Re: [modpack] MM2.6
I tended to view it more as a melting pot of everything ive learned to do. Madblocks started out as a fixed version of moreblocks back when 0.4 was new and the API broke a lot of mods. Keeping everything together also allowed be to balance what was worth keeping and not worth keeping.
But now most of the spring cleaning is done, there's not much left to remove that i dont play with, but there's nothing i can add either because madblocks is too big. The only solution is to break it up.
Im almost certain to orphan multinode once its forked. I mean its a good reproduction of world edit, but i only did it to see if i could and to learn to use chatcommands. Otherwise the community doesn't need two worldedits lol if anyone wants to adopt multinode and thinks they could bring improvements, drop me a line :-)
Im also trying to find in which file i hid the beach biome generator lol id like to grab that and make a separate mod that is purely a biome generator, id like to supply a basic framework for adding new biomes (as easy as adding new plants in hydro).
I might release all my mod helpers too. (functions to easily define decorative nodes, sound nodes, things like that) - sortof like a template mod.
Riven (will be Riventest)
I might take spotlights, searchlights and fireplaces and stick'em in a Lights! mod too.
Im trying to do it gradually though so i dont takeover the first page of modding/general lol still waitin' for mods to move 4seasons into Releases lol