1 (edited by sfan5 2013-04-12 19:28:51)

Topic: [Mod] Nuke Mod [1.5] [nuke]

This mod adds Mese and Iron TNT.
License: GPLv2
Sound License: Unknown
Depends: default
==Crafting==
Iron TNT:
http://i.imgur.com/Kr1mgyt.png
Mese TNT:
http://i.imgur.com/9bMI6rJ.png
Hardcore Iron TNT:
http://i.imgur.com/7sDj3pd.png
Hardcore Mese TNT:
http://i.imgur.com/4id4SBh.png
==Screenshot==
http://i.imgur.com/V1gJdAE.png
==Download==
Version 1.5: https://dl.dropboxusercontent.com/u/3.../nuke1.5.zip
Version 1.4: http://www.mediafire.com/?0hbcpdacddab3e0
Version 1.3: http://www.mediafire.com/?y7c97z9wj46s732
Version 1.2: http://www.mediafire.com/?7astggadfco78eg
Version 1.1: http://www.mediafire.com/?f2r33d2jz2ngcff
Version 1.0:http://www.mediafire.com/?6pifh4ldlv4b0c8

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows

Re: [Mod] Nuke Mod [1.5] [nuke]

How about CPU usage? :D Like in minecraft?

Second BANG mod for today)
But big thanks to you for this.

My game: RTMG
GENTOO USER

Re: [Mod] Nuke Mod [1.5] [nuke]

Gonna check zis out

I love mods :D

Re: [Mod] Nuke Mod [1.5] [nuke]

I think that original TNT recipe is too simple, same for iron tnt. (but of course fun for griefers)

Re: [Mod] Nuke Mod [1.5] [nuke]

SFAN5, your mod should be depends on nemo08 dynamite mod! And maybe you will want to use nparticals from it too.

My game: RTMG
GENTOO USER

Re: [Mod] Nuke Mod [1.5] [nuke]

Hey everything works except original (normal) tnt i launch it is bouncing but never explodes.... >_<

I love mods :D

Re: [Mod] Nuke Mod [1.5] [nuke]

Watch me completely make my map look like armageddon in a few days.........

Re: [Mod] Nuke Mod [1.5] [nuke]

IPushButton2653 wrote:

Watch me completely make my map look like armageddon in a few days.........

Make a livestream xDD

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows

Re: [Mod] Nuke Mod [1.5] [nuke]

I wish I could, and I wonder if I could tinker around with the init.lua and make an obsidian nuke.........destroy the map with one blow XD

Re: [Mod] Nuke Mod [1.5] [nuke]

just modify the "local MESE_TNT_RANGE = 12" Line xD

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows

Re: [Mod] Nuke Mod [1.5] [nuke]

Made a Video:
http://youtu.be/Jeld8l49LQo

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows

Re: [Mod] Nuke Mod [1.5] [nuke]

sfan5 wrote:

just modify the "local MESE_TNT_RANGE = 12" Line xD

I set it to 400.......................

Re: [Mod] Nuke Mod [1.5] [nuke]

Why doesnt the default tnt work ?!?!?! pls tell me !!

I love mods :D

Re: [Mod] Nuke Mod [1.5] [nuke]

get the modified tnt lua of the experimental section of the mods...and replace the experimental lua with this ones:
https://github.com/celeron55/minetest/pull/30

I give up on the politics, look for me in Minecraftforum! I'll be doing some basic mods.

Re: [Mod] Nuke Mod [1.5] [nuke]

I saw what you were doing with Ibanez, that was cool! :D

<Pixelized> yup the mpaa has some pretty fast seeders =)

Re: [Mod] Nuke Mod [1.5] [nuke]

IPushButton2653 wrote:
sfan5 wrote:

just modify the "local MESE_TNT_RANGE = 12" Line xD

I set it to 400.......................

lol

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows

Re: [Mod] Nuke Mod [1.5] [nuke]

IPushButton2653 wrote:
sfan5 wrote:

just modify the "local MESE_TNT_RANGE = 12" Line xD

I set it to 400.......................

Why not 9001?

"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)

Re: [Mod] Nuke Mod [1.5] [nuke]

That will crash Minetest xD

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows

Re: [Mod] Nuke Mod [1.5] [nuke]

Update!
Changelog for Version 1.1:

  • Added Hardcore Mese TNT

  • Added Hardcore Iron TNT

  • Mese and Iron TNT activates other TNT if in Range

Download in first Post

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows

Re: [Mod] Nuke Mod [1.5] [nuke]

YES :D finally!!

I give up on the politics, look for me in Minecraftforum! I'll be doing some basic mods.

Re: [Mod] Nuke Mod [1.5] [nuke]

:D

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows

Re: [Mod] Nuke Mod [1.5] [nuke]

Is gonna crash his minetest :D

Re: [Mod] Nuke Mod [1.5] [nuke]

reviewed

I give up on the politics, look for me in Minecraftforum! I'll be doing some basic mods.

Re: [Mod] Nuke Mod [1.5] [nuke]

Thx

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows

25 (edited by sfan5 2012-01-16 16:26:21)

Re: [Mod] Nuke Mod [1.5] [nuke]

Update!
Changelog for Version 1.3:

  • TNT does 1 heart Damage if you are in the blast radius

  • Added Physics to TNT (http://youtu.be/vjqd-sgNd28 <- watch this)

  • TNT doesn't explode in Water

Download in the first Post

PS.: Have Fun with the new TNT-Physics! :D

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows