Search found 569 matches
- Wed Mar 13, 2024 19:12
- Forum: Modding Discussion
- Topic: Save object in node metadata
- Replies: 7
- Views: 258
Re: Save object in node metadata
Example: I have a block and when it's built, the block creates an entity but when the block is destroyed, the entity must disappear. I just don't know how to store the object. Oh, so you want to store an object which is a luaentity without destroying it, in this case it is not much different than t...
- Tue Mar 12, 2024 17:37
- Forum: Modding Discussion
- Topic: Save object in node metadata
- Replies: 7
- Views: 258
Re: Save object in node metadata
Is there a function to convert an object in a string to be stored or an id object ? Yes, assuming your object is a table and not userdata: minetest.serialize(table) and minetest.deserialize(string) . https://github.com/minetest/minetest/blob/32f68f35cf5eabd4223ef4901486d43bb806867e/doc/lua_api.md?p...
- Mon Mar 11, 2024 17:35
- Forum: Modding Discussion
- Topic: [SOLVED] Warp Block for Wrap-around
- Replies: 5
- Views: 252
Re: Warp Block for Wrap-around
Hello and welcome. Blockhead already gave an extensive explanation, so I will keep short and just give a concrete example how it can be implemented. I hope it helps. -- Check only twice a second. If you remove it, it will be checked every server step. (usually 0.1 sec) local delay = 0.5 local time =...
- Tue Mar 05, 2024 08:54
- Forum: Modding Discussion
- Topic: voxelManipulator's was_modified() not working?
- Replies: 1
- Views: 124
Re: voxelManipulator's was_modified() not working?
The documentation seems to be wrong. IIRC, was_modified() can only become true for a mapgen VoxelManip. (which you get by using minetest.get_mapgen_object("voxelmanip") inside an on generated callback.) Those functions can make it true. minetest.set_node(pos, node) minetest.add_node(pos, n...
- Sun Feb 18, 2024 14:30
- Forum: Deutsch
- Topic: Stadt nachbauen
- Replies: 6
- Views: 347
Re: Stadt nachbauen
Minecraft nutze ich nicht.... Das ist irrelevant, es geht bloß um die Erstellung einer Map mit einem externen Editor, welche dann zu einer Minetest Map umgewandelt werden kann. WorldPainter ist zum Beispiel ein Programm (welches auch in der Liste auftaucht, die ich verlinkt hatte) dass für Minecraf...
- Fri Feb 09, 2024 15:23
- Forum: Servers
- Topic: [Server] The Architect's Server [Pre-launch]
- Replies: 6
- Views: 374
Re: [Server] The Architect's Server [Pre-launch]
This looks promising and I hope you will succeed. It is also nice that you provide the source code and don't hide anything or use closed source parts, if I see this correctly. The GitHub repository is not licensed properly, some mods don't have a license and the overall project does not have a licen...
- Tue Feb 06, 2024 21:51
- Forum: Deutsch
- Topic: Stadt nachbauen
- Replies: 6
- Views: 347
Re: Stadt nachbauen
realterrain ist sehr alt und ich weiß nicht wie schwierig es ist ihn dazuzubekommen genau das zu machen, was du willst. Hier sind noch ein paar weitere Werkzeuge: https://wiki.minetest.net/Programs_and_Editors#World_editing Theoretisch kannst du die map auch in Minecraft erstellen und dann zu Minete...
- Mon Feb 05, 2024 17:00
- Forum: Problems
- Topic: Is there a known bottleneck with media sending to clients?
- Replies: 5
- Views: 307
Re: Is there a known bottleneck with media sending to clients?
It seems like this should definitely be changed. Using a remote media server is an alternative solution for now, I think.
- Thu Jan 25, 2024 11:04
- Forum: General Discussion
- Topic: Minetest is used in a class at a junior high school in Japan
- Replies: 3
- Views: 454
Re: Minest is used in a class at a junior high school in Japan
Interesting how white their PC setups are.
(You have a typo in your title, it's Minetest not "Minest".)
Maybe this should be added to minetest.net/education, to include more countries.
https://github.com/minetest/minetest.github.io/pull/292
(You have a typo in your title, it's Minetest not "Minest".)
Maybe this should be added to minetest.net/education, to include more countries.
https://github.com/minetest/minetest.github.io/pull/292
- Sat Jan 20, 2024 10:54
- Forum: Problems
- Topic: Development Mode Only
- Replies: 7
- Views: 630
Re: Development Mode Only
Alternatively to what Blockhead wrote you can also press the "+" button right next to the devtest icon (where you select games) to directly go to the content installation window for games. The main menu really needs to be improved, if users who are not too familiar with Minetest have probl...
- Fri Jan 19, 2024 08:57
- Forum: General Discussion
- Topic: How to build a custom minetest client
- Replies: 1
- Views: 477
Re: How to build a custom minetest client
(I hope "make my own" referrers to compiling and not rewriting the whole client code ...)
Read the built instructions:
https://github.com/minetest/minetest/bl ... g/linux.md
Everything else should be no different than compiling any other C++ project.
Read the built instructions:
https://github.com/minetest/minetest/bl ... g/linux.md
Everything else should be no different than compiling any other C++ project.
- Fri Jan 19, 2024 08:27
- Forum: Problems
- Topic: Crash while playing world
- Replies: 4
- Views: 394
Re: Crash while playing world
It's right there in the error text, animalia or creatura caused this error. (Note that animalia depends on creatura ) You should complain to ElCeejo, since he made this mods. There are many bugs in animalia , but it doesn't look like ElCeejo will fix them any time soon: https://github.com/ElCeejo/an...
- Mon Jan 15, 2024 17:42
- Forum: Modding Discussion
- Topic: cooking recipe output
- Replies: 1
- Views: 253
Re: cooking recipe output
Yes, sadly they can only output one item.
Using replacements is a hacky way to still output multiply items but it may not work that well.
Using replacements is a hacky way to still output multiply items but it may not work that well.
- Mon Jan 15, 2024 10:27
- Forum: General Discussion
- Topic: Roller banner design needed for FOSDEM 2024
- Replies: 18
- Views: 4202
Re: Roller banner design needed for FOSDEM 2024
I'm not an artist or a graphic designer, but for anyone who wants to create the banner I have a design idea. (Please ignore it if it is trash.) A brief timeline to show how old/well established Minetest is and to emphasize key aspects like: A brief version history (To show some features, e.g. when t...
- Fri Jan 05, 2024 22:06
- Forum: Problems
- Topic: [SOLVED] Disabling Christmas Chest texture
- Replies: 2
- Views: 404
Re: Disabling Christmas Chest texture
Here is how you can disable it:
1. Open the file .../.minetest/games/mineclone2/mods/ITEMS/mcl_chests/init.lua.
2. At line 16 replace
with
3. Restart the game
Or alternatively override it with a texturepack.
1. Open the file .../.minetest/games/mineclone2/mods/ITEMS/mcl_chests/init.lua.
2. At line 16 replace
Code: Select all
local it_is_christmas = mcl_util.is_it_christmas()
Code: Select all
local it_is_christmas = false
Or alternatively override it with a texturepack.
- Mon Dec 25, 2023 19:38
- Forum: Deutsch
- Topic: Flaschenhals
- Replies: 5
- Views: 260
- Mon Dec 18, 2023 10:11
- Forum: Modding Discussion
- Topic: Intercept a node from being dug
- Replies: 2
- Views: 383
Re: Intercept a node from being dug
Better use minetest.handle_node_drops(pos, drops, digger) . E.g. local old_handle_node_drops = minetest.handle_node_drops minetest.handle_node_drops = function(pos, drops, digger) for k, name in pairs(drops) do if minetest.get_item_group(name, "stone") > 0 then drops[k] = nil end end retur...
- Wed Dec 13, 2023 19:28
- Forum: Modding Discussion
- Topic: Why does the LuaVoxelManip area differ from the on_generated area?
- Replies: 8
- Views: 1940
Re: Why does the LuaVoxelManip area differ from the on_generated area?
I looked into the code and this does not seem to be very intentional. ¯\_(ツ)_/¯ minetest.get_mapgen_object("voxelmanip") just returns the Edge pos of the MMVManip object (it's a VoxelManipulator object handled by the Mapgen) mg->vm->m_area.MinEdge and mg->vm->m_area.MaxEdge https://github....
- Sun Dec 10, 2023 00:28
- Forum: Problems
- Topic: How to fix broken crosshair display?
- Replies: 8
- Views: 1274
Re: How to fix broken crosshair display?
I searched in the git history and apparently this is a new feature.
https://github.com/minetest/minetest/pull/13772
Maybe changing your hud_scaling setting will fix it.
Or maybe making the texture's height and width odd/even, such that there is/isn't a single centered pixel.
https://github.com/minetest/minetest/pull/13772
Maybe changing your hud_scaling setting will fix it.
Or maybe making the texture's height and width odd/even, such that there is/isn't a single centered pixel.
- Thu Dec 07, 2023 08:46
- Forum: Modding Discussion
- Topic: Is it possible to register an Elepower machine that can consume and produce power?
- Replies: 1
- Views: 551
Re: Is it possible to register an Elepower machine that can consume and produce power?
I haven't looked into the code, but can't you just register two Elepower nodes, one for generation power and one for using power, and swap them with minetest.swap_node(pos, node) depending on the circumstances.
- Sat Dec 02, 2023 05:57
- Forum: Problems
- Topic: [Minetest Game] Menu : ui and texture
- Replies: 4
- Views: 774
Re: [Minetest Game] Menu : ui and texture
Wow, thank a lot ! I will take my time to read the API :) You probably already found it, but the modding book may be a better starting point if you are new to Minetest. However, in case anything is unclear or incomplete refer to the API reverence manual. (There also exists a conversion to HTML if y...
- Sat Dec 02, 2023 05:54
- Forum: General Discussion
- Topic: Defragmenting the Minetest community
- Replies: 36
- Views: 8647
Re: Defragmenting the Minetest community
*cough* viewtopic.php?t=22128MirceaKitsune wrote: ↑Fri Dec 01, 2023 17:51Also we forgot one: There's no Minetest group chat on Telegram! Gotta catch them all.
- Fri Dec 01, 2023 16:32
- Forum: Problems
- Topic: [Minetest Game] Menu : ui and texture
- Replies: 4
- Views: 774
Re: [Minetest Game] Menu : ui and texture
Hi all ! Sorry if the question was already convered. I have lot trouble to understand how minetest files are structure and slowly reading the wiki. I recommend reading the API documentation: https://github.com/minetest/minetest/blob/master/doc/lua_api.md It is up to date and complete which may no b...
- Thu Nov 30, 2023 08:37
- Forum: Mod Releases
- Topic: Topic move requests
- Replies: 5
- Views: 68101
Re: Topic move requests
Please read viewtopic.php?f=11&t=1271Lord_Narkissos wrote: ↑Thu Nov 30, 2023 01:45Is there a way where I can make a topic myself? I have made a mod, and I want to post it to the forums.
First post it in WIP mods viewforum.php?f=9
and then ask for moving it to mod releases.
- Wed Nov 29, 2023 08:35
- Forum: WIP Mods
- Topic: [Mod] Warehouse [warehouse]
- Replies: 0
- Views: 3011
[Mod] Warehouse [warehouse]
The Warehouse Mod This is a fast, reliable and completely automated storage mod. It doesn't use minetest inventories for storing items and automatically distributes the items to slots of different sizes to accomplish optimale utilization. So the users don't have to care where the items are stored. ...