I can't wait for the 0.4.11 Android build.
The following, in my opinion, should be helpful:
Hiding chat in every formspec menu.
Double-tapping forward key toggles fast, double-tapping jump key toggles fly, and double-tapping down/sneak key toggles noclip.
Just my thoughts...
Search found 23 matches
- Mon Dec 29, 2014 16:04
- Forum: Engine Builds
- Topic: [Android] Builds for ARM, x86 and MIPS
- Replies: 148
- Views: 65083
- Sun Dec 28, 2014 22:06
- Forum: Feature Discussion
- Topic: Natural slabs for smooth hills / valleys
- Replies: 64
- Views: 18034
Re: Natural slabs for smooth hills / valleys
I think this can easily be done, but since I'm new to lua, I might be wrong. So, here goes: At least for dirt slabs: For every dirt_with_grass block: 1) Check if the node above is air. If not, stop. 2) Check if there is a dirt_with_grass block above any of the 4 laterally adjacent nodes. 3) Place a ...
- Thu Oct 23, 2014 01:48
- Forum: Engine Builds
- Topic: [Android] Builds for ARM, x86 and MIPS
- Replies: 148
- Views: 65083
Re: Android Builds (ARM, x86, MIPS)
On a Moto X... I wish that opening a formspec menu hides chat, because chat interferes with crafting and smelting. It would be nice for sliding from the right edge of the screen to bring a simple menu with controls for fast, fly, etc. And using the back button on a formspec menu should return the pl...
- Mon Sep 15, 2014 23:25
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443252
Re: Post your mod requests/ideas here
Similarly, you could make a formspec button that lets you have mining 'kits', where you could save a specific kit for a specific task and quickly change it, instead of having to drag items in the inventory
- Sun Aug 31, 2014 15:55
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443252
Re: Post your mod requests/ideas here
Other symptoms could be disabled fly or fast mode, losing capability of swimming. An infection mod would be a great addition in survival multiplayer games!
- Tue Aug 26, 2014 17:29
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443252
Re: Post your mod requests/ideas here
Would making a long mesecon wire work, with a switch at the desired location?
- Sun Aug 17, 2014 14:36
- Forum: Maps
- Topic: Share Your WorldEdit Files!
- Replies: 310
- Views: 106959
Re: Share Your WorldEdit Files!
A somewhat crowded Visitor's Center, the first building built in Glasstown on my singleplayer server.
Name:Visitor's Center
Mods: Default, Homedecor
Dimensions: 8 by 7 by 4
Name:Visitor's Center
Mods: Default, Homedecor
Dimensions: 8 by 7 by 4
- Wed Aug 13, 2014 01:29
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2064322
Re: Post your screenshots!
Stairs on water. This is on singleplayer, part of a vast road and path network.
- Tue Aug 12, 2014 01:34
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443252
Re: Post your mod requests/ideas here
3) A way to make nodes go diagonally (a diagonal foundation?)
EDIT: I mean for the blocks themselves to be oriented diagonally : this will be very helpful in building roads and paths.
EDIT: I mean for the blocks themselves to be oriented diagonally : this will be very helpful in building roads and paths.
- Tue Aug 12, 2014 01:33
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443252
Re: Post your mod requests/ideas here
1) Upon right-clicking an item in the creative inventory, show its slabs and stairs.
2) Enable saving configurations of the hotbar (minekits?) and possibly make booths that do this.
2) Enable saving configurations of the hotbar (minekits?) and possibly make booths that do this.
- Fri Aug 08, 2014 15:02
- Forum: General Discussion
- Topic: A world built with different minetest builds.
- Replies: 6
- Views: 1088
Re: A world built with different minetest builds.
Could I also change the master lua to have these mods in default?
- Fri Aug 08, 2014 15:01
- Forum: General Discussion
- Topic: A world built with different minetest builds.
- Replies: 6
- Views: 1088
- Fri Aug 08, 2014 15:00
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370424
Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}
You might also want to merge bridges mod and //shaft to dig a 1 by 1 shaft with a ladder inside.
- Fri Aug 08, 2014 14:55
- Forum: General Discussion
- Topic: A world built with different minetest builds.
- Replies: 6
- Views: 1088
Re: A world built with different minetest builds.
The problem is that in one of the builds the mods torches and conifers are in default. In the other build, they are simply mods.
- Fri Aug 08, 2014 02:22
- Forum: General Discussion
- Topic: A world built with different minetest builds.
- Replies: 6
- Views: 1088
A world built with different minetest builds.
What happens if you have a world from one build and you place it into another build? How would new chunks load? How could you change the identity of blocks from one build so they are recognizable by the other? (I tried WorldEdit, it didn't work.) Please give me advice. I can provide further details ...
- Thu Aug 07, 2014 23:46
- Forum: Български
- Topic: АБЕ ИМА ЛИ БЪЛГАРИ ТУК ?
- Replies: 4
- Views: 17355
Re: АБЕ ИМА ЛИ БЪЛГАРИ ТУК ?
Zdraveite!
- Thu Aug 07, 2014 15:38
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370424
Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}
I'm not sure if this was already posted, but is there a way to select all loaded chunks? Also, can you replace unknown nodes? I created a server with one build but I want to make it compatible with the blocks in another build. Is there a way to do this? Any help would be appreciated.
- Tue Aug 05, 2014 21:36
- Forum: Engine Builds
- Topic: [Android] Builds for ARM, x86 and MIPS
- Replies: 148
- Views: 65083
Re: Android Builds (ARM, x86, MIPS)
You might want to add commands in chat like /togglefly.
- Tue Aug 05, 2014 19:31
- Forum: Problems
- Topic: Minetest Android Errors/Bugs
- Replies: 4
- Views: 1124
Re: Minetest Android Errors/Bugs
Okay. Thanks!
- Tue Aug 05, 2014 18:44
- Forum: Problems
- Topic: Minetest Android Errors/Bugs
- Replies: 4
- Views: 1124
Re: Minetest Android Errors/Bugs
Note: It's on 0.4.10.
- Tue Aug 05, 2014 17:16
- Forum: Problems
- Topic: Minetest Android Errors/Bugs
- Replies: 4
- Views: 1124
Minetest Android Errors/Bugs
I have minetest on android ( the only one on the app store). When I select stone stairs, it gives me the errors shown below. 22:06:24: ERROR[main]: generateImage(): baseimg==NULL for part_of_name="[transformR90", cancelling. 22:06:24: ERROR[main]: getTextureIdDirect(): failed to generate &...
- Wed May 28, 2014 21:40
- Forum: Servers
- Topic: [Server] VanessaE's Basic-plus Minetest Server [5.1.0-dev]
- Replies: 159
- Views: 40643
Re: [Server] VanessaE's almost-vanilla Minetest Server [0.4.
--Post Deleted--
- Wed May 14, 2014 21:16
- Forum: Servers
- Topic: [Server] VanessaE's Basic-plus Minetest Server [5.1.0-dev]
- Replies: 159
- Views: 40643
Re: [Server] VanessaE's almost-vanilla Minetest Server [0.4.
Interact please? My in-game username is nsd.