Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

okay man

I give up on the politics, look for me in Minecraftforum! I'll be doing some basic mods.

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Please make a Piston Thing that moves Blocks forth, but itself back when it's done

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows

28 (edited by Jeija 2011-12-30 05:12:11)

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

I'm gonna make pistons as soon as i can get the orientation of a block from the lua api.
For now, sticky movestones are also very powerful.

Redstone for minetest: Mesecons (mesecons.net)

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Jeija wrote:

For now, sticky mesecons are also very powerful.

But they don't move back

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

I built a clock:
http://youtu.be/GjoSIBAWBHc

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Cool mod

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Question, what is a drawtype?

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

A drawtype is the way how nodes (blocks/items...) are rendered by the client. Let me explain:
Stone is normal, it is a normal block. So its the standard drawtype.
Rails aren't, they dont look like a block, but like something that is put on the ground,
so they have their own drawtype: "raillike"
Other drawtypes are "plantlike", "torchlike" or "fencelike".


Cheers,
Jeija

Redstone for minetest: Mesecons (mesecons.net)

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Jeija wrote:

A drawtype is the way how nodes (blocks/items...) are rendered by the client. Let me explain:
Stone is normal, it is a normal block. So its the standard drawtype.
Rails aren't, they dont look like a block, but like something that is put on the ground,
so they have their own drawtype: "raillike"
Other drawtypes are "plantlike", "torchlike" or "fencelike".


Cheers,
Jeija

You know, here we are really 'hunger' of tutorials :D

35 (edited by Daraku 2011-12-28 07:09:49)

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Melkor wrote:

You know, here we are really 'hunger' of tutorials :D

Just look at the other mods code, it's a best tutorials that you can have.

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Please change the version to 0.2 in the topic title.

Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Lol this is getting too complicated for me :D

I love mods :D

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Tutorials please! :)

39 (edited by Jeija 2011-12-28 19:45:29)

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Pistons
Download here
There is no animation for them yet.
You can craft them like pistons in minecraft, you just have to replace redstone by mesecons and slime balls by glue.
They push/pull (only the sticky ones) blocks in the opposite direction the signal comes from.
Sticky pistons need a mesecon conductor (energy sources can't just be placed next to them)
Do you want me to add them to the jeija mod and animate them?
Or is it too minecraft-like?
Tell me your opinion and post your creations!

Cheers,
Jeija

Redstone for minetest: Mesecons (mesecons.net)

40 (edited by sfan5 2011-12-28 19:48:52)

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Jeija wrote:

Pistons
Download here
There is no animation for them yet.
You can craft them like pistons in minecraft, you just have to replace redstone by mesecons and slime balls by glue.
They push/pull (only the sticky ones) blocks in the opposite direction the signal comes from.
Sticky pistons need a mesecon conductor (energy sources can't just be placed next to them)
Do you want me to add them to the jeija mod and animate them?
Or is it too minecraft-like?
Tell me your opinion and post your creations!

Cheers,
Jeija

+2 Please add them to the Jeija Mod

My Mods: Nuke Mod WorldEdit Particles and working on Mesecons
Subscribe me on YouTube if you like my Stuff
My Minetest Builds for Windows

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Wow

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Modified ironzorg's hatches so that you can control them using mesecons (just 2 lines of code).
Download as .tar.gz

Expect to see a new mesecon mod version soon!

Redstone for minetest: Mesecons (mesecons.net)

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Jeija could you make pressure-cons?

I love mods :D

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

I just realized that pressure plates are possble in the very new minetest version...
(Although CPU would be quite high for them I suppose)
Im not sure if I'm gonna make pressure plates or nearrange-detection-sensors, maybe both.
They will be added in the 0.31 update, because 0.3 is already packaged...
Thanks to remind me!

Redstone for minetest: Mesecons (mesecons.net)

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

The main problem of pistons is they pull all the blocks, not one. If I want to make a piston 'door' that looks like:

XOXP
XOXP

(opened)

XXPP
XXPP

(closed)
If will pull the left wall when I try to open and I get:

OXXP
OXXP

Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

ooh, you see, I never played MineCraft before ^^. I didn't know that sticky pistons only pull back 1 block. But that should be a lot easier than the code that the piston uses right now. I'm gonna update this and release the fix in version 0.31.
Cheers, Jeija

Redstone for minetest: Mesecons (mesecons.net)

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Jeija wrote:

ooh, you see, I never played MineCraft before ^^. I didn't know that sticky pistons only pull back 1 block. But that should be a lot easier than the code that the piston uses right now. I'm gonna update this and release the fix in version 0.31.
Cheers, Jeija

Thanks!

Bitcoin donations: 18r66dJmUjwTmWRTFnorpGMzs8d4B8jzbw

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Problem in V 0.3 when I try to use or remove a piston :

01:06:32: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error: ...Games\minetest-0.4.d\bin\..\data\mods\jeija\init.lua:895: attempt to call method 'get_objects_inside_radius' (a nil value)
01:06:32: ERROR[ServerThread]: stack traceback:

Minetest crashes

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

@Melkor: You have to install the VERY NEW version of minetest, published at the 28th of December. This version can only be compiled from the sources. With that version, it should work, because it adds a feature that piston uses.
Please tell me, if that was the bug.

Cheers,
Jeija

Redstone for minetest: Mesecons (mesecons.net)

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

upss, im not using the latest minetest version, my mistake! Sorry.