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Re: What's Minetest still missing over Minecraft?

A few notes, about my experience with minetest and minecraft. I played first a few month minetest with my kids & friends, now we moved to minecraft. Always own server with around 5 players. In short, we're addicted to mobs and want great landscapes (bioms). Reason why I prefer minecraft and not ...
by lotek
Tue Nov 25, 2014 12:35
 
Forum: Feature Discussion
Topic: What's Minetest still missing over Minecraft?
Replies: 942
Views: 110343

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

you have to be more specific... e.g. default:dirt an not only just dirt.
by lotek
Tue Oct 07, 2014 18:34
 
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 790
Views: 259553

Re: [Modpack] Animals Modpack [2.4]

sapier; if I would like to running your latest "beta" code together with a few players.. should I still run animals_modpack together with the adv_spawning or should I install mobf_core, animalmaterials, adv_spawning and not using the modpack anymore? btw. many thanks for ur great mod, we l...
by lotek
Wed Aug 27, 2014 17:18
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 604620

Re: [Modpack] Animals Modpack [2.4]

Some mobs are spawnet by secondary spawning but I'd not guarantee it's still working, spawning was completely redone with adv_spawning transition regeneration of spawns doesn't work yet I still haven't found a really good solution to do it but I hope to find some way till 2.5. I disabled secondary ...
by lotek
Sun Aug 24, 2014 17:33
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 604620

Re: [Modpack] Animals Modpack [2.4]

I use now the new animals_modpack, factions and the newly adv_spawning (hope thats right) from your git account. Also I did a while a go a /clearobject and needed to use the "secondary spawning" features to get the animals back. Now, animals (wolfs, sheeps, cows, etcetera) are getting spre...
by lotek
Sun Aug 17, 2014 09:49
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 604620

Max objects per block and usage of clearobjects

I saw a lot (few hunders) error message because of the limit in "max_objects_per_block = 49" 11:57:40: ERROR[ServerThread]: ServerEnv: Trying to store id=13762 statically but block (-1,-1,1) already contains 49 objects. Forcing delete. (e.g. see here https://gist.github.com/LotekHeavy/550f...
by lotek
Sat Aug 02, 2014 19:11
 
Forum: General Discussion
Topic: Max objects per block and usage of clearobjects
Replies: 2
Views: 722

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

OK, sorry I figured out what went wrong... *very dump* I wanted to use "//p set" but typed "//set p" and this filled up the area with well p-aintings :-D
by lotek
Thu Jul 31, 2014 12:25
 
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 790
Views: 259553

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

I do have two questions/bugs: 1. Not possible to go back to the inventory If you clicked on gui of WorldEdit and go there in a submenu/function, is not possible to return to the normal inventory anymore. It seems that the button "back" returns always to the last visited page.... example: 1...
by lotek
Thu Jul 31, 2014 11:24
 
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 790
Views: 259553

Re: [Mod] MOB Framework [2.3.6] [mobf] timekeeping

Active Block Range

If I configure on my server that active_block_range is only 1, how does this impact the mobf monsters? I guess that would mean that only monster 8 nodes away (from the player) could attack, right?
by lotek
Mon Jul 28, 2014 13:04
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 604620

Re: [MOD] cannons with a lot of NEW features! [2.1] [cannons

does this mod is compatible with the latest minetest (e.g. 0.4.10). In my case everything works, but no damage on players or the environment happens.
by lotek
Sun Jul 27, 2014 12:19
 
Forum: Mod Releases
Topic: [MOD] cannons with a lot of features! [2.5] [cannons]
Replies: 87
Views: 25646

Re: [MOD_ADDON]MobF Cooking Recipies[V0.1]

your download is broken "File has expired and does not exist anymore on this server". Could you reupload it? Thx!
by lotek
Sat Jul 26, 2014 11:47
 
Forum: WIP Mods
Topic: [MOD_ADDON]MobF Cooking Recipies[V0.1]
Replies: 2
Views: 2179

Re: [Mod] Farming Plus [farming_plus]

Thanks for your answer. I plea for a fix, that farming plus gets compatible with minetest 0.4.10 (to the new integrated default game), thanks :-) The minetest_game team needs to fix this, since it worked before they changed the farming API (for whatever reason). but @BlockMen from minetest_game told...
by lotek
Wed Jul 23, 2014 17:13
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 336
Views: 210313

Re: [Mod] Carts [carts]

Are the carts designed to go up and down slopes and stairs? When I go up stairs I always end up flying, sometimes several blocks in the air and my cart floats there. I have fall to the ground then build up blocks to get it back. I had the same problem. in my case this fork solved the problem https:...
by lotek
Tue Jul 22, 2014 06:17
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 248437

Re: Hosting on a web host?

Maybe for testing or a small private server with only 2-5 simply users it works with a hoster like https://www.webfaction.com/. But you have to compile everything yourself and take the necessary precaution measures in order not to use too many resources (otherwise you may get kicked). My own experie...
by lotek
Mon Jul 21, 2014 16:54
 
Forum: Servers
Topic: Hosting on a web host?
Replies: 4
Views: 579

Re: [Mod] Farming Plus [farming_plus]

*bump* IMHO it doesn't work at all. if you change only the function "function farming.place_seed(itemstack, placer, pointed_thing, plantname)" then wheat from farming works again, but farming plus element's can not get seeded anymore. I plea for a fix, that farming plus gets compatible wit...
by lotek
Mon Jul 21, 2014 16:17
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 336
Views: 210313

Re: [Mod] Advanced area protection [areas]

how could I achieve that this mod (or another) also prevent users from digging through walls and to creep into "protected" buildings?
by lotek
Sat Jul 19, 2014 13:34
 
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 200
Views: 79654

Re: [Mod] Farming Plus [farming_plus]

@markbe could you post your changes, if I change only the function, then the seed get placed above the block... (well it works, but looks ugly).
by lotek
Tue Jul 08, 2014 20:23
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 336
Views: 210313

Re: [Mod] UFOs [ufos]

I love this mod so much, thank you! I just installed also the pyramid mod and now I'm just lookin' for a working stargate mode, where I can "teleport" together with my ufo to other places. But it seems that most portal/teleport mod's nowadays are outdated or not working together with a veh...
by lotek
Sat Jul 05, 2014 21:44
 
Forum: Mod Releases
Topic: [Mod] UFOs [ufos]
Replies: 102
Views: 76485

Re: [Mod] Farming Plus [farming_plus]

Farming Plus not compatible with Minetest Next Game If I running the minetest next game together with farming plus mod (always latest dev from git) I can't plant wheat (seed).. it's get removed after a few (milli)seconds. detail description are on the mintetest next game topic, see here https://for...
by lotek
Sat Jul 05, 2014 11:37
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 336
Views: 210313

Re: [Game] Minetest NeXt [minetest_next]

OK i retestet this on a singleplayer local game. if running minetest next game together with the farming plus mod, it's not possible to plant / seed wheat. If running the farming plus mod with default game everything is working. does anybody have an clue how to fix this? (I will also create a link f...
by lotek
Sat Jul 05, 2014 11:32
 
Forum: Old Games
Topic: [Game] Minetest NeXt (discontinued) (part of minetest_game)
Replies: 75
Views: 28705

Re: [Game] Minetest NeXt [minetest_next]

Can't plant wheat seed on soil I have "wheat seed", have "created" with a hoe "wet soil" and would like to plant it. But always it shows up for a few seconds and then it vanishes. I use this game (next) and also farming plus and food mode. But I see also no error log, ...
by lotek
Fri Jul 04, 2014 18:43
 
Forum: Old Games
Topic: [Game] Minetest NeXt (discontinued) (part of minetest_game)
Replies: 75
Views: 28705

Re: [Mod] MOB Framework [2.3.6] [mobf] timekeeping

Could not open file of texture when I play minetest (dev from https://launchpad.net/~minetestdevs/+archive/daily-builds) over my hosted server (linux), the client (ubuntu 14.04 LTS) shows always those error about textures. But animals wolf and cow are definitely visible. Irrlicht log: Could not ope...
by lotek
Thu Jul 03, 2014 14:26
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1584
Views: 604620

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