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Re: [WIP] Nettles and Other Weed [nettle]

Nettles, impatiens, cleavers, carduus, scotch broom and giant hogweed!
No problem for me as long as there are no sunflowers. :D

Nevertheless, something like antipest for this mod would be great.
by cx384
Sat Mar 09, 2019 12:48
 
Forum: Mod Releases
Topic: [mod] Nettles and Other Weed [1.0.1] [nettle]
Replies: 7
Views: 688

Re: [Mod] atm -- Bank accounts for the currency mod

Jean3219 wrote:Great Mod. I searched for an hour in the web and on this forum. It would be easier to find it, when this thread is in "Released Mods" ;)

Minetest search engine is very helpful.
by cx384
Fri Mar 08, 2019 00:41
 
Forum: WIP Mods
Topic: [Mod] atm -- Bank accounts for the currency mod
Replies: 5
Views: 1226

Re: [Mod] Animachines (WIP)

Very nice! I really like the Idea, because hunting animals is painful to me and I don't like mobs in MT.
It's a little bit like the ground trap from Pam's HarvestCraft (MC mod).

Support for mob drops from TenPlus1's mobs mod would be nice.
by cx384
Thu Mar 07, 2019 23:51
 
Forum: WIP Mods
Topic: [Mod] Animachines (WIP)
Replies: 7
Views: 546

Re: [Mod] Storage Interface [storage_interface]

Did anyone work on the performance? Adding something to a 6k storage takes dozens of seconds which hangs whole server for a while. Thank you for your response. I didn't think about that anyone would use this mod and it is a long time ago since the last edit but eventually I will try to make it fast...
by cx384
Thu Feb 21, 2019 00:54
 
Forum: WIP Mods
Topic: [Mod] Storage Interface [storage_interface]
Replies: 37
Views: 4390

Re: [mod] Charcoal mod by ThatGhzGamer

[Mod] Charcoal [charcoal] by AnFiadhChu [MOD] Charcoal [charcoal] by vlkolak [Mod] Charcoal+Textures by socramazibi [Mod] Charcoal Mod [0.1] [charcoal] by superpotatoes1989 [Mod] Technic [0.4.16-dev] [technic] by RealBadAngel also has charcoal. But ok :) Lol :) guess I should have done some more re...
by cx384
Wed Feb 20, 2019 23:56
 
Forum: WIP Mods
Topic: [Mod] Gizmo's of Carbon Machinations by [ThatGhzGamer]
Replies: 9
Views: 846

Re: [mod] Burnable Diamonds [diamonds_burn]

davidthecreator wrote:Do diamonds fuel the furnace for a longer time than coal?

https://gitlab.com/h2mm/diamonds_burn/b ... nit.lua#L4
https://github.com/minetest/minetest_ga ... .lua#L1164
(yes)

Strangely enough, diamond hoes don't smelt.
(It doesn't add more realism.)
by cx384
Wed Feb 20, 2019 22:52
 
Forum: Mod Releases
Topic: [mod] Burnable Diamonds [1.0] [diamonds_burn]
Replies: 9
Views: 656

Re: Technik Mods

Bei digilines gibt es auch noch eine Kiste die Informationen liefert.
by cx384
Mon Sep 17, 2018 06:50
 
Forum: Deutsch
Topic: Technik Mods
Replies: 16
Views: 902

Re: Technik Mods

Es gibt noch basic_machines aber technic ist mir persönlich lieber.
by cx384
Tue Sep 11, 2018 16:35
 
Forum: Deutsch
Topic: Technik Mods
Replies: 16
Views: 902

Re: Post your screenshots!

firefox wrote:i guess it's a simple computer with a binary number display

There is no display. Sorry no "free... nothing!!! :D" for you.
ChimneySwift wrote:If you can guess what this is, you get a free... nothing!!! :D

Probably it's a simple 8-bit adding machine with a red carry lamp.
by cx384
Fri Aug 24, 2018 17:42
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9178
Views: 1083417

Re: Minetest im Fernsehen!?!

Und mal wieder hats Minetest ins Fernsehen geschafft Dreister weise wurde nicht mal Minetest erwähnt, obwohl eindeutig nur Minetest gespielt wird. https://www.mdr.de/mediathek/fernsehen/video-214298_zc-7748e51b_zs-1638fa4e.html Danke für den Bericht. Und sogar im öffentlich rechtlichen o.0 . diesma...
by cx384
Wed Jul 25, 2018 22:29
 
Forum: Deutsch
Topic: Minetest im Fernsehen!?!
Replies: 21
Views: 1679

Re: I leave minetest; thank you for all the good fun.

You are leading with the highest number of posts. Therefore the forum will never forget you!
memberlist.php?mode=&sk=d&sd=d#memberlist
by cx384
Wed Jul 25, 2018 12:33
 
Forum: General Discussion
Topic: I leave minetest; thank you for all the good fun.
Replies: 10
Views: 767

Re: [Mod] Pig Iron [pigiron]

TenPlus1 wrote:.. so I wouldnt imagine much use from tools made from it.

Yeah, but people in the past used such tools. Before they got access to tin.

Copper Age
by cx384
Tue Jul 24, 2018 16:21
 
Forum: Mod Releases
Topic: [Mod] Pig Iron [pigiron]
Replies: 34
Views: 3217

Re: [Mod] Pig Iron [pigiron]

It has been known as Pig Iron for some time so the name will stay: https://en.wikipedia.org/wiki/Pig_iron Alternatively you could call it "Crude Iron" (It is also mentioned at wikipedia.) but I am fine with pig iron. It would be nice to have additional iron tools and override the steel on...
by cx384
Tue Jul 24, 2018 16:04
 
Forum: Mod Releases
Topic: [Mod] Pig Iron [pigiron]
Replies: 34
Views: 3217

Re: [Mod] Elepower - A new powerful modpack [elepower]

IcyDiamond wrote:
Chem871 wrote:How will fusion work?

Deuterium + Tritium

Image
:-)
by cx384
Sun Jul 22, 2018 18:07
 
Forum: WIP Mods
Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Replies: 161
Views: 11616

Re: Furnace-like Formspec that repairs tools

Don't forget the tool repair from BitChange.
by cx384
Sun Jul 15, 2018 13:47
 
Forum: Modding Discussion
Topic: Furnace-like Formspec that repairs tools
Replies: 8
Views: 491

Re: Bread Maker Mod? (Mod suggestion)

Maybe you also want more different grains.
viewtopic.php?t=18701
by cx384
Sun Jul 15, 2018 13:40
 
Forum: Modding Discussion
Topic: Bread Maker Mod? (Mod suggestion)
Replies: 5
Views: 339

Re: Fruit Trees (HELP)

by cx384
Sun Jul 15, 2018 13:36
 
Forum: Modding Discussion
Topic: Fruit Trees (HELP)
Replies: 3
Views: 273

Re: Probleme beim "crafting"

by cx384
Tue Jun 26, 2018 13:40
 
Forum: Deutsch
Topic: Probleme beim "crafting"
Replies: 5
Views: 430

Re: Probleme beim "crafting"

Hallo und Willkommen.
Am besten wäre es wenn du deine Anliegen in der Topic von dem Subgame posten würdest, damit der oder die Zuständigen des Subgames sich darum kümmern können. Allerdings kümmert sich der Autor nicht mehr darum. Daher ist es wohl schwierig eine Lösung des Problems zu finden.
by cx384
Mon Jun 25, 2018 17:23
 
Forum: Deutsch
Topic: Probleme beim "crafting"
Replies: 5
Views: 430

Re: Content database for in-menu installer - add your things

I just read the Package Inclusion Policy and Guidance and noticed something wrong. At 3.1first paragraph last clause it should be "3.2" and not "2.2". https://content.minetest.net/policy_and_guidance/ https://github.com/minetest/contentdb/pull/100/files (I know it's only...
by cx384
Wed Jun 20, 2018 15:12
 
Forum: News
Topic: Content database for in-menu installer - add your things!
Replies: 115
Views: 24358

Re: [Mod] Elepower - A new powerful modpack [elepower]

Good job! New technological and more user friendly mods are really needed.
I hope your mod will be released soon.
by cx384
Wed Jun 20, 2018 12:10
 
Forum: WIP Mods
Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Replies: 161
Views: 11616

Re: Post your mod requests/ideas here

thanks but i don't want kill other players, i want detect the passage of anything and only on time ... (objects, arrows, animals, water ...) I don't know if it is sufficient for your purposes but you can use the entity detector from moremesecons (the playerkiller mod). To get the object name: https...
by cx384
Sun Jun 17, 2018 11:50
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2021
Views: 258491

Re: Post your mod requests/ideas here

You can use the playerkiller from this mod: viewtopic.php?t=13150
by cx384
Sat Jun 16, 2018 16:32
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2021
Views: 258491

Re: [Mod] Iron Age [ironage]

joe7575 wrote:Yes, I can't decide between 16 and 32 bit textures :-)
But do you see any problems with that mixture?

:-/
I like consistence, but thats only my opinion and I don't think this is that important. So do whatever you think is right.
by cx384
Wed May 30, 2018 20:33
 
Forum: WIP Mods
Topic: [Mod] Iron Age [ironage]
Replies: 20
Views: 2338

Re: [Mod] Iron Age [ironage]

Wow I really like the multiblock mechanisms and the way how you can get charcoal. Its a little bit like in my outdated another charcoal mod . But charcoal should be group crumbly or choppy instead of cracky and the lighter snappy instead of cracky this would make more sense. Moreover, in my opinion ...
by cx384
Wed May 30, 2018 12:45
 
Forum: WIP Mods
Topic: [Mod] Iron Age [ironage]
Replies: 20
Views: 2338
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