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Re: Post your modding questions here

Topic: How to know that user clicks "Esc" to exit a formspec? Reason: I want to update my mod "Password Chest". Documentation :D your best friend: http://dev.minetest.net/minetest.register_on_player_receive_fields "If a player uses ESC to exit a formspec, this will return {...
by iangp
Thu Jun 16, 2016 00:40
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315151

Re: Post your modding questions here

Then your solution is fine enough I don't like use globalsteps and afters but it's currently the only way... We haven't yet a event listener or something like that in modding api (and I don't even know how to implement that and how difficult it is, I can't C (lol ok I'll stop)) minetest.add_listener...
by iangp
Tue Jun 14, 2016 01:34
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315151

Re: Post your modding questions here

I want to execute a function every time a day passes (clock strikes midnight or player sleeps in bed). Is there a better solution than this: function check_day(old_count) local new_count = minetest.get_day_count() if new_count > old_count then execute() end minetest.after(10, check_day, new_count) ...
by iangp
Sun Jun 12, 2016 22:44
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315151

Re: LightField Labs

Thats sooo cool :D
I can't wait for a release \o/
Would be nice a blending with stanley parable philosophy
It's rly interesting...
by iangp
Thu May 05, 2016 00:46
 
Forum: Minetest-related projects
Topic: LightField Labs
Replies: 16
Views: 2211

Re: IME and Minetest for foreign languages.

It works !!! ahahahahaha muahahaha muahahahahhahaha haha
Image
by iangp
Wed Apr 27, 2016 13:34
 
Forum: Feature Discussion
Topic: IME and Minetest for foreign languages.
Replies: 5
Views: 622

Re: IME and Minetest for foreign languages.

I tried previously your mod but theres no katakana, hiragana and kanji on the 2nd msg on my minetest... : / It's a problem with fonts I guess? https://forum.minetest.net/download/file.php?mode=view&id=5968&sid=94900e5401cf3876913c7863507841e9 What version you are running? PS: I tried "/...
by iangp
Wed Apr 27, 2016 13:19
 
Forum: Feature Discussion
Topic: IME and Minetest for foreign languages.
Replies: 5
Views: 622

Re: Post your modding questions here

@ErrorNull and @kaeza XD I have a bad memory... I have missed that: http://dev.minetest.net/ObjectRef "Note that all ObjectRefs except player are actually LuaEntitySAO." I just had misremembered ObjectRef as LuaEntitySAO... -- thats just pseudo-pseudo-code, read the about the right syntax ...
by iangp
Mon Apr 25, 2016 11:33
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315151

Re: Post your modding questions here

Topic : Immediately halting player's movement I'm making a mod that needs to freeze a player's movement immediately upon a timer hitting zero. However, I've found that if the player happens do be moving at that moment (up/down/left/right movement key pressed down) and when my timer hits zero.. play...
by iangp
Mon Apr 25, 2016 00:06
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315151

Re: IME and Minetest for foreign languages.

I need know that also... Would be wonderful if I could learn some japanese while playing minetest...
大丈夫すか?
just a mistyping XD?
by iangp
Sun Apr 24, 2016 19:17
 
Forum: Feature Discussion
Topic: IME and Minetest for foreign languages.
Replies: 5
Views: 622

Re: RealBadAngel

Good bye, Maciej.
:-(
by iangp
Thu Mar 24, 2016 14:28
 
Forum: General Discussion
Topic: RealBadAngel
Replies: 76
Views: 12190

Re: [WIP Mod]HeadPhones

For some strange reason I clicked on the image of the headphone...
by iangp
Thu Mar 24, 2016 00:24
 
Forum: WIP Mods
Topic: [WIP Mod]HeadPhones
Replies: 27
Views: 2665

Re: RealBadAngel

I hope he get well soon, It's rly sad hear that he are a great mind here in the community :/ I wish the best for him.
by iangp
Thu Mar 24, 2016 00:17
 
Forum: General Discussion
Topic: RealBadAngel
Replies: 76
Views: 12190

Re: Post your modding questions here

I think i am a little dumb, or i don't know the "enough" yet! Anyways THX! Not really, you just need practice. make little challenges to yourself: exercises, big projects, read some good book/e-book (not only about Lua), It comes along with time, so be patient. And of course think out the...
by iangp
Wed Mar 23, 2016 22:15
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315151

Re: Post your modding questions here

Well,I finally bookmarked your modding book Sir Ruben Wardy XD, It's a very useful reference material. So, at end the code seems like that: local sound = 'no' minetest.register_tool("headphones:1headphones", { description = "Headphones Test Song", inventory_image = "testh.bm...
by iangp
Wed Mar 23, 2016 14:31
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315151

Re: Post your modding questions here

You should rarely use global variables as they will be present in other mods. You should only create global variables with the same name as your mod. hmm This is a convention ? I understand the fact, avoid using global vars, because they can conflict with other mods but if I use something like that...
by iangp
Wed Mar 23, 2016 13:11
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315151

Re: Post your modding questions here

Exactly how i can stop this function with other use? minetest.register_tool("headphones:1headphones", { description = "Headphones Test Song", inventory_image = "testh.bmp", on_use = function() minetest.sound_play("test") end, }) I mean i click one time, plays...
by iangp
Wed Mar 23, 2016 00:58
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315151

Re: Post your modding questions here

partial derivatives of functions that have more than one variable. https://en.wikipedia.org/wiki/Partial_derivative And derivatives of vectors, I see that like "more than one variable" (in this case axis), gradient and others operations https://en.wikipedia.org/wiki/Gradient the point is I...
by iangp
Sun Mar 13, 2016 13:08
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315151

Re: Post your modding questions here

Well, nice results for your approximation :D I just had this idea cause the (-1) was pissing me off after a while trying shift the equation hehe and d/dx(constant) = 0, a perfect murder hehe, unfortunately doesn't work in this case. I just learned Calculus I (limits, derivatives and integrals, with ...
by iangp
Sat Mar 12, 2016 19:10
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315151

Re: Post your modding questions here

e^-b = 2*e^(-b*d)-1 derive both sides -e^-b = -2*d*e^(-b*d) multiply by -1 both sides e^-b = 2*d*e^(-b*d) apply "ln" as a operation on both sides ln e^-b = ln [2*d*e^(-b*d)] logarithm properties log (a*b) = log a + log b -b = ln 2 + ln d - b*d b-b*d = ln 2 + ln d b (1-d) = ln 2 + ln d Fina...
by iangp
Sat Mar 12, 2016 00:29
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315151

Re: Post your modding questions here

Hybrid Dog wrote:e^(-b) = 2*e^(-b*d)-1

e and d are known, b is not 0. How can l shift the equation to get b?

From where do you get this relation?

e**-b == 2*e**(-b*d) - 1
by iangp
Fri Mar 11, 2016 02:19
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315151

Re: Post your modding questions here

Did you closed all apps before run these scripts? If you did soooo
We have a winner!

1st > Default Random 0.72s
2nd > Sqrt Random 0.76s
3th > Log Random 0.85s
by iangp
Sun Feb 28, 2016 11:54
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315151

Re: Post your modding questions here

That's funny and cool did you already searched for someone similar idea 'cause this looks really new for me :D I also plotted (using xmgrace/grace) random points changing the initial value and seems pretty randomized But I can't tell you if this is less cpu intensive or not, because math.log probabl...
by iangp
Sat Feb 27, 2016 23:28
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315151

Re: Post your modding questions here

strange behavior, same here on python, however Hybrid, it's a pseudo random
choose a number and then the same numbers are generated
Code: Select all
i = 1000
for n in xrange(100):
    i = abs((math.log(i)*1000)%1); print i
by iangp
Sat Feb 27, 2016 19:31
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315151

Re: Post your modding questions here

Hybrid Dog wrote:Can l use the logarithm as random number generator?


(Ò_Ó)
by iangp
Sat Feb 27, 2016 17:08
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315151
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