To (maybe) stop the mese torch argument:
I'm currently working on 2 things:
# Wireless mesecons (Already works, but still some bugs)
# Inverted wireless receivers
This gives you the possibility to create even more circuits/gates.
I already planned this before releasing the first version, but it wasn't ready.
Wireless transmission uses two blocks,
- Receivers (or inverted receivers)
- Transmitters (Senders)
--> It is directional.
It will take like one second to transmit (using abm, so transmission speed may vary). I think this will give you the ability to create more logic gates (although I'm not a redstone expert).
I'm not sure about this one... I think it will be quite difficult to create a function that adds a timeout for a button to switch off again. I only know abms and they don't work as I'd like them to. The switch off time would be random when using abms, and for rendering buttons I would have to use a patched version of minetest or (even worse) use entities for it.
But I love the button idea! I'll implement it as soon as it is possible.
To you, hurufu:
I know this bug and I thought about fixing it, but in fact I think this is not an issue of my mod, but even more a common minetest issue.
The register_on_placenode function should be called each time a block is added, not only when a player adds it. I'd really like if someone could fix it, else I have to get to know the c++ code better and fix it on my own.
As you can see in my first post, I requested even more functionality for the modding api.
I also think pressure plates are really necessary, or even better, if I can set and get the orientation (rotation) of a block, I could add light barriers.
Keep on filing bugs and requesting items!!!
You may also commit textures, items, whatever.
I'm trying to get out the next update tomorrow (26th Dec) or the day after tomorrow (27th Dec 2011)
for minetest: Mesecons