Re: [Mod] Farming [0.1.8]

the mod works for me, but then when i try to harvest plants they seem indestructible. im running latest, any clue as to what's causing this?

thank you

ask about the cakes

Re: [Mod] Farming [0.1.8]

This mod has not been updated. Works okay, but will need extra things in it.

<Pixelized> yup the mpaa has some pretty fast seeders =)

Re: [Mod] Farming [0.1.8]

This topic should be moved to 'old mods'.

Re: [Mod] Farming [0.1.8]

hey there is a error with your mod:

R[main]: ========== ERROR FROM LUA ===========
R[main]: Failed to load and run script from
R[main]: C:\Users\Keegan\Desktop\minetest-0.4.dev-20120606-c57e508-win32\bin\..\mods\minetest\farming\init.lua:
R[main]: ...-c57e508-win32\bin\..\mods\minetest\farming\init.lua:57: attempt to call global 'flowers_add_sprite_flower' (a nil value)
R[main]: stack traceback:
R[main]:  ...-c57e508-win32\bin\..\mods\minetest\farming\init.lua:57: in function 'init_module'
R[main]:  ...-c57e508-win32\bin\..\mods\minetest\farming\init.lua:75: in main chunk
R[main]: =======END OF ERROR FROM LUA ========
R[main]: Server: Failed to load and run C:\Users\Keegan\Desktop\minetest-0.4.dev-20120606-c57e508-win32\bin\..\mods\minetest\farming\init.l
R[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run C:\Users\Keegan\Desktop\minetest-0.4.dev-20120606-c57e508
mods\minetest\farming\init.lua
:
5/mtbuild/celeron55-minetest-c57e508/src/main.cpp:1741: main: Assertion '0' failed.
R THREAD 10a4:
: #1  Dedicated server branch)
on has requested the Runtime to terminate it in an unusual way.
the application's support team for more information.
Owner of Keegan's server address>66.227.221.69:30000<port

Re: [Mod] Farming [0.1.8]

kddekadenz wrote:

This topic should be moved to 'old mods'.

its already in "old mods"

156

Re: [Mod] Farming [0.1.8]

Keegan wrote:

hey there is a error with your mod:

R[main]: ========== ERROR FROM LUA ===========
R[main]: Failed to load and run script from
R[main]: C:\Users\Keegan\Desktop\minetest-0.4.dev-20120606-c57e508-win32\bin\..\mods\minetest\farming\init.lua:
R[main]: ...-c57e508-win32\bin\..\mods\minetest\farming\init.lua:57: attempt to call global 'flowers_add_sprite_flower' (a nil value)
R[main]: stack traceback:
R[main]:  ...-c57e508-win32\bin\..\mods\minetest\farming\init.lua:57: in function 'init_module'
R[main]:  ...-c57e508-win32\bin\..\mods\minetest\farming\init.lua:75: in main chunk
R[main]: =======END OF ERROR FROM LUA ========
R[main]: Server: Failed to load and run C:\Users\Keegan\Desktop\minetest-0.4.dev-20120606-c57e508-win32\bin\..\mods\minetest\farming\init.l
R[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run C:\Users\Keegan\Desktop\minetest-0.4.dev-20120606-c57e508
mods\minetest\farming\init.lua
:
5/mtbuild/celeron55-minetest-c57e508/src/main.cpp:1741: main: Assertion '0' failed.
R THREAD 10a4:
: #1  Dedicated server branch)
on has requested the Runtime to terminate it in an unusual way.
the application's support team for more information.

The Topic is in the "Old Mods" Forum because it does not work *facepalm*

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Re: [Mod] Farming [0.1.8]

madchaz2002 wrote:
kddekadenz wrote:

This topic should be moved to 'old mods'.

its already in "old mods"

He said that when the Old Mods forum was added

158

Re: [Mod] Farming [0.1.8]

Hello.

I see this may be an old thread (and an old mod, depending exactly on what you call "old"), and I don't know if this has been suggested already (the topic is TL;DR), but it would be awesome if you could add more crop types (e.g: potato, turnip, corn, etc.). It would also be awesome if you modified it to add a different grow rate for each crop (a la Harvest Moon). This could actually be a great free alternative to HM:FoMT IMHO (except of course for the story and the girls :)  ).

<Ragnar> Make the best 1-word-story of all time. | <PilzAdam> Oberweserdampfschifffahrtsgesellschaftskapitänskombüsenkaternapf. | <PilzAdam> that is a valid german word
DO NOT CLICK THIS LINK!!!
My stuff: Computer, IRC, Firearms, Survival. See here.

Re: [Mod] Farming [0.1.8]

kaeza wrote:

Hello.

I see this may be an old thread (and an old mod, depending exactly on what you call "old"), and I don't know if this has been suggested already (the topic is TL;DR), but it would be awesome if you could add more crop types (e.g: potato, turnip, corn, etc.). It would also be awesome if you modified it to add a different grow rate for each crop (a la Harvest Moon). This could actually be a great free alternative to HM:FoMT IMHO (except of course for the story and the girls :)  ).

http://minetest.net/forum/viewtopic.php?id=2787

160

Re: [Mod] Farming [0.1.8]

Thanks. I'll look into that one.

<Ragnar> Make the best 1-word-story of all time. | <PilzAdam> Oberweserdampfschifffahrtsgesellschaftskapitänskombüsenkaternapf. | <PilzAdam> that is a valid german word
DO NOT CLICK THIS LINK!!!
My stuff: Computer, IRC, Firearms, Survival. See here.

Re: [Mod] Farming [0.1.8]

Hello everyone. I have loved this game for some time now, but I can not use the hoe. Can someone tell me how I can use it. Thanks. :)

Re: [Mod] Farming [0.1.8]

compgeek1 wrote:

Hello everyone. I have loved this game for some time now, but I can not use the hoe. Can someone tell me how I can use it. Thanks. :)

Hit dirt with grass on it with hoe. Eventually after doing this to a number of blocks you will get seeds. Plant seeds on hoed dirt. Hoed dirt however if left long enough grows weeds.

"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
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163 (edited by rubenwardy 2012-12-08 14:18:29)

Re: [Mod] Farming [0.1.8]

compgeek1 wrote:

Hello everyone. I have loved this game for some time now, but I can not use the hoe. Can someone tell me how I can use it. Thanks. :)

It is recommend you use the newer version by pilzadam

Websites: Multa - Mt Extensions
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Tools: Nodebox Editor
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Re: [Mod] Farming [0.1.8]

How do I get the latest mod?

Re: [Mod] Farming [0.1.8]

http://minetest.net/forum/viewtopic.php?id=2787

Websites: Multa - Mt Extensions
Mods: Food - Awards  - Priv Areas - More
Tools: Nodebox Editor
I am working on a mob mod, and a capture the flag game.

Re: [Mod] Farming [0.1.8]

mmmmm I like, could change the textures and then publish it, but of course, with a link to this mod?

Re: [Mod] Farming [0.1.8]

how do you start?

Re: [Mod] Farming [0.1.8]

hamza1289 wrote:

how do you start?

This is an old mod.   If you want farming, here is an up to date farming mod by PilzAdam.

--
Save the trees!