Search found 443 matches

by cx384
Mon Mar 01, 2021 17:00
Forum: Deutsch
Topic: Fehler beim installieren von dem Tool "cmake"
Replies: 6
Views: 93

Re: Fehler beim installieren von dem Tool "cmake"

Vielleicht hast du gcc nicht installiert. ¯\_(ツ)_/¯
Versuch mal sudo apt install gcc
by cx384
Tue Feb 23, 2021 23:05
Forum: General Discussion
Topic: The Sneak Glitch is NOT dead!
Replies: 10
Views: 431

Re: The Sneak Glitch is NOT dead!

To me sneak elevators were never a bug, glitch or how you want to call it and I'm happy that I can still use them. They are a unique way in minetest to build stairways. I even think they are realistic and look like climbing walls. Nowadays I still prefer them over ladders, vines, normal stairs or wa...
by cx384
Tue Feb 23, 2021 08:56
Forum: WIP Mods
Topic: [Mod]Baked Clay Addition[1.1][bakedclayaddition]
Replies: 8
Views: 466

Re: [Mod]Baked Clay Addition[1.1][bakedclayaddition]

Great, another colored nodes mod which even is configurable! But my favorite is still Sokomine's plasterwork. (It uses hardware coloring and for my purposes it has enough colors)
by cx384
Tue Feb 16, 2021 16:18
Forum: Modding Discussion
Topic: How to make infinite burntime?
Replies: 4
Views: 157

Re: How to make infinite burntime?

I'm not fully understanding how replacements work; especially in this instance. Can you explain the behavior? In the previous example dirt is a fuel and when it gets used it is replaced by dirt again so it will never be used up. (Just try it out if you want to understand it better, but only put a s...
by cx384
Wed Feb 10, 2021 10:56
Forum: Problems
Topic: HUD Problems
Replies: 1
Views: 141

Re: HUD Problems

I don't know what "arena_lib.on_death" does, but I guess pl_name is not an ObjectRef but just the player's name. You probably have to use minetest.get_player_by_name(pl_name) at line 77 to get the player's ObjectRef so that you can call hud_change. Otherwise note that an ObjectRef often ca...
by cx384
Thu Feb 04, 2021 15:05
Forum: Modding Discussion
Topic: How to make infinite burntime?
Replies: 4
Views: 157

Re: How to make infinite burntime?

I don't think this is easily doable.
Just make the burntime really big or add a replacement for the fuel like this:

Code: Select all

minetest.register_craft {
	type = "fuel",
	recipe = "default:dirt",
	burntime = 1,
	replacements = {{"default:dirt", "default:dirt"}},
}
by cx384
Thu Feb 04, 2021 14:26
Forum: Modding Discussion
Topic: I am trying to make a mod utilizing Technic, Is this right?
Replies: 2
Views: 149

Re: I am trying to make a mod utilizing Technic, Is this right?

Most importantly you have to put a depends.txt file in your mod folder and write technic into it. I haven't really looked into your code but guess this is your problem. Here are some mods with use the technic mod (as examples): https://github.com/HybridDog/technic_extras https://github.com/Emojigit/...
by cx384
Tue Feb 02, 2021 22:27
Forum: Modding Discussion
Topic: Why the default furnace returns 'aftercooked`?
Replies: 2
Views: 97

Re: Why the default furnace returns 'aftercooked`?

aftercooked contains the leftover itemstack of the input after one item has been cooked and transported to the output.
minetest.get_craft_result(input) returns it.
afterwards the input inventory is set to the leftover itemstack (aftercooked)
by cx384
Tue Feb 02, 2021 22:06
Forum: Modding Discussion
Topic: What makes the trees grow?
Replies: 2
Views: 107

Re: What makes the trees grow?

Mostly the node below must be in group soil and the light level must be at least 13. Here are some references if you want to know it in more detail: For trees: https://github.com/minetest/minetest_game/blob/6a9cbcad827c9e04eee53321844b170dfa63e388/mods/default/trees.lua#L14 For papyrus and cactus: h...
by cx384
Tue Feb 02, 2021 15:42
Forum: WIP Mods
Topic: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
Replies: 18
Views: 916

Re: [Mod] equippable_accessories v0.1 (3D accessories you can equip for looks and stat bonuses)

Also this error appeared: WARNING[Server]: Undeclared global variable "name" accessed at .../.minetest/mods/equippable_accessories/init.lua:928 ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'equippable_accessories' in callback environment_Step(): .../.minetes...
by cx384
Tue Feb 02, 2021 15:18
Forum: WIP Mods
Topic: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
Replies: 18
Views: 916

Re: [Mod] equippable_accessories v0.1 (3D accessories you can equip for looks and stat bonuses)

This mod looks promising, well done. I especially like the textures. I hope it will be on Content DB and/or gitlab/github soon. most armor recipes are the same as they would be in minecraft What do you mean by "as they would be in minecraft"? Or can you provide some sources? few accessorie...
by cx384
Sat Jan 30, 2021 00:42
Forum: General Discussion
Topic: Server and Connection Timed Out
Replies: 2
Views: 140

Re: Server and Connection Timed Out

It hard to help you when you only provide a few informations. - did you try to join your server locally (on your machine) with another client - did you forward the port on your router - correct IP and port - check your firewalls - working internet connection wiki help: https://wiki.minetest.net/Sett...
by cx384
Fri Jan 29, 2021 14:39
Forum: General Discussion
Topic: Minetest based game with ads is allowed?
Replies: 7
Views: 409

Re: Minetest based game with ads is allowed?

As far as I know this is allowed according to the rules of GNU LGPL v2.1 which is the license of minetest.

(This is even worse: https://www.microsoft.com/en-us/p/minet ... verviewtab)
by cx384
Fri Jan 29, 2021 14:26
Forum: General Discussion
Topic: "mining" for a monetization model
Replies: 3
Views: 241

Re: "mining" for a monetization model

You might be interested in this mod (as a template). https://forum.minetest.net/viewtopic.php?t=7821 It has MineCoin ore which you can mine and use to repair your tools. (https://forum.minetest.net/viewtopic.php?t=8095 additionally adds a grinder which uses MineCoin) or this https://forum.minetest.n...
by cx384
Thu Dec 24, 2020 13:32
Forum: Problems
Topic: Could not load image "xpanes_space.png"
Replies: 1
Views: 169

Re: Could not load image "xpanes_space.png"

It looks like a texture is missing. After a quick search I found this: https://github.com/minetest/minetest_game/pull/2603#issuecomment-593576709 (Further investigations need to be made.) To quickly fix this you could take the xpanes_space.png from your old minetest game and copy it into the new one...
by cx384
Thu Dec 24, 2020 12:16
Forum: General Discussion
Topic: Chest with all resources in survival mode
Replies: 2
Views: 252

Re: Chest with all resources in survival mode

Hello, You can use the smart shop mod. This is probably not the best way to to it but it's simple and may be sufficient. https://forum.minetest.net/viewtopic.php?t=14304 https://content.minetest.net/packages/AiTechEye/smartshop/ Further explanation: 1. Install the smartshop mod. 2. Start the game an...
by cx384
Wed Nov 25, 2020 13:19
Forum: General Discussion
Topic: Auto-Refill Chests
Replies: 7
Views: 352

Re: Auto-Refill Chests

This is very easy to achieve. https://forum.minetest.net/viewtopic.php?t=23178 https://forum.minetest.net/viewtopic.php?t=18546 https://forum.minetest.net/viewtopic.php?t=13719 https://forum.minetest.net/viewtopic.php?t=13375 These mods may be sufficient for your needs and if not try to make your ow...
by cx384
Tue Oct 20, 2020 15:50
Forum: Feature Discussion
Topic: Mineshafts
Replies: 6
Views: 412

Re: Mineshafts

You probably want them as they exist in minecraft. There are some mods which may please you:
viewtopic.php?t=10225
viewtopic.php?t=10339
Old:
viewtopic.php?t=10338
viewtopic.php?t=6307
by cx384
Sun Oct 11, 2020 08:44
Forum: Modding Discussion
Topic: Technic Mod can not use
Replies: 2
Views: 140

Re: Technic Mod can not use

Since Basic Materials requires only default (as far I know) dependencies are not the problem. You might have installed Basic Materials multiple times for example in modpack. Remove all other mods and modpacks from your mod folder and try it again with the standard Minetest Game. (Note: this is Post ...
by cx384
Thu Jun 18, 2020 14:24
Forum: Modding Discussion
Topic: Impossible coding problem
Replies: 8
Views: 350

Re: Impossible coding problem

LC Creations wrote:
Thu Jun 18, 2020 13:53
My code is too big. You would need the whole project.
It is very hard to help you when don't share your code.

Maybe you don't understand how lua tables work.
Try this:

Code: Select all

a = {}

a[1] = "a"

b = a

b[1] = "b"

print(a[1])
print(b[1])
by cx384
Sat Mar 09, 2019 12:48
Forum: Mod Releases
Topic: [mod] Nettles and Other Weed [1.0.2] [nettle]
Replies: 8
Views: 1317

Re: [WIP] Nettles and Other Weed [nettle]

Nettles, impatiens, cleavers, carduus, scotch broom and giant hogweed!
No problem for me as long as there are no sunflowers. :D

Nevertheless, something like antipest for this mod would be great.
by cx384
Fri Mar 08, 2019 00:41
Forum: WIP Mods
Topic: [Mod] atm -- Bank accounts for the currency mod
Replies: 5
Views: 1780

Re: [Mod] atm -- Bank accounts for the currency mod

Jean3219 wrote:Great Mod. I searched for an hour in the web and on this forum. It would be easier to find it, when this thread is in "Released Mods" ;)
Minetest search engine is very helpful.
by cx384
Thu Mar 07, 2019 23:51
Forum: WIP Mods
Topic: [Mod] Animachines (WIP)
Replies: 7
Views: 727

Re: [Mod] Animachines (WIP)

Very nice! I really like the Idea, because hunting animals is painful to me and I don't like mobs in MT.
It's a little bit like the ground trap from Pam's HarvestCraft (MC mod).

Support for mob drops from TenPlus1's mobs mod would be nice.
by cx384
Thu Feb 21, 2019 00:54
Forum: WIP Mods
Topic: [Mod] Storage Interface [storage_interface]
Replies: 37
Views: 5678

Re: [Mod] Storage Interface [storage_interface]

Did anyone work on the performance? Adding something to a 6k storage takes dozens of seconds which hangs whole server for a while. Thank you for your response. I didn't think about that anyone would use this mod and it is a long time ago since the last edit but eventually I will try to make it fast...
by cx384
Wed Feb 20, 2019 23:56
Forum: WIP Mods
Topic: [Mod] Gizmo's of Carbon Machinations by [ThatGhzGamer]
Replies: 9
Views: 1068

Re: [mod] Charcoal mod by ThatGhzGamer

[Mod] Charcoal [charcoal] by AnFiadhChu [MOD] Charcoal [charcoal] by vlkolak [Mod] Charcoal+Textures by socramazibi [Mod] Charcoal Mod [0.1] [charcoal] by superpotatoes1989 [Mod] Technic [0.4.16-dev] [technic] by RealBadAngel also has charcoal. But ok :) Lol :) guess I should have done some more re...