Search found 106 matches

by JoshMars
Sun Apr 11, 2021 21:38
Forum: Servers
Topic: FREE PIZZA SERVER !!
Replies: 47
Views: 11568

Re: FREE PIZZA SERVER !!

As of today, 11 April 2021, I have a server online for testing.

address: playfree.pizza
port: 30000
by JoshMars
Sat Apr 10, 2021 16:03
Forum: Servers
Topic: FREE PIZZA SERVER !!
Replies: 47
Views: 11568

Re: FREE PIZZA SERVER !!

I am considering hosting the server here shortly, including rebuilding a new setup so that everything is compatible with the new version of Minetest. I will handle server administration and Hyrum and Jared will do most of the server moderation, including handling setting up a new map. Chances are th...
by JoshMars
Wed Jan 13, 2021 05:15
Forum: Servers
Topic: FREE PIZZA SERVER !!
Replies: 47
Views: 11568

Re: FREE PIZZA SERVER !!

Sorry for the absence. I've largely stepped away from Minetest, although my brothers still play occasionally and have talked about setting up the server again. I personally am quiet busy right now, though.

Also hi BubbleGum
by JoshMars
Mon May 25, 2020 18:44
Forum: Mod Releases
Topic: [mod] kaeza's/VanessaE's signs library [signs_lib][git]
Replies: 92
Views: 35673

Re: [mod] kaeza's/VanessaE's signs library [signs_lib][git]

Hello! I recently joined the community. I tried the signs_lib mod for a friends server and found that, for example, the ñ character is not correct renderized ( __ instead). I searched this post and found arround 2016 some comments talking about ISO/IEC 8859-1 support, but I can't make it work. Any ...
by JoshMars
Fri Feb 21, 2020 00:55
Forum: Servers
Topic: FREE PIZZA SERVER !!
Replies: 47
Views: 11568

Re: FREE PIZZA SERVER !!

Fire wrote:What Happen To Free Pizza Server ?!
I don't play any more and am too occupied with other things to continue hosting :(
by JoshMars
Wed Apr 26, 2017 13:16
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 686993

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

@v-rob: The forum is the wrong page for this, go to the github mesecons repository. Btw, there were already discussions for more lightstones. Sometimes it's nice to put little additions into the forum because they're not likely to be pulled, don't merit a whole new branch, and fit nicely here for a...
by JoshMars
Fri Apr 07, 2017 18:38
Forum: Mod Releases
Topic: [mod] Underground Realms [0.8] [caverealms]
Replies: 156
Views: 72275

Re: [mod] Underground Realms [0.8] [caverealms]

I've got a pull request open rn that does two things: Replaces caverealms:constant_flame with fire:permanent_flame and fixes a mistake in falling_ice.lua that was crashing my server. If you could take a look-see that would be great.
by JoshMars
Wed Apr 05, 2017 01:45
Forum: Servers
Topic: FREE PIZZA SERVER !!
Replies: 47
Views: 11568

Re: FREE PIZZA SERVER !!

lol cool!
by JoshMars
Sun Apr 02, 2017 12:19
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 318
Views: 200700

Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

VanessaE wrote:Lower the max count and raise the rarity value, but the model for the sunflower needs improved anyway.
Thanks
by JoshMars
Fri Mar 31, 2017 23:20
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 318
Views: 200700

Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

This modpack is nicely done. I just have a vendetta of sorts against the sunflower. For some reason, it looks really ugly to me. If I wanted to tone them back a bit, would this work?:

Code: Select all

local sunflowers_max_count = 2
local sunflowers_rarity = 2
or will that make them more common?
by JoshMars
Fri Mar 31, 2017 14:31
Forum: Problems
Topic: Where is the code for sending private messages found?
Replies: 1
Views: 507

Re: Where is the code for sending private messages found?

Nevermind. Didn't look in builtin. In case anyone is wondering I put this in the [ignore] mod in callback.lua before the part that overrides /me -- Override on /msg local old_msg_callback = core.chatcommands["msg"].func core.chatcommands["msg"].func = function(name, param) local ...
by JoshMars
Fri Mar 31, 2017 14:15
Forum: Problems
Topic: Where is the code for sending private messages found?
Replies: 1
Views: 507

Where is the code for sending private messages found?

I need to tie the PM command (/msg <playername> message) into the ignore mod (mod that allows players to ignore each other so they don't get chat from a player). I can't seem to find it anywhere tho.
by JoshMars
Sat Mar 18, 2017 15:40
Forum: WIP Mods
Topic: [Mod] Vote Block [vote]
Replies: 24
Views: 4666

Re: [Mod] Vote Block [vote]

wuzzy I meant I was looking for a mod that was a block that you could vote from, and I couldn't find one. Obviously rubenwardys [vote] is not what I was looking for.
by JoshMars
Fri Mar 17, 2017 21:04
Forum: WIP Mods
Topic: [Mod] Vote Block [vote]
Replies: 24
Views: 4666

Re: [Mod] Vote Block [vote]

Ooh, btw, rubenwardy should change his mod name to [votekick], because it is misleading.
by JoshMars
Fri Mar 17, 2017 21:03
Forum: WIP Mods
Topic: [Mod] Vote Block [vote]
Replies: 24
Views: 4666

Re: [Mod] Vote Block [vote]

lol wuzzy that search engine is useless too. I actually try that first.
by JoshMars
Fri Mar 17, 2017 20:03
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 686993

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Hey, can we please make object detectors and player detectors owned? Their usefulness is limited if anyone can edit their contents. I've got a pull request open rn that prevents users from editing data in detectors that are in an owned area, as well as support for scanning for multiple players from...
by JoshMars
Fri Mar 17, 2017 19:48
Forum: WIP Mods
Topic: [Mod] Vote Block [vote]
Replies: 24
Views: 4666

Re: [Mod] Vote Block [vote]

Added minetest.formspec_escape -- thanks bell07
by JoshMars
Fri Mar 17, 2017 01:32
Forum: WIP Mods
Topic: [Mod] Vote Block [vote]
Replies: 24
Views: 4666

Re: [Mod] Vote Block [vote]

Wow lol. I rlly should read that methods page on the wiki
by JoshMars
Thu Mar 16, 2017 12:14
Forum: WIP Mods
Topic: [Mod] Vote Block [vote]
Replies: 24
Views: 4666

Re: [Mod] Vote Block [vote]

I need a function to escape out characters like that.
by JoshMars
Sun Mar 12, 2017 20:05
Forum: Problems
Topic: I can't install mods to save my life
Replies: 9
Views: 1608

Re: I can't install mods to save my life

So did you figure it out?
by JoshMars
Sun Mar 12, 2017 20:02
Forum: Servers
Topic: FREE PIZZA SERVER !!
Replies: 47
Views: 11568

Re: FREE PIZZA SERVER !!

Diamond knight there is nothing in the rules about nazi propoganda, but you can greif it if u want. Im not going to stop you lol
by JoshMars
Sun Mar 12, 2017 20:01
Forum: Servers
Topic: FREE PIZZA SERVER !!
Replies: 47
Views: 11568

Re: FREE PIZZA SERVER !!

Lol amadin that bug has been patched for long time, although not on this server. I kept the bug, but watch logs for abuse.
by JoshMars
Sat Mar 11, 2017 20:39
Forum: WIP Mods
Topic: [Mod] Vote Block [vote]
Replies: 24
Views: 4666

Re: [Mod] Vote Block [vote]

Fixed the blank dropdown issue
by JoshMars
Sat Mar 11, 2017 20:38
Forum: WIP Mods
Topic: [Mod] Vote Block [vote]
Replies: 24
Views: 4666

Re: [Mod] Vote Block [vote]

lol too much work. Do it yourself and Ill pull it.
by JoshMars
Fri Mar 10, 2017 21:40
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 686993

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Hey, can we please make object detectors and player detectors owned? Their usefulness is limited if anyone can edit their contents.