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Re: Furnace-like Formspec that repairs tools

Don't forget the tool repair from BitChange.
by cx384
Sun Jul 15, 2018 13:47
 
Forum: Modding Discussion
Topic: Furnace-like Formspec that repairs tools
Replies: 8
Views: 213

Re: Bread Maker Mod? (Mod suggestion)

Maybe you also want more different grains.
viewtopic.php?t=18701
by cx384
Sun Jul 15, 2018 13:40
 
Forum: Modding Discussion
Topic: Bread Maker Mod? (Mod suggestion)
Replies: 3
Views: 65

Re: Fruit Trees (HELP)

by cx384
Sun Jul 15, 2018 13:36
 
Forum: Modding Discussion
Topic: Fruit Trees (HELP)
Replies: 3
Views: 104

Re: Probleme beim "crafting"

by cx384
Tue Jun 26, 2018 13:40
 
Forum: Deutsch
Topic: Probleme beim "crafting"
Replies: 5
Views: 163

Re: Probleme beim "crafting"

Hallo und Willkommen.
Am besten wäre es wenn du deine Anliegen in der Topic von dem Subgame posten würdest, damit der oder die Zuständigen des Subgames sich darum kümmern können. Allerdings kümmert sich der Autor nicht mehr darum. Daher ist es wohl schwierig eine Lösung des Problems zu finden.
by cx384
Mon Jun 25, 2018 17:23
 
Forum: Deutsch
Topic: Probleme beim "crafting"
Replies: 5
Views: 163

Re: Content database for in-menu installer - add your things

I just read the Package Inclusion Policy and Guidance and noticed something wrong. At 3.1first paragraph last clause it should be "3.2" and not "2.2". https://content.minetest.net/policy_and_guidance/ https://github.com/minetest/contentdb/pull/100/files (I know it's only...
by cx384
Wed Jun 20, 2018 15:12
 
Forum: News
Topic: Content database for in-menu installer - add your things!
Replies: 60
Views: 2244

Re: [Mod] Elepower - A new powerful modpack [elepower]

Good job! New technological and more user friendly mods are really needed.
I hope your mod will be released soon.
by cx384
Wed Jun 20, 2018 12:10
 
Forum: WIP Mods
Topic: [Mod] Elepower - A new powerful modpack [elepower]
Replies: 13
Views: 550

Re: Post your mod requests/ideas here

thanks but i don't want kill other players, i want detect the passage of anything and only on time ... (objects, arrows, animals, water ...) I don't know if it is sufficient for your purposes but you can use the entity detector from moremesecons (the playerkiller mod). To get the object name: https...
by cx384
Sun Jun 17, 2018 11:50
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1911
Views: 189994

Re: Post your mod requests/ideas here

You can use the playerkiller from this mod: viewtopic.php?t=13150
by cx384
Sat Jun 16, 2018 16:32
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1911
Views: 189994

Re: [Mod] Iron Age [ironage]

joe7575 wrote:Yes, I can't decide between 16 and 32 bit textures :-)
But do you see any problems with that mixture?

:-/
I like consistence, but thats only my opinion and I don't think this is that important. So do whatever you think is right.
by cx384
Wed May 30, 2018 20:33
 
Forum: WIP Mods
Topic: [Mod] Iron Age [ironage]
Replies: 18
Views: 937

Re: [Mod] Iron Age [ironage]

Wow I really like the multiblock mechanisms and the way how you can get charcoal. Its a little bit like in my outdated another charcoal mod . But charcoal should be group crumbly or choppy instead of cracky and the lighter snappy instead of cracky this would make more sense. Moreover, in my opinion ...
by cx384
Wed May 30, 2018 12:45
 
Forum: WIP Mods
Topic: [Mod] Iron Age [ironage]
Replies: 18
Views: 937

Re: Idee: Webdienst für Benutzerverwaltung

orwell wrote:Was Datenschutz angeht, ich denke es reicht dann wenn gegen den Forum-Login authentifiziert wird. Keine Handynummer bitte.

Oder einfach per email account.
by cx384
Mon May 28, 2018 16:19
 
Forum: Deutsch
Topic: Idee: Webdienst für Benutzerverwaltung
Replies: 86
Views: 1307

Re: Coding - help with pickaxes

How I would do this: local dig_range_increase = {} dig_range_increase["test_3x3:pick_3x3"] = 1 local dig_hand_digable = true minetest.register_tool("test_3x3:pick_3x3", { description = "3x3 Pick", inventory_image = "gui_furnace_arrow_fg.png^default_tool_diamondpic...
by cx384
Mon Apr 16, 2018 14:40
 
Forum: Modding Discussion
Topic: Coding - help with pickaxes
Replies: 4
Views: 216

Re: [Mod] Holostorage: Mass Storage in Minetest [holostorage

IcyDiamond wrote:
cx384 wrote:but it takes a long time to put items into/take items from the storage which is annoying

What do you mean by that? It's pretty much instant to me

My computer is probably too bad or I shouldn't put 6 64k into the disc drive.
by cx384
Mon Apr 09, 2018 16:00
 
Forum: WIP Mods
Topic: [Mod] Holostorage: Mass Storage in Minetest [holostorage]
Replies: 11
Views: 636

Re: [Mod] Holostorage: Mass Storage in Minetest [holostorage

It is great to see someone else creating a storage mod, but it takes a long time to put items into/take items from the storage which is annoying, so I will probably stick on my Storage Interface but I watch the progression of this mod.

Maybe you can work together with microexpansion.
by cx384
Mon Apr 09, 2018 15:27
 
Forum: WIP Mods
Topic: [Mod] Holostorage: Mass Storage in Minetest [holostorage]
Replies: 11
Views: 636

Re: [Mod] Melterns - Tinkers in Minetest [melterns]

Nice, finally someone used the the set_tool_capabilities feature from minetest 0.5-dev to create a Tinkers Construct like mod.
by cx384
Thu Apr 05, 2018 16:31
 
Forum: WIP Mods
Topic: [Mod] Melterns - Tinkers in Minetest [melterns]
Replies: 18
Views: 1099

Re: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft

Good job, but currently I don't think this will replace the default crafting system.
It is a little bit like the Easy crafting table mod!
by cx384
Wed Apr 04, 2018 15:54
 
Forum: WIP Mods
Topic: [Mod] Unlockable Crafting [0.1.0] [crafting] - No craft grid
Replies: 17
Views: 1064

Re: Coding - help with pickaxes

How I would do this: local dig_range_increase = {} dig_range_increase["test_3x3:pick_3x3"] = 1 local dig_hand_digable = true minetest.register_tool("test_3x3:pick_3x3", { description = "3x3 Pick", inventory_image = "gui_furnace_arrow_fg.png^default_tool_diamondpick...
by cx384
Wed Apr 04, 2018 15:43
 
Forum: Modding Discussion
Topic: Coding - help with pickaxes
Replies: 4
Views: 216

Re: How to actually get 1024 nodes(?) viewing range?

The area extends to around 2-300 nodes really quick and then generation suddenly extremely slows down to blocks not loaded no matter how long I stare at them and as soon as I move near them the generation continues. I thought the max_block_generate_distance could change this but maybe I am wrong an...
by cx384
Mon Apr 02, 2018 16:28
 
Forum: Problems
Topic: How to actually get 1024 nodes(?) viewing range?
Replies: 13
Views: 671

Re: How to actually get 1024 nodes(?) viewing range?

I meant max_block_send_distance, block_send_optimize_distance, max_block_generate_distance and client_mapblock_limit they are in blocks, so loading (1024*2)^3 blocks (= 35 trillion nodes) at once would probably not work well on a normal computer. By default max_block_send_distance = 10 ( (10*2)^3 bl...
by cx384
Mon Apr 02, 2018 10:14
 
Forum: Problems
Topic: How to actually get 1024 nodes(?) viewing range?
Replies: 13
Views: 671

Re: [Mod] Mobs War [mobs_war]

It locks like it could be very laggy.
by cx384
Sun Apr 01, 2018 10:18
 
Forum: WIP Mods
Topic: [Mod] Mobs War [mobs_war]
Replies: 6
Views: 668

Re: How to actually get 1024 nodes(?) viewing range?

I think you confuse nodes with blocks.
One block consists of 4096 nodes.
http://dev.minetest.net/Basic_data_structures
So 64 blocks should give you a range of 1024 nodes.
https://github.com/minetest/minetest/bl ... mple#L1210
by cx384
Sat Mar 31, 2018 23:13
 
Forum: Problems
Topic: How to actually get 1024 nodes(?) viewing range?
Replies: 13
Views: 671

Re: [mod] Simple Anchor [simple_anchor]

Nice mod, there is already a forceload mod but the show area function is very helpful.
viewtopic.php?t=10006
by cx384
Wed Mar 28, 2018 08:53
 
Forum: WIP Mods
Topic: [mod] Simple Anchor [simple_anchor]
Replies: 7
Views: 439
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