Topic: [Mod] WorldEdit [0.6] [worldedit] {GitHub}
WorldEdit
is an Ingame-World Editor
License of Version <= 0.4.5: GPLv2
License of Version >= 0.5: AGPLv3
Github Repository: https://github.com/Uberi/MineTest-WorldEdit
Depends: <nothing>
-Download-
Latest (GitHub): https://github.com/Uberi/MineTest-World … all/master
0.6: https://dl.dropboxusercontent.com/u/302 … dit0.6.zip
0.5: http://dl.dropbox.com/u/30267315/worldedit0.5.zip
0.4.5: http://dl.dropbox.com/u/30267315/worldedit0.4.5.zip
0.4.2.1: http://dl.dropbox.com/u/30267315/worldedit0.4.2.1.zip
0.4.2: http://dl.dropbox.com/u/30267315/worldedit0.4.2.zip
0.4: http://dl.dropbox.com/u/30267315/worldedit0.4.zip
0.3: http://ubuntuone.com/5QQubOGsUYsfICieMoSiIo
0.2: http://ubuntuone.com/4JAj3d46ywX65a605wgDPm
-Screenshots-

-How to set up-
Just grant the »worldedit« Priv to yourself or other Player.
/grant <name> worldedit
-How to use-
--Selecting a Region--
---1st Method---
Type //p set and punch the two edges like in the image below.
---2nd Method---
Go to the first Position and type //pos1
Go to the second Position and type //pos2
--Filling a Region--
Type //set blockname and wait for "X Blocks changed"
--Replacing Blocks in the Region--
Type //replace blockname1 blockname2 and wait for "X Blocks replaced"
--Stacking the Selection--
Type //stack direction amount and wait for "X Blocks stacked"
Valid Directions are: x y z
You must use a negative Amount if you want to Stack backwards
--Moving the Selection--
Type //move direction amount and wait for "X Blocks moved"
Valid Directions are: x y z
You must use a negative Amount if you want to Move backwards
--Copying the Selection--
Type //copy direction amount and wait for "X Blocks copied"
Valid Directions are: x y z
You must use a negative Amount if you want to Copy backwards
--Saving Blocks to a File--
Select the Region you want to save
Type //save filename and wait for "X Blocks saved"
The File is located in the World-Folder in the folder schems
Supports loading old and new WorldEdit Format!
--Importing Blocks from a File--
Select P1
Type //load filename and wait for "X Blocks pasted at P1"
The File is read from the World-Folder in the folder schems
--List of Commands--
//pos1 - Sets the first Position to your current Position
//pos2 - Sets the second Position to your current Position
//p get - Shows you the selected Positions
//p set/set1/set2 - Sets the Positions
//set blockname - Fill a Region with Blocks
//replace a b - Replace all A-Blocks in the Region with B-Blocks
//replaceinverse a b - Replace all blocks that are not A-Blocks in the Region with B-Blocks
//volume - Display the volume of the current WorldEdit region
//stack x/y/z/? amount - Stack the Selection in a Direction
//move x/y/z/? amount - Move the current WorldEdit region along the x/y/z/? axis by nodes
//copy x/y/z/? amount - Copy the current WorldEdit region along the x/y/z/? axis by nodes
//reset - Resets P1 and P2
//fixlight - Repairs lightning bugs in the WorldEdit region.
//volume - Show the Volume of the Selection
//mark - Show markers at the region positions
//volume - Display the volume of the current WorldEdit region
//hollowsphere r block - Adds a hollow sphere at WorldEdit position 1 with radius r, composed of block
//sphere r block - Adds a sphere at WorldEdit position 1 with radius r, composed of block
//hollowcylinder x/y/z/? l r block - Adds a hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length l and radius r, composed of block.
//cylinder x/y/z/? l r block - Adds a cylinder at WorldEdit position 1 along the x/y/z/? axis with length l and radius r, composed of block.
//pyramid h block - Add pyramid at WorldEdit position 1 with height h, composed of block
//spiral w h s block - Add spiral at WorldEdit position 1 with width w, height h, space between walls s, composed of block
//transpose x/y/z/? x/y/z/? - Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes
//flip x/y/z/? - Flip the current WorldEdit region along the x/y/z/? axis
//rotate x/y/z/? - Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle (90 degree increment)
//orient angle - Rotate oriented nodes in the current WorldEdit region around the Y axis by angle (90 degree increment)
//hide - Hide all nodes in the current WorldEdit region non-destructively
//suppress blockname - Suppress all blockname in the current WorldEdit region non-destructively4
//highlight blockname - Highlight blockname in the current WorldEdit region by hiding everything else non-destructively
//restore - Restores nodes hidden with WorldEdit in the current WorldEdit region
//save NAME - Save the current WorldEdit region to "(world folder)/schems/NAME.we"
//allocate NAME - Set the region defined by nodes from "(world folder)/schems/NAME.we" as the current WorldEdit region
//load NAME - Load nodes from "(world folder)/schems/NAME.we" with position 1 of the current WorldEdit region as the origin
---More commands---
For a complete list of commands including those not listed here, See the Chat Commands file in World Edit github repository: