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Re: [Mod] Oil Mod [1.1.2] [oil]

does it have to be over an oil thing under water. because mines not pumping anything

Re: [Mod] Oil Mod [1.1.2] [oil]

The Pump only pumps Oil

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Re: [Mod] Oil Mod [1.1.2] [oil]

I found a fix to the weird bug where placing a pipe also makes another pipe under it.
Find the code that looks like this:

minetest.register_on_placenode(function(pos, newnode, placer)
    pos.y = pos.y - 1 -- Fix a weird Bug

The line saying ''pos.y = pos.y - 1'' is what makes the pipe under the pipe. The way to fix this is to change the 1 to a 0, like so:

minetest.register_on_placenode(function(pos, newnode, placer)
    pos.y = pos.y - 0 -- Fix a weird Bug

:D

Re: [Mod] Oil Mod [1.1.2] [oil]

after your change it in effect does nothing so the lines can be removed which should make it faster

Re: [Mod] Oil Mod [1.1.2] [oil]

I made that because there were a Bug where the position Y was 1 Block too high

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Re: [Mod] Oil Mod [1.1.2] [oil]

oh. Well, that is what makes the pipes spawn under the other pipes, at -y 1.

Re: [Mod] Oil Mod [1.1.2] [oil]

how do you make a fuel bucket

Re: [Mod] Oil Mod [1.1.2] [oil]

Herbst23 wrote:

how do you make a fuel bucket

1.0: http://i.imgur.com/HRvkF.png
1.1.2dev: Use a Siphon

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
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My Minetest Builds for Windows

Re: [Mod] Oil Mod [1.1.2] [oil]

Hmm how about making fuel barrels? Also any compatibility of power output with technic?