water disappears. Burnable stuff may be burned.
To escape the apocalypse, you have to go deeper than y: -10.

http://www.filesplat.com/.kddekadenz/shared/mt_apocalypse_before_after.gif

Demonstration video

License: CC0

Download

Re: [mod] apocalypse [1.0]

Very interresting aprroach.
How a vanilla server loads with a 1go map in memory ?

Does it still comfurtable ?
I'm very curious about abm and server charge... : )

Re: [mod] apocalypse [1.0]

It says, dirt turns to grass, isn't that backwards?

Re: [mod] apocalypse [1.0]

+1
Maybe you could make the ''apocalypse'' only happen on-command by someone with ''apocalypse'' privs, so that it can be used to simulate an apocalypse at only the time one decides (of course, most members of a server won't even know it's happening, making it 10x cooler)

Re: [mod] apocalypse [1.0]

I tried this one out. Almost immediately a tree started to burn :-) It looks like taking quiet a time to change the whole landscape, but I assume it's adjustable. More general I think in time changing landscapes are very interesting for gameplay. It makes old resources scarce, but also offers new resources. I like this mod very much, and as Max said, it has a lot off possibilities even (or especially) for servers.

Re: [mod] apocalypse [1.0]

neo wrote:

Very interresting aprroach.

Very simple approach ;)

neo wrote:

How a vanilla server loads with a 1go map in memory ?

What do you mean with 1go map?

neo wrote:

Does it still comfurtable ?

It is comfortable with the default game mode, because it does not add any new items, entities or nodes.



LolManKuba wrote:

It says, dirt turns to grass, isn't that backwards?

Whoops. Fixed the description.


SegFault22 wrote:

+1
Maybe you could make the ''apocalypse'' only happen on-command by someone with ''apocalypse'' privs, so that it can be used to simulate an apocalypse at only the time one decides (of course, most members of a server won't even know it's happening, making it 10x cooler)

I possibly could do it, but I'm busy creating a 3D RPG, called Kelgar.



Topywo wrote:

It looks like taking quiet a time to change the whole landscape, but I assume it's adjustable.

The speed depends on the speed of Minetest.

minetest.conf example wrote:

# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
time_speed = 96