Search found 23 matches

by nsd
Mon Dec 29, 2014 16:04
Forum: Engine Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 148
Views: 65083

Re: [Android] Builds for ARM, x86 and MIPS

I can't wait for the 0.4.11 Android build.

The following, in my opinion, should be helpful:

Hiding chat in every formspec menu.
Double-tapping forward key toggles fast, double-tapping jump key toggles fly, and double-tapping down/sneak key toggles noclip.

Just my thoughts...
by nsd
Sun Dec 28, 2014 22:06
Forum: Feature Discussion
Topic: Natural slabs for smooth hills / valleys
Replies: 64
Views: 18034

Re: Natural slabs for smooth hills / valleys

I think this can easily be done, but since I'm new to lua, I might be wrong. So, here goes: At least for dirt slabs: For every dirt_with_grass block: 1) Check if the node above is air. If not, stop. 2) Check if there is a dirt_with_grass block above any of the 4 laterally adjacent nodes. 3) Place a ...
by nsd
Thu Oct 23, 2014 01:48
Forum: Engine Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 148
Views: 65083

Re: Android Builds (ARM, x86, MIPS)

On a Moto X... I wish that opening a formspec menu hides chat, because chat interferes with crafting and smelting. It would be nice for sliding from the right edge of the screen to bring a simple menu with controls for fast, fly, etc. And using the back button on a formspec menu should return the pl...
by nsd
Mon Sep 15, 2014 23:25
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 443252

Re: Post your mod requests/ideas here

Similarly, you could make a formspec button that lets you have mining 'kits', where you could save a specific kit for a specific task and quickly change it, instead of having to drag items in the inventory
by nsd
Sun Aug 31, 2014 15:55
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 443252

Re: Post your mod requests/ideas here

Other symptoms could be disabled fly or fast mode, losing capability of swimming. An infection mod would be a great addition in survival multiplayer games!
by nsd
Tue Aug 26, 2014 17:29
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 443252

Re: Post your mod requests/ideas here

Would making a long mesecon wire work, with a switch at the desired location?
by nsd
Sun Aug 17, 2014 14:36
Forum: Maps
Topic: Share Your WorldEdit Files!
Replies: 310
Views: 106959

Re: Share Your WorldEdit Files!

A somewhat crowded Visitor's Center, the first building built in Glasstown on my singleplayer server.

Name:Visitor's Center
Mods: Default, Homedecor
Dimensions: 8 by 7 by 4
by nsd
Wed Aug 13, 2014 01:29
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11114
Views: 2064322

Re: Post your screenshots!

Stairs on water. This is on singleplayer, part of a vast road and path network.
by nsd
Tue Aug 12, 2014 01:34
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 443252

Re: Post your mod requests/ideas here

3) A way to make nodes go diagonally (a diagonal foundation?)

EDIT: I mean for the blocks themselves to be oriented diagonally : this will be very helpful in building roads and paths.
by nsd
Tue Aug 12, 2014 01:33
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 443252

Re: Post your mod requests/ideas here

1) Upon right-clicking an item in the creative inventory, show its slabs and stairs.

2) Enable saving configurations of the hotbar (minekits?) and possibly make booths that do this.
by nsd
Fri Aug 08, 2014 15:02
Forum: General Discussion
Topic: A world built with different minetest builds.
Replies: 6
Views: 1088

Re: A world built with different minetest builds.

Could I also change the master lua to have these mods in default?
by nsd
Fri Aug 08, 2014 15:00
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 370424

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

You might also want to merge bridges mod and //shaft to dig a 1 by 1 shaft with a ladder inside.
by nsd
Fri Aug 08, 2014 14:55
Forum: General Discussion
Topic: A world built with different minetest builds.
Replies: 6
Views: 1088

Re: A world built with different minetest builds.

The problem is that in one of the builds the mods torches and conifers are in default. In the other build, they are simply mods.
by nsd
Fri Aug 08, 2014 02:22
Forum: General Discussion
Topic: A world built with different minetest builds.
Replies: 6
Views: 1088

A world built with different minetest builds.

What happens if you have a world from one build and you place it into another build? How would new chunks load? How could you change the identity of blocks from one build so they are recognizable by the other? (I tried WorldEdit, it didn't work.) Please give me advice. I can provide further details ...
by nsd
Thu Aug 07, 2014 15:38
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 370424

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

I'm not sure if this was already posted, but is there a way to select all loaded chunks? Also, can you replace unknown nodes? I created a server with one build but I want to make it compatible with the blocks in another build. Is there a way to do this? Any help would be appreciated.
by nsd
Tue Aug 05, 2014 21:36
Forum: Engine Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 148
Views: 65083

Re: Android Builds (ARM, x86, MIPS)

You might want to add commands in chat like /togglefly.
by nsd
Tue Aug 05, 2014 19:31
Forum: Problems
Topic: Minetest Android Errors/Bugs
Replies: 4
Views: 1124

Re: Minetest Android Errors/Bugs

Okay. Thanks!
by nsd
Tue Aug 05, 2014 18:44
Forum: Problems
Topic: Minetest Android Errors/Bugs
Replies: 4
Views: 1124

Re: Minetest Android Errors/Bugs

Note: It's on 0.4.10.
by nsd
Tue Aug 05, 2014 17:16
Forum: Problems
Topic: Minetest Android Errors/Bugs
Replies: 4
Views: 1124

Minetest Android Errors/Bugs

I have minetest on android ( the only one on the app store). When I select stone stairs, it gives me the errors shown below. 22:06:24: ERROR[main]: generateImage(): baseimg==NULL for part_of_name="[transformR90", cancelling. 22:06:24: ERROR[main]: getTextureIdDirect(): failed to generate &...
by nsd
Wed May 14, 2014 21:16
Forum: Servers
Topic: [Server] VanessaE's Basic-plus Minetest Server [5.1.0-dev]
Replies: 159
Views: 40643

Re: [Server] VanessaE's almost-vanilla Minetest Server [0.4.

Interact please? My in-game username is nsd.