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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

GreenDimond wrote:they are almost essentials.
I don't think so.
by cx384
Fri Dec 08, 2017 23:06
 
Forum: WIP Mods
Topic: [Mod] Christmas Decor [christmas_decor] [1.0]
Replies: 32
Views: 569

Re: [Mod] Christmas Decor [christmas_decor] [1.0]

Wow, this Christmas stuff locks great!
But why don't you make soft dependencies, so that you don't have to use all this mods?
by cx384
Fri Dec 08, 2017 11:44
 
Forum: WIP Mods
Topic: [Mod] Christmas Decor [christmas_decor] [1.0]
Replies: 32
Views: 569

Re: [Mod] Canned Food

Welcome to the Minetest forum.
Your mod looks promising but you should follow the forum guidelines if you want to move your mod to mod releases.
(also helpful: rubenwardy's modding book)
Oh and you can use "[img]<url>[/img]" to show your picture at the forum.
by cx384
Thu Nov 30, 2017 17:30
 
Forum: WIP Mods
Topic: [Mod] Canned Food
Replies: 27
Views: 604

Re: Post your screenshots!

jas wrote:wese
It's ZEWE.
by cx384
Sat Nov 25, 2017 09:23
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 6954
Views: 647557

Re: Gibt es Mese in RL?

LRV wrote:Da ist nur ein Karton mit Pappe auf der MESE steht auf die Seiten geklebt und war als Aprilscherz gedacht. ^^

Das steht da ja auch:
Jeija wrote:I found MESE in Real Life! (Obviously an April Fool from 1st April 2013)
by cx384
Sat Nov 25, 2017 09:12
 
Forum: Deutsch
Topic: Gibt es Mese in RL?
Replies: 19
Views: 1426

Re: [Mod] Testing And Relative Dimention In (3D) Space [tard

Oh nice! This mod reminds me on the old Doctor Who Mod.
by cx384
Thu Nov 23, 2017 13:06
 
Forum: WIP Mods
Topic: [Mod] Testing And Relative Dimention In (3D) Space [tardis]
Replies: 7
Views: 419

Re: Tinker's Construct

Very hard, because you have to register a new tool if you want to change the digging speed or the durability. Moreover, you can't change the inventory image of an item.
Sure you can register tons of tools but this is awful for the performance.
by cx384
Wed Nov 15, 2017 19:44
 
Forum: Modding Discussion
Topic: Tinker's Construct
Replies: 2
Views: 171

Re: [Mod] Nether [nether]

0kk0 wrote:Furthermore, I'm encountering an error ...

I think the debug text would be helpful.
by cx384
Wed Nov 15, 2017 15:07
 
Forum: WIP Mods
Topic: [Mod] Nether [nether]
Replies: 50
Views: 5987

Re: [Mod] Nether [nether]

0kk0 wrote:Vector Extras is missing, though, so that dependency was still needed.

Nope, riesenpilz is already depending on vector_extras, so there is no significant need to make nether depending on vector_extras.
Look: viewtopic.php?f=11&t=3862
by cx384
Wed Nov 15, 2017 15:03
 
Forum: WIP Mods
Topic: [Mod] Nether [nether]
Replies: 50
Views: 5987

Re: [Mod] Playtime Recorder [playtime]

Good to have!
by cx384
Tue Nov 14, 2017 17:06
 
Forum: WIP Mods
Topic: [Mod] Playtime Recorder [playtime]
Replies: 5
Views: 238

Re: [Mod] Nether [nether]

When first using this mod, I couldn't utilize it at all, which was a heavy discouragement. However, I soon found, with extensive effort and sleuthing, the required dependencies for this Mod. I shall post these dependencies here for reference by future users - I think this is a great Mod, but withou...
by cx384
Tue Nov 14, 2017 17:05
 
Forum: WIP Mods
Topic: [Mod] Nether [nether]
Replies: 50
Views: 5987

Re: Gibt es Mese in RL?

LRV wrote:Nein.

Und was ist damit?
viewtopic.php?id=5369
by cx384
Tue Nov 14, 2017 16:59
 
Forum: Deutsch
Topic: Gibt es Mese in RL?
Replies: 19
Views: 1426

Re: Post your mod requests/ideas here

Maybe poisonous berries that damage you. Moreover, it would be nice if you could make jam out of them to make the vessels mod more useful . Nevertheless, there are some berry mods and it would be nice to have berries in MG but this is the wrong topic to discuss that. https://forum.minetest.net/viewt...
by cx384
Sat Nov 11, 2017 07:23
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1779
Views: 159361

Re: [Mod] sleep able manipulateable exiting robot [samer]

... And no, the “title” doesn't help me at all. Why don't modders write basic and understandable descriptions anymore? :-( In my opinion, it's obvious what the mod does. It adds a robot called "samer" (probably because it should simulate a player) which can be programed like the basic rob...
by cx384
Thu Nov 09, 2017 19:07
 
Forum: WIP Mods
Topic: [Mod] sleep able manipulateable exciting robot [samer]
Replies: 14
Views: 343

Re: Post your modding questions here

Vansius wrote:Topic: How do I manage players and such?
Reason: I want to make a team manager that has a gui where users can join teams.
More Info: I believe not much of this is mentioned in the tutorial book.


You can find everything there:
https://github.com/minetest/minetest/bl ... ua_api.txt
by cx384
Mon Nov 06, 2017 16:44
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4209
Views: 188679

Re: [Mod] sleep able manipulateable exiting robot [samer]

What do you need to craft such a robot?
1 chest, some steel , 4 feet and 1 hand.
That's cruel!
by cx384
Sun Nov 05, 2017 11:01
 
Forum: WIP Mods
Topic: [Mod] sleep able manipulateable exciting robot [samer]
Replies: 14
Views: 343

Re: [Mod] Grains [grains]

Nice mod!
You could add spelt (dinkel) and rice.
by cx384
Sun Oct 29, 2017 08:08
 
Forum: WIP Mods
Topic: [Mod] Grains [grains]
Replies: 20
Views: 664

Re: [Collection] All the tiny mods

Set maximum stack size to 100 for all registered things that have max stack size set to 99. local all_objects = {} for _,what in pairs({'items', 'nodes', 'craftitems', 'tools'}) do for name,definition in pairs(minetest['registered_'..what]) do if definition.stack_max == 99 then table.insert(all_obj...
by cx384
Sun Oct 15, 2017 18:27
 
Forum: WIP Mods
Topic: [Collection] All the tiny mods
Replies: 40
Views: 4220

Re: [Mod] Simple protection [simple_protection]

Krock wrote:Image
Radar: A minimap-like area overview for claimed areas by simple_protection (only).

Nice idea!
It lock like well known a minecraft protection mod.
by cx384
Sat Oct 07, 2017 20:12
 
Forum: Mod Releases
Topic: [Mod] Simple protection [simple_protection]
Replies: 43
Views: 7389

Re: [Mod] Minetest-Tubelib [tubelib]

Pipeworks alternative, good job! ( I don't like the textures :/ )
by cx384
Tue Oct 03, 2017 17:11
 
Forum: WIP Mods
Topic: [Mod] Minetest-Tubelib [tubelib]
Replies: 46
Views: 1408

Re: [Mod] Lava ore generator [lava_ore_gen]

I have seen a mod like this on an old server about 4 years ago. So this is nothing new, but Good job!

It would be nice if the chance of each ore would depend on its ore generating rarity.
by cx384
Sun Oct 01, 2017 07:33
 
Forum: Mod Releases
Topic: [Mod] Lava ore generator [lava_ore_gen]
Replies: 13
Views: 681

Re: Entity based backpack [backpack]

Nice mod!
Do you want to support Inventorybags?
by cx384
Tue Sep 26, 2017 17:19
 
Forum: WIP Mods
Topic: Entity based backpack [backpack]
Replies: 9
Views: 439

Re: [Mod] Treasure Chest

The two I was thinking is adding more slots (possibly 3 rows, where each column shares the probability listed above it), and to alter the message that the user gets so it gives a rough, like rounded to hours approximation of how long before the chest resets. I don't think more slots are necessary b...
by cx384
Tue Sep 26, 2017 12:56
 
Forum: WIP Mods
Topic: [Mod] Treasure Chest
Replies: 4
Views: 378
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