Vielleicht hast du gcc nicht installiert. ¯\_(ツ)_/¯
Versuch mal sudo apt install gcc
Search found 443 matches
- Mon Mar 01, 2021 17:00
- Forum: Deutsch
- Topic: Fehler beim installieren von dem Tool "cmake"
- Replies: 6
- Views: 93
- Tue Feb 23, 2021 23:05
- Forum: General Discussion
- Topic: The Sneak Glitch is NOT dead!
- Replies: 10
- Views: 431
Re: The Sneak Glitch is NOT dead!
To me sneak elevators were never a bug, glitch or how you want to call it and I'm happy that I can still use them. They are a unique way in minetest to build stairways. I even think they are realistic and look like climbing walls. Nowadays I still prefer them over ladders, vines, normal stairs or wa...
- Tue Feb 23, 2021 08:56
- Forum: WIP Mods
- Topic: [Mod]Baked Clay Addition[1.1][bakedclayaddition]
- Replies: 8
- Views: 466
Re: [Mod]Baked Clay Addition[1.1][bakedclayaddition]
Great, another colored nodes mod which even is configurable! But my favorite is still Sokomine's plasterwork. (It uses hardware coloring and for my purposes it has enough colors)
- Tue Feb 16, 2021 16:18
- Forum: Modding Discussion
- Topic: How to make infinite burntime?
- Replies: 4
- Views: 157
Re: How to make infinite burntime?
I'm not fully understanding how replacements work; especially in this instance. Can you explain the behavior? In the previous example dirt is a fuel and when it gets used it is replaced by dirt again so it will never be used up. (Just try it out if you want to understand it better, but only put a s...
- Wed Feb 10, 2021 10:56
- Forum: Problems
- Topic: HUD Problems
- Replies: 1
- Views: 141
Re: HUD Problems
I don't know what "arena_lib.on_death" does, but I guess pl_name is not an ObjectRef but just the player's name. You probably have to use minetest.get_player_by_name(pl_name) at line 77 to get the player's ObjectRef so that you can call hud_change. Otherwise note that an ObjectRef often ca...
- Thu Feb 04, 2021 15:05
- Forum: Modding Discussion
- Topic: How to make infinite burntime?
- Replies: 4
- Views: 157
Re: How to make infinite burntime?
I don't think this is easily doable.
Just make the burntime really big or add a replacement for the fuel like this:
Just make the burntime really big or add a replacement for the fuel like this:
Code: Select all
minetest.register_craft {
type = "fuel",
recipe = "default:dirt",
burntime = 1,
replacements = {{"default:dirt", "default:dirt"}},
}
- Thu Feb 04, 2021 14:26
- Forum: Modding Discussion
- Topic: I am trying to make a mod utilizing Technic, Is this right?
- Replies: 2
- Views: 149
Re: I am trying to make a mod utilizing Technic, Is this right?
Most importantly you have to put a depends.txt file in your mod folder and write technic into it. I haven't really looked into your code but guess this is your problem. Here are some mods with use the technic mod (as examples): https://github.com/HybridDog/technic_extras https://github.com/Emojigit/...
- Tue Feb 02, 2021 22:27
- Forum: Modding Discussion
- Topic: Why the default furnace returns 'aftercooked`?
- Replies: 2
- Views: 97
Re: Why the default furnace returns 'aftercooked`?
aftercooked contains the leftover itemstack of the input after one item has been cooked and transported to the output.
minetest.get_craft_result(input) returns it.
afterwards the input inventory is set to the leftover itemstack (aftercooked)
minetest.get_craft_result(input) returns it.
afterwards the input inventory is set to the leftover itemstack (aftercooked)
- Tue Feb 02, 2021 22:06
- Forum: Modding Discussion
- Topic: What makes the trees grow?
- Replies: 2
- Views: 107
Re: What makes the trees grow?
Mostly the node below must be in group soil and the light level must be at least 13. Here are some references if you want to know it in more detail: For trees: https://github.com/minetest/minetest_game/blob/6a9cbcad827c9e04eee53321844b170dfa63e388/mods/default/trees.lua#L14 For papyrus and cactus: h...
- Tue Feb 02, 2021 15:42
- Forum: WIP Mods
- Topic: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
- Replies: 18
- Views: 916
Re: [Mod] equippable_accessories v0.1 (3D accessories you can equip for looks and stat bonuses)
Also this error appeared: WARNING[Server]: Undeclared global variable "name" accessed at .../.minetest/mods/equippable_accessories/init.lua:928 ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'equippable_accessories' in callback environment_Step(): .../.minetes...
- Tue Feb 02, 2021 15:18
- Forum: WIP Mods
- Topic: [Mod] equippable_accessories v0.2 (3D accessories you can equip for looks and stat bonuses)
- Replies: 18
- Views: 916
Re: [Mod] equippable_accessories v0.1 (3D accessories you can equip for looks and stat bonuses)
This mod looks promising, well done. I especially like the textures. I hope it will be on Content DB and/or gitlab/github soon. most armor recipes are the same as they would be in minecraft What do you mean by "as they would be in minecraft"? Or can you provide some sources? few accessorie...
- Sat Jan 30, 2021 00:42
- Forum: General Discussion
- Topic: Server and Connection Timed Out
- Replies: 2
- Views: 140
Re: Server and Connection Timed Out
It hard to help you when you only provide a few informations. - did you try to join your server locally (on your machine) with another client - did you forward the port on your router - correct IP and port - check your firewalls - working internet connection wiki help: https://wiki.minetest.net/Sett...
- Fri Jan 29, 2021 14:39
- Forum: General Discussion
- Topic: Minetest based game with ads is allowed?
- Replies: 7
- Views: 409
Re: Minetest based game with ads is allowed?
As far as I know this is allowed according to the rules of GNU LGPL v2.1 which is the license of minetest.
(This is even worse: https://www.microsoft.com/en-us/p/minet ... verviewtab)
(This is even worse: https://www.microsoft.com/en-us/p/minet ... verviewtab)
- Fri Jan 29, 2021 14:26
- Forum: General Discussion
- Topic: "mining" for a monetization model
- Replies: 3
- Views: 241
Re: "mining" for a monetization model
You might be interested in this mod (as a template). https://forum.minetest.net/viewtopic.php?t=7821 It has MineCoin ore which you can mine and use to repair your tools. (https://forum.minetest.net/viewtopic.php?t=8095 additionally adds a grinder which uses MineCoin) or this https://forum.minetest.n...
- Thu Dec 24, 2020 13:32
- Forum: Problems
- Topic: Could not load image "xpanes_space.png"
- Replies: 1
- Views: 169
Re: Could not load image "xpanes_space.png"
It looks like a texture is missing. After a quick search I found this: https://github.com/minetest/minetest_game/pull/2603#issuecomment-593576709 (Further investigations need to be made.) To quickly fix this you could take the xpanes_space.png from your old minetest game and copy it into the new one...
- Thu Dec 24, 2020 12:16
- Forum: General Discussion
- Topic: Chest with all resources in survival mode
- Replies: 2
- Views: 252
Re: Chest with all resources in survival mode
Hello, You can use the smart shop mod. This is probably not the best way to to it but it's simple and may be sufficient. https://forum.minetest.net/viewtopic.php?t=14304 https://content.minetest.net/packages/AiTechEye/smartshop/ Further explanation: 1. Install the smartshop mod. 2. Start the game an...
- Wed Nov 25, 2020 13:19
- Forum: General Discussion
- Topic: Auto-Refill Chests
- Replies: 7
- Views: 352
Re: Auto-Refill Chests
This is very easy to achieve. https://forum.minetest.net/viewtopic.php?t=23178 https://forum.minetest.net/viewtopic.php?t=18546 https://forum.minetest.net/viewtopic.php?t=13719 https://forum.minetest.net/viewtopic.php?t=13375 These mods may be sufficient for your needs and if not try to make your ow...
- Tue Oct 20, 2020 15:50
- Forum: Feature Discussion
- Topic: Mineshafts
- Replies: 6
- Views: 412
Re: Mineshafts
You probably want them as they exist in minecraft. There are some mods which may please you:
viewtopic.php?t=10225
viewtopic.php?t=10339
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viewtopic.php?t=6307
viewtopic.php?t=10225
viewtopic.php?t=10339
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- Sun Oct 11, 2020 08:44
- Forum: Modding Discussion
- Topic: Technic Mod can not use
- Replies: 2
- Views: 140
Re: Technic Mod can not use
Since Basic Materials requires only default (as far I know) dependencies are not the problem. You might have installed Basic Materials multiple times for example in modpack. Remove all other mods and modpacks from your mod folder and try it again with the standard Minetest Game. (Note: this is Post ...
- Thu Jun 18, 2020 14:24
- Forum: Modding Discussion
- Topic: Impossible coding problem
- Replies: 8
- Views: 350
Re: Impossible coding problem
It is very hard to help you when don't share your code.
Maybe you don't understand how lua tables work.
Try this:
Code: Select all
a = {}
a[1] = "a"
b = a
b[1] = "b"
print(a[1])
print(b[1])
- Sat Mar 09, 2019 12:48
- Forum: Mod Releases
- Topic: [mod] Nettles and Other Weed [1.0.2] [nettle]
- Replies: 8
- Views: 1317
Re: [WIP] Nettles and Other Weed [nettle]
Nettles, impatiens, cleavers, carduus, scotch broom and giant hogweed!
No problem for me as long as there are no sunflowers. :D
Nevertheless, something like antipest for this mod would be great.
No problem for me as long as there are no sunflowers. :D
Nevertheless, something like antipest for this mod would be great.
- Fri Mar 08, 2019 00:41
- Forum: WIP Mods
- Topic: [Mod] atm -- Bank accounts for the currency mod
- Replies: 5
- Views: 1780
Re: [Mod] atm -- Bank accounts for the currency mod
Minetest search engine is very helpful.Jean3219 wrote:Great Mod. I searched for an hour in the web and on this forum. It would be easier to find it, when this thread is in "Released Mods" ;)
- Thu Mar 07, 2019 23:51
- Forum: WIP Mods
- Topic: [Mod] Animachines (WIP)
- Replies: 7
- Views: 727
Re: [Mod] Animachines (WIP)
Very nice! I really like the Idea, because hunting animals is painful to me and I don't like mobs in MT.
It's a little bit like the ground trap from Pam's HarvestCraft (MC mod).
Support for mob drops from TenPlus1's mobs mod would be nice.
It's a little bit like the ground trap from Pam's HarvestCraft (MC mod).
Support for mob drops from TenPlus1's mobs mod would be nice.
- Thu Feb 21, 2019 00:54
- Forum: WIP Mods
- Topic: [Mod] Storage Interface [storage_interface]
- Replies: 37
- Views: 5678
Re: [Mod] Storage Interface [storage_interface]
Did anyone work on the performance? Adding something to a 6k storage takes dozens of seconds which hangs whole server for a while. Thank you for your response. I didn't think about that anyone would use this mod and it is a long time ago since the last edit but eventually I will try to make it fast...
- Wed Feb 20, 2019 23:56
- Forum: WIP Mods
- Topic: [Mod] Gizmo's of Carbon Machinations by [ThatGhzGamer]
- Replies: 9
- Views: 1068
Re: [mod] Charcoal mod by ThatGhzGamer
[Mod] Charcoal [charcoal] by AnFiadhChu [MOD] Charcoal [charcoal] by vlkolak [Mod] Charcoal+Textures by socramazibi [Mod] Charcoal Mod [0.1] [charcoal] by superpotatoes1989 [Mod] Technic [0.4.16-dev] [technic] by RealBadAngel also has charcoal. But ok :) Lol :) guess I should have done some more re...