Re: [Mod] xPanes [xpanes]
Thexyz, do what I do - don't use a texture for panes, use the default_glass.png texture, thanks.
ಠ▃ಠ
Re: [Mod] xPanes [xpanes]
Thexyz, do what I do - don't use a texture for panes, use the default_glass.png texture, thanks.
ಠ▃ಠ
This mod requires 2 panes textures — one could be easily replaced with default_glass.png, but second should has vertical line in its center (you can download & look).
4 2012-06-21 09:25:36 (edited by Melkor 2012-06-21 09:27:49)
Re: [Mod] xPanes [xpanes]
this is great! seems that the latest version of minetest has become in something much more flexible, and now is possible to create new objects without having to compile? thats is awesome!
You should try to recreate the "better glass" mod too!
thanks man!
Re: [Mod] xPanes [xpanes]
I like it! It should be in the default game!
<nyuszika7h> "Laptop lid close action: Interactive" | <nyuszika7h> explain me, how do you want to ask me what to do after I've closed the lid
Re: [Mod] xPanes [xpanes]
Good job! The glass blocks looked weird as windows in my house, haha.
Also, if I'm not mistaken, glass panes just break when you hit them and you can't get them back. That would be a neat addition to this mod, since it makes more sense that way.
Re: [Mod] xPanes [xpanes]
You could use minetest.env:add_node(pos, {name = "xpanes:pane_"..sum, param2 = direction}) and paramtype2 = "facedir" to use less nodes.
Re: [Mod] xPanes [xpanes]
I'm probably going to fork this and make the texture the default glass image.
