Search found 112 matches

by slemon
Sun Jun 12, 2022 17:08
Forum: Minetest-related projects
Topic: Minetest Server Statistics
Replies: 0
Views: 1516

Minetest Server Statistics

MT Stats Global server statistics collector & explorer. Browse number of clients and ping for your server of choice! You can use it to find out when people play the most & when the servers are the most fun. Feel free to deploy your own instance & contribute: https://gitlab.com/mt_stats ...
by slemon
Mon Sep 28, 2020 20:04
Forum: Mod Releases
Topic: [Mod] Yet Another Dungeon Generator [roomgen]
Replies: 23
Views: 7460

Re: [Mod] Yet Another Dungeon Generator [roomgen]

Would you like to collaborate on a more flexible version of this mod?
by slemon
Mon Feb 10, 2020 10:15
Forum: General Discussion
Topic: User-preference based landscape generation + data collection
Replies: 14
Views: 1680

Re: User-preference based landscape generation + data collec

There are two things that can be done:

1. Add an option to manually mark things as undesired
2. Automatically compare current preference to the average of preference of other users. If the difference is too large, filter out the irregular behavior.
by slemon
Tue Jan 14, 2020 06:35
Forum: General Discussion
Topic: User-preference based landscape generation + data collection
Replies: 14
Views: 1680

Re: User-preference based landscape generation + data collec

Or one can also generate the world in a shape of a convex polytope (i.e. like a box). Then there would be no problem with reconnecting the edges, but performance might be bad as the world becomes larger. But should be good enough for a prototype.
by slemon
Tue Jan 14, 2020 06:20
Forum: General Discussion
Topic: User-preference based landscape generation + data collection
Replies: 14
Views: 1680

Re: User-preference based landscape generation + data collec

But essentially one can generate the next node using surrounding nodes as input, and for the missing nodes, we simply contract the tensor. And if there is a collision, for example, by generating nodes in "C" path and then trying to turn it into an "O" path, one can connect the ed...
by slemon
Tue Jan 14, 2020 05:37
Forum: General Discussion
Topic: User-preference based landscape generation + data collection
Replies: 14
Views: 1680

Re: User-preference based landscape generation + data collec

I didn't imply that existing minetest mapgen facilities should be used for this. As a simple solution, one can use a lua mapgen that would send network requests to a remote service to get the chunks generated. This would make sense if we want to use player data from other sources to generate landsca...
by slemon
Mon Jan 06, 2020 09:27
Forum: General Discussion
Topic: User-preference based landscape generation + data collection
Replies: 14
Views: 1680

User-preference based landscape generation + data collection

I think it is possible to make a landscape generator based on user preference. For example, one could track how often a particular location on the map is visited and use this to infer players preference towards that and hence generate more of the map using similar parameters. A direct collection of ...
by slemon
Mon Oct 14, 2019 20:45
Forum: Mod Releases
Topic: [Mod] Player Tracker [player_tracker]
Replies: 3
Views: 1050

Re: [Mod] Player Tracker [player_tracker]

Yeah, having a proper database might save some space.
by slemon
Sun Oct 13, 2019 11:19
Forum: Mod Releases
Topic: [Mod] Player Tracker [player_tracker]
Replies: 3
Views: 1050

[Mod] Player Tracker [player_tracker]

This mod records information about all active players. Every second it records: current date position velocity look direction breath hp wielded item (plus number of items or its wear) The data is saved to <world_folder>/player_log.csv Data format is: date, name, x, y, z, vx, vy, vz, look_x, look_y, ...
by slemon
Thu Feb 07, 2019 04:25
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11114
Views: 2064857

Re: Post your screenshots!

Image

A huge cave from minetest.neboard.me server
by slemon
Sat Dec 22, 2018 08:06
Forum: Mod Releases
Topic: [Mod] Random Block Gen [random_block_gen]
Replies: 16
Views: 3492

Re: [Mod] Random Block Gen [random_block_gen]

What mods are you using with this mod? I am thinking of setting up a server.
by slemon
Tue Aug 28, 2018 08:25
Forum: Mod Releases
Topic: [Mod] Random Block Gen [random_block_gen]
Replies: 16
Views: 3492

Re: [Mod] Random Block Gen [random_block_gen]

Update! 1. If player dies in the Random Block Gen region (from 10000 to 20000 on y axis), then it will respawn there as well 2. Now there is spacing between nodes (like https://www.planetminecraft.com/project%20...%20vival-map/ ). This seems to reduce the lag and so I enabled previously disabled gr...
by slemon
Tue Aug 28, 2018 06:46
Forum: Mod Releases
Topic: [Mod] Random Block Gen [random_block_gen]
Replies: 16
Views: 3492

Re: [Mod] Random Block Gen [random_block_gen]

ChimneySwift wrote:haha, this is cool. Do the chests generate with random items in them too?
You know, that's a great idea.
by slemon
Tue Aug 28, 2018 06:46
Forum: Mod Releases
Topic: [Mod] Random Block Gen [random_block_gen]
Replies: 16
Views: 3492

Re: [Mod] Random Block Gen [random_block_gen]

What mods are you using with this mod? Just default game? I have the mods bundled with the game, along with: 3d_armor bamboo_forest bridgesx home_blocks (my mod, has many animated blocks) random_block_gen (Of course!) snowdrift (I suspect this causes the lag) --Considering Removing-- superswords Wo...
by slemon
Mon Aug 27, 2018 05:26
Forum: Mod Releases
Topic: [Mod] Random Block Gen [random_block_gen]
Replies: 16
Views: 3492

Re: [Mod] Random Block Gen [random_block_gen]

What mods are you using with this mod? Just default game?
by slemon
Sun Aug 26, 2018 01:49
Forum: Mod Releases
Topic: [Mod] Random Block Gen [random_block_gen]
Replies: 16
Views: 3492

Re: [Mod] Random Block Gen [random_block_gen]

Thanks! Chests do not contain anything. In fact they, and any other inventory type block is not functional unless you pick it up and place it back. On the other hand, blocks from all enabled mods are mixed in unless they have restricted groups ("tnt" and "igniter"). Also, there i...
by slemon
Thu Aug 16, 2018 08:53
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11114
Views: 2064857

Re: Post your screenshots!

Image
by slemon
Thu Aug 16, 2018 08:08
Forum: Mod Releases
Topic: [Mod] Random Block Gen [random_block_gen]
Replies: 16
Views: 3492

[Mod] Random Block Gen [random_block_gen]

Generates world by randomly placing blocks and items inside blocks Usage: start game, teleport to height of 20000, or build a ladder to height of 10000. Enjoy! Features: ignores tnt and igniter groups to avoid lags Configuration options (at the top of the init.lua file): * MIN (default: 10000) -- mi...
by slemon
Sat Aug 11, 2018 03:59
Forum: Mod Releases
Topic: [Mod] Tectonic Map Generator 0.3.2 [mg_tectonic]
Replies: 111
Views: 29043

Re: [Mod] Tectonic Map Generator [mg_tectonic]

Great! Now we just need farmap.
by slemon
Sun Aug 05, 2018 01:09
Forum: Modding Discussion
Topic: Character death
Replies: 9
Views: 1669

Re: Character death

Perhaps this could be of interest: viewtopic.php?t=19139

Last time I checked, it'd ban player's account upon death (but not ban the ip itself).
by slemon
Sat Mar 24, 2018 18:00
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11114
Views: 2064857

Re: Post your screenshots!

Image
by slemon
Mon Dec 25, 2017 07:52
Forum: WIP Mods
Topic: [Mod] Hardcore Death [hardcore_death]
Replies: 0
Views: 1076

[Mod] Hardcore Death [hardcore_death]

This mod prevents players from playing the game after they die. Works both in singleplayer and multiplayer. License: MIT Mod dependencies: none GitHub: https://github.com/slemonide/hardcore_death Download: https://github.com/slemonide/hardcore_death/archive/master.zip Bugs/Features: It is possible t...
by slemon
Mon Dec 04, 2017 05:31
Forum: WIP Mods
Topic: [Mod] Laptop (WIP) (V. 0.41)
Replies: 252
Views: 40427

Re: [MOD] Laptop (WIP)

Also, make it compatible with mesecons/digilines.