Search found 112 matches
- Sun Jun 12, 2022 17:08
- Forum: Minetest-related projects
- Topic: Minetest Server Statistics
- Replies: 0
- Views: 1516
Minetest Server Statistics
MT Stats Global server statistics collector & explorer. Browse number of clients and ping for your server of choice! You can use it to find out when people play the most & when the servers are the most fun. Feel free to deploy your own instance & contribute: https://gitlab.com/mt_stats ...
- Mon Sep 28, 2020 20:04
- Forum: Mod Releases
- Topic: [Mod] Yet Another Dungeon Generator [roomgen]
- Replies: 23
- Views: 7460
Re: [Mod] Yet Another Dungeon Generator [roomgen]
Would you like to collaborate on a more flexible version of this mod?
- Mon Feb 10, 2020 10:15
- Forum: General Discussion
- Topic: User-preference based landscape generation + data collection
- Replies: 14
- Views: 1680
Re: User-preference based landscape generation + data collec
There are two things that can be done:
1. Add an option to manually mark things as undesired
2. Automatically compare current preference to the average of preference of other users. If the difference is too large, filter out the irregular behavior.
1. Add an option to manually mark things as undesired
2. Automatically compare current preference to the average of preference of other users. If the difference is too large, filter out the irregular behavior.
- Tue Jan 14, 2020 06:35
- Forum: General Discussion
- Topic: User-preference based landscape generation + data collection
- Replies: 14
- Views: 1680
Re: User-preference based landscape generation + data collec
Or one can also generate the world in a shape of a convex polytope (i.e. like a box). Then there would be no problem with reconnecting the edges, but performance might be bad as the world becomes larger. But should be good enough for a prototype.
- Tue Jan 14, 2020 06:20
- Forum: General Discussion
- Topic: User-preference based landscape generation + data collection
- Replies: 14
- Views: 1680
Re: User-preference based landscape generation + data collec
But essentially one can generate the next node using surrounding nodes as input, and for the missing nodes, we simply contract the tensor. And if there is a collision, for example, by generating nodes in "C" path and then trying to turn it into an "O" path, one can connect the ed...
- Tue Jan 14, 2020 06:11
- Forum: General Discussion
- Topic: User-preference based landscape generation + data collection
- Replies: 14
- Views: 1680
Re: User-preference based landscape generation + data collec
I think it's a solved problem: https://weigert.vsos.ethz.ch/2019/10/30 ... buildings/
- Tue Jan 14, 2020 05:37
- Forum: General Discussion
- Topic: User-preference based landscape generation + data collection
- Replies: 14
- Views: 1680
Re: User-preference based landscape generation + data collec
I didn't imply that existing minetest mapgen facilities should be used for this. As a simple solution, one can use a lua mapgen that would send network requests to a remote service to get the chunks generated. This would make sense if we want to use player data from other sources to generate landsca...
- Mon Jan 06, 2020 09:27
- Forum: General Discussion
- Topic: User-preference based landscape generation + data collection
- Replies: 14
- Views: 1680
User-preference based landscape generation + data collection
I think it is possible to make a landscape generator based on user preference. For example, one could track how often a particular location on the map is visited and use this to infer players preference towards that and hence generate more of the map using similar parameters. A direct collection of ...
- Mon Oct 14, 2019 20:45
- Forum: Mod Releases
- Topic: [Mod] Player Tracker [player_tracker]
- Replies: 3
- Views: 1050
Re: [Mod] Player Tracker [player_tracker]
Yeah, having a proper database might save some space.
- Sun Oct 13, 2019 11:19
- Forum: Mod Releases
- Topic: [Mod] Player Tracker [player_tracker]
- Replies: 3
- Views: 1050
[Mod] Player Tracker [player_tracker]
This mod records information about all active players. Every second it records: current date position velocity look direction breath hp wielded item (plus number of items or its wear) The data is saved to <world_folder>/player_log.csv Data format is: date, name, x, y, z, vx, vy, vz, look_x, look_y, ...
- Thu Feb 07, 2019 04:25
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2064857
Re: Post your screenshots!
A huge cave from minetest.neboard.me server
- Sat Dec 22, 2018 08:06
- Forum: Mod Releases
- Topic: [Mod] Random Block Gen [random_block_gen]
- Replies: 16
- Views: 3492
Re: [Mod] Random Block Gen [random_block_gen]
What mods are you using with this mod? I am thinking of setting up a server.
- Tue Aug 28, 2018 08:25
- Forum: Mod Releases
- Topic: [Mod] Random Block Gen [random_block_gen]
- Replies: 16
- Views: 3492
Re: [Mod] Random Block Gen [random_block_gen]
Update! 1. If player dies in the Random Block Gen region (from 10000 to 20000 on y axis), then it will respawn there as well 2. Now there is spacing between nodes (like https://www.planetminecraft.com/project%20...%20vival-map/ ). This seems to reduce the lag and so I enabled previously disabled gr...
- Tue Aug 28, 2018 06:46
- Forum: Mod Releases
- Topic: [Mod] Random Block Gen [random_block_gen]
- Replies: 16
- Views: 3492
Re: [Mod] Random Block Gen [random_block_gen]
You know, that's a great idea.ChimneySwift wrote:haha, this is cool. Do the chests generate with random items in them too?
- Tue Aug 28, 2018 06:46
- Forum: Mod Releases
- Topic: [Mod] Random Block Gen [random_block_gen]
- Replies: 16
- Views: 3492
Re: [Mod] Random Block Gen [random_block_gen]
What mods are you using with this mod? Just default game? I have the mods bundled with the game, along with: 3d_armor bamboo_forest bridgesx home_blocks (my mod, has many animated blocks) random_block_gen (Of course!) snowdrift (I suspect this causes the lag) --Considering Removing-- superswords Wo...
- Mon Aug 27, 2018 05:26
- Forum: Mod Releases
- Topic: [Mod] Random Block Gen [random_block_gen]
- Replies: 16
- Views: 3492
Re: [Mod] Random Block Gen [random_block_gen]
What mods are you using with this mod? Just default game?
- Sun Aug 26, 2018 01:49
- Forum: Mod Releases
- Topic: [Mod] Random Block Gen [random_block_gen]
- Replies: 16
- Views: 3492
Re: [Mod] Random Block Gen [random_block_gen]
Thanks! Chests do not contain anything. In fact they, and any other inventory type block is not functional unless you pick it up and place it back. On the other hand, blocks from all enabled mods are mixed in unless they have restricted groups ("tnt" and "igniter"). Also, there i...
- Thu Aug 16, 2018 08:53
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2064857
- Thu Aug 16, 2018 08:08
- Forum: Mod Releases
- Topic: [Mod] Random Block Gen [random_block_gen]
- Replies: 16
- Views: 3492
[Mod] Random Block Gen [random_block_gen]
Generates world by randomly placing blocks and items inside blocks Usage: start game, teleport to height of 20000, or build a ladder to height of 10000. Enjoy! Features: ignores tnt and igniter groups to avoid lags Configuration options (at the top of the init.lua file): * MIN (default: 10000) -- mi...
- Sat Aug 11, 2018 03:59
- Forum: Mod Releases
- Topic: [Mod] Tectonic Map Generator 0.3.2 [mg_tectonic]
- Replies: 111
- Views: 29043
Re: [Mod] Tectonic Map Generator [mg_tectonic]
Great! Now we just need farmap.
- Sun Aug 05, 2018 01:09
- Forum: Modding Discussion
- Topic: Character death
- Replies: 9
- Views: 1669
Re: Character death
Perhaps this could be of interest: viewtopic.php?t=19139
Last time I checked, it'd ban player's account upon death (but not ban the ip itself).
Last time I checked, it'd ban player's account upon death (but not ban the ip itself).
- Sat Mar 24, 2018 18:00
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2064857
- Mon Feb 26, 2018 07:22
- Forum: WIP Mods
- Topic: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes!)
- Replies: 80
- Views: 20798
Re: [Mod] Mapgen from geographical data [geo-mapgen] (Biomes
This looks great!
- Mon Dec 25, 2017 07:52
- Forum: WIP Mods
- Topic: [Mod] Hardcore Death [hardcore_death]
- Replies: 0
- Views: 1076
[Mod] Hardcore Death [hardcore_death]
This mod prevents players from playing the game after they die. Works both in singleplayer and multiplayer. License: MIT Mod dependencies: none GitHub: https://github.com/slemonide/hardcore_death Download: https://github.com/slemonide/hardcore_death/archive/master.zip Bugs/Features: It is possible t...
- Mon Dec 04, 2017 05:31
- Forum: WIP Mods
- Topic: [Mod] Laptop (WIP) (V. 0.41)
- Replies: 252
- Views: 40427
Re: [MOD] Laptop (WIP)
Also, make it compatible with mesecons/digilines.