Search found 36 matches
- Sat Jun 24, 2017 09:48
- Forum: Mod Releases
- Topic: [Mod] new Factory [factory]
- Replies: 80
- Views: 17192
Re: [Mod] new Factory [factory]
very happy to see this mod continued again :)
- Sun Nov 22, 2015 12:06
- Forum: Old Mods
- Topic: [Mod] Factory [0.5.0.1] [factory]
- Replies: 68
- Views: 25851
Re: [Mod] Factory [0.5.0.1] [factory]
Probably a change in mine test, this is a very old mod.
- Tue Dec 16, 2014 08:02
- Forum: Old Mods
- Topic: [Mod] Factory [0.5.0.1] [factory]
- Replies: 68
- Views: 25851
Re: [Mod] Factory [0.5.0.1] [factory]
You need to have two or more smoke tubes (or something named along the lines of that) above the furnace.
Edit: thanks for the code modification. I'll implement it as a setting in the new version.
Edit: thanks for the code modification. I'll implement it as a setting in the new version.
- Thu Sep 18, 2014 15:46
- Forum: General Discussion
- Topic: help learning the game.
- Replies: 43
- Views: 6462
Re: help learning the game.
Got it! Thanks so much! The mod "store" text is garbled on my kindlw. I'll have to look at it more when i'm not working. I read mobs are only available as a mod, is this correct? Will have to check the tutorials at home as well, YouTube is blocked at work unless it's an embedded video. Th...
- Thu Sep 18, 2014 15:32
- Forum: General Discussion
- Topic: help learning the game.
- Replies: 43
- Views: 6462
Re: help learning the game.
where do i type this? Flying Flying can be accomplished by double tapping the jump button. In order to do this, however, you require the fly priv. This is accomplished by granting your user said privilege with the /grant chatcommand ( /grant user priv ). For example in Singleplayer: /grant singlepl...
- Thu Sep 18, 2014 15:14
- Forum: General Discussion
- Topic: help learning the game.
- Replies: 43
- Views: 6462
Re: help learning the game.
Flying Flying can be accomplished by double tapping the jump button. In order to do this, however, you require the fly priv. This is accomplished by granting your user said privilege with the /grant chatcommand ( /grant user priv ). For example in Singleplayer: /grant singleplayer fly Mods Mods are...
- Sun Sep 14, 2014 00:53
- Forum: Old Mods
- Topic: [Mod] Factory [0.5.0.1] [factory]
- Replies: 68
- Views: 25851
[Mod] Factory [0.5] [factory] | v0.5 RELEASED!
https://dl.dropboxusercontent.com/u/21596039/factory/factories05.png Version 0.5 has been released after a long wait! The project is now hosted on a Bitbucket respository, found here . Downloads are also located on my website at http://lemonlake.nuclearstorm.net/factory/downloads/ and you can find ...
- Fri Aug 15, 2014 23:23
- Forum: Mod Releases
- Topic: [Mod] Flags [v.2.0] [flags]
- Replies: 8
- Views: 3574
Re: [Mod] Flags [v.2.0] [flags]
Hey guys, sorry about the download link issue. We're in the process of a webserver migration at the moment though it has been halted due to wait on machine arrival. I've put a Dropbox mirror here for the time being, apologies for the inconvenience!
https://dl.dropboxusercontent.com/u/21596039/v02.zip
https://dl.dropboxusercontent.com/u/21596039/v02.zip
- Tue Aug 05, 2014 18:28
- Forum: Builds
- Topic: [Android] Builds for ARM, x86 and MIPS
- Replies: 146
- Views: 36406
Re: Android Builds (ARM, x86, MIPS)
SuperCode just create Project with existing source code and point it to ".../build/android" that's all. GhostGTO MODS: you should be able to download mods in game too, Texture Packs: partial, texture packs aren't supported my menu but but you can enable them in config file same way they w...
- Thu Jul 31, 2014 15:16
- Forum: Builds
- Topic: [Android] Builds for ARM, x86 and MIPS
- Replies: 146
- Views: 36406
Re: Android Builds (ARM, x86, MIPS)
Play testing on S Note 2 and S Galaxy Tab 3. The tab had a bug where rail like nodes on a normal node would reach for the sky in a very bugged fashion. https://cdn.mediacru.sh/vPza0B2eGC3W.png Above untested on the note. Both devices also didn't automatically update the hotbar. A suggestion would be...
- Tue Jul 22, 2014 13:40
- Forum: Minetest-related projects
- Topic: Crevis - A Minetest Fork
- Replies: 18
- Views: 6194
Re: Crevis - The Minetest Fork
My honest opinion of it? It would be better of as a subgame. It does have some really cool mobs, and I like the trading system. There are some neat tools, too. On the other hand, the textures are inconsistent. It looks like you used a lot of stock photos too, which is very bad for a game you're plan...
- Sun Jul 13, 2014 00:43
- Forum: Old Mods
- Topic: [Mod] Factory [0.5.0.1] [factory]
- Replies: 68
- Views: 25851
Re: [Mod] Factory [0.4] [factory]
Screenshots showing off the next update: https://cdn.mediacru.sh/108LIGKFDvbS.png https://cdn.mediacru.sh/ysB3WTNVH3lY.png https://cdn.mediacru.sh/U4yjtwAKNAU9.png https://cdn.mediacru.sh/hkK7IuWr3gsn.png A few more features to come before this update is released! Note : The next version will requir...
- Thu Jul 10, 2014 10:01
- Forum: Old Mods
- Topic: [Mod] Factory [0.5.0.1] [factory]
- Replies: 68
- Views: 25851
Re: [Mod] Factory [0.4] [factory]
On/off switch for takers? I like that idea. Will add in the next version!
- Thu Jun 26, 2014 20:43
- Forum: Old Mods
- Topic: [Mod] Factory [0.5.0.1] [factory]
- Replies: 68
- Views: 25851
Re: [Mod] Factory [0.4] [factory]
plz auto-crafter! They already work, just add the node to the two furnace like tables in settings Please can you explain better ? If you look in settings.txt, it looks something like this: -- LemonLake's Factories: Config -- Logging factory.logTaker = true -- Defines the furnace types for movers an...
- Thu Jun 26, 2014 07:36
- Forum: Old Mods
- Topic: [Mod] Factory [0.5.0.1] [factory]
- Replies: 68
- Views: 25851
Re: [Mod] Factory [0.4] [factory]
They already work, just add the node to the two furnace like tables in settingsjenova99sephiros wrote:plz auto-crafter!
- Thu Jun 26, 2014 05:59
- Forum: Old Mods
- Topic: [Mod] Factory [0.5.0.1] [factory]
- Replies: 68
- Views: 25851
Re: [Mod] Factory [0.4] [factory]
Useless error. Please provide full log.hampa16 wrote:23:25:18: ERROR[main]: Server: Failed to load and run C:\Users\walter\Downloads\minetest-0.4.9\minetest-0.4.9\bin\..\mods\factory
- Mon Jun 23, 2014 17:04
- Forum: Old Mods
- Topic: [Mod] Factory [0.5.0.1] [factory]
- Replies: 68
- Views: 25851
Re: [Mod] Factory [0.4] [factory]
They are exactly the same no matter the height.
- Mon Jun 23, 2014 16:26
- Forum: Old Mods
- Topic: [Mod] Factory [0.5.0.1] [factory]
- Replies: 68
- Views: 25851
Re: [Mod] Factory [0.4] [factory]
FYI i get this crash error with wieldview mod enabled when holding belt ERROR: An unhandled exception occurred: C:\MINETEST2\bin\..\builtin\game\item.lua:20: attempt to call method 'gsub' (a nil value) 10:41:02: ERROR[main]: stack traceback: 10:41:02: ERROR[main]: C:\MINETEST2\bin\..\builtin\game\i...
- Wed Jun 04, 2014 21:23
- Forum: Old Mods
- Topic: [Mod] Factory [0.5.0.1] [factory]
- Replies: 68
- Views: 25851
Re: [Mod] Factory [0.4] [factory]
Just stack four of them. I'm releasing an update that'll add a setting for the height soon, though.Alt. Tester wrote:Ok. Is it ok I can then change it to be about 4 blocks higher?
- Wed Jun 04, 2014 18:49
- Forum: Old Mods
- Topic: [Mod] Factory [0.5.0.1] [factory]
- Replies: 68
- Views: 25851
Re: [Mod] Factory [0.4] [factory]
Hey Lemon. You should make bigger Smoke Tubes. Like we see in Real Life. I know sounds like be hard but bigger it is, the more better my Idea for Living Real can come a game mode. But If it ok I can edit the Smoke tube I would then do myself. Making a multi block structure for one single game mode ...
- Mon Jun 02, 2014 11:42
- Forum: Mod Releases
- Topic: [Mod] Compass GPS [compassgps]
- Replies: 132
- Views: 64935
Re: [Mod] Compass GPS [compassgps]
The formspec could be more compact. Every time I squished things closer together, I would test with a smaller window and fields would start bumping into each other or overlapping. Would LOVE some help on getting everything to fit in better. I'll be working on the shared bookmarks in my spare time t...
- Sun Jun 01, 2014 22:41
- Forum: Old Mods
- Topic: [Mod] Factory [0.5.0.1] [factory]
- Replies: 68
- Views: 25851
Re: [Mod] Factory [0.4] [factory]
Hey, never saw that mod before :P Hope you find it fun!Wuzzy wrote:Hi, I haven’t tried this mod yet, but I wonder wheather you had the idea from my old experimental conveyor belt mod. Anyways, it is great to see someone else tries to implement conveyor belts.
I’ll try this mod later.
- Sun Jun 01, 2014 13:34
- Forum: Builds
- Topic: [Android] Builds for ARM, x86 and MIPS
- Replies: 146
- Views: 36406
Re: Android Builds (ARM, x86, MIPS)
Installed on a Samsung Galaxy Note II, Android 4.3 Upon starting up, I was greeted with a main menu that doesn't look entirely like it should: https://dl.dropboxusercontent.com/u/21596039/Screenshot_2014-06-01-14-23-59.png Perhaps you could scale the elements based on DPI, too? Singleplayer is fast ...
- Thu May 29, 2014 07:26
- Forum: Mod Releases
- Topic: [Mod] Compass GPS [compassgps]
- Replies: 132
- Views: 64935
Re: [Mod] Compass GPS [compassgps]
I love the modifications, love the idea and love the whole mod! Great work! Can't wait to see more from you.
- Wed May 28, 2014 13:10
- Forum: Mod Releases
- Topic: [Mod] Firearms [0.2.0] [firearms]
- Replies: 224
- Views: 84712
Re: [Mod] Firearms [0.2.0] [firearms]
Fixes sound 'bug' (untested but I'm 100% certain it'll work) --[[ || action.lua || Useful actions for weapons. || || Part of the Firearms Modpack for Minetest. || Copyright (C) 2013 Diego Martínez <kaeza> || See `LICENSE.txt' for details. --]] local random = math.random --[[ | shoot | | Shoots the c...