Search found 22 matches
- Tue Nov 25, 2014 12:35
- Forum: Feature Discussion
- Topic: What's Minetest still missing over Minecraft?
- Replies: 1099
- Views: 223947
Re: What's Minetest still missing over Minecraft?
A few notes, about my experience with minetest and minecraft. I played first a few month minetest with my kids & friends, now we moved to minecraft. Always own server with around 5 players. In short, we're addicted to mobs and want great landscapes (bioms). Reason why I prefer minecraft and not ...
- Tue Oct 07, 2014 18:34
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370161
Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}
you have to be more specific... e.g. default:dirt an not only just dirt.
- Wed Aug 27, 2014 17:18
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 735898
Re: [Modpack] Animals Modpack [2.4]
sapier; if I would like to running your latest "beta" code together with a few players.. should I still run animals_modpack together with the adv_spawning or should I install mobf_core, animalmaterials, adv_spawning and not using the modpack anymore? btw. many thanks for ur great mod, we l...
- Sun Aug 24, 2014 17:33
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 735898
Re: [Modpack] Animals Modpack [2.4]
Some mobs are spawnet by secondary spawning but I'd not guarantee it's still working, spawning was completely redone with adv_spawning transition regeneration of spawns doesn't work yet I still haven't found a really good solution to do it but I hope to find some way till 2.5. I disabled secondary ...
- Sun Aug 17, 2014 09:49
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 735898
Re: [Modpack] Animals Modpack [2.4]
I use now the new animals_modpack, factions and the newly adv_spawning (hope thats right) from your git account. Also I did a while a go a /clearobject and needed to use the "secondary spawning" features to get the animals back. Now, animals (wolfs, sheeps, cows, etcetera) are getting spre...
- Sat Aug 02, 2014 19:11
- Forum: General Discussion
- Topic: Max objects per block and usage of clearobjects
- Replies: 2
- Views: 1286
Max objects per block and usage of clearobjects
I saw a lot (few hunders) error message because of the limit in "max_objects_per_block = 49" 11:57:40: ERROR[ServerThread]: ServerEnv: Trying to store id=13762 statically but block (-1,-1,1) already contains 49 objects. Forcing delete. (e.g. see here https://gist.github.com/LotekHeavy/550f...
- Thu Jul 31, 2014 12:25
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370161
Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}
OK, sorry I figured out what went wrong... *very dump* I wanted to use "//p set" but typed "//set p" and this filled up the area with well p-aintings :-D
- Thu Jul 31, 2014 11:24
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370161
Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}
I do have two questions/bugs: 1. Not possible to go back to the inventory If you clicked on gui of WorldEdit and go there in a submenu/function, is not possible to return to the normal inventory anymore. It seems that the button "back" returns always to the last visited page.... example: 1...
- Mon Jul 28, 2014 13:04
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 735898
Re: [Mod] MOB Framework [2.3.6] [mobf] timekeeping
Active Block Range
If I configure on my server that active_block_range is only 1, how does this impact the mobf monsters? I guess that would mean that only monster 8 nodes away (from the player) could attack, right?
If I configure on my server that active_block_range is only 1, how does this impact the mobf monsters? I guess that would mean that only monster 8 nodes away (from the player) could attack, right?
- Sun Jul 27, 2014 12:19
- Forum: Mod Releases
- Topic: [MOD] cannons with a lot of features! [2.5] [cannons]
- Replies: 87
- Views: 34282
Re: [MOD] cannons with a lot of NEW features! [2.1] [cannons
does this mod is compatible with the latest minetest (e.g. 0.4.10). In my case everything works, but no damage on players or the environment happens.
- Sat Jul 26, 2014 11:47
- Forum: WIP Mods
- Topic: [MOD_ADDON]MobF Cooking Recipies[V0.1]
- Replies: 2
- Views: 3350
Re: [MOD_ADDON]MobF Cooking Recipies[V0.1]
your download is broken "File has expired and does not exist anymore on this server". Could you reupload it? Thx!
- Wed Jul 23, 2014 17:13
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245405
Re: [Mod] Farming Plus [farming_plus]
Thanks for your answer. I plea for a fix, that farming plus gets compatible with minetest 0.4.10 (to the new integrated default game), thanks :-) The minetest_game team needs to fix this, since it worked before they changed the farming API (for whatever reason). but @BlockMen from minetest_game told...
- Tue Jul 22, 2014 06:17
- Forum: Mod Releases
- Topic: [Mod] Carts [carts]
- Replies: 597
- Views: 302100
Re: [Mod] Carts [carts]
Are the carts designed to go up and down slopes and stairs? When I go up stairs I always end up flying, sometimes several blocks in the air and my cart floats there. I have fall to the ground then build up blocks to get it back. I had the same problem. in my case this fork solved the problem https:...
- Mon Jul 21, 2014 16:54
- Forum: Servers
- Topic: Hosting on a web host?
- Replies: 4
- Views: 1045
Re: Hosting on a web host?
Maybe for testing or a small private server with only 2-5 simply users it works with a hoster like https://www.webfaction.com/. But you have to compile everything yourself and take the necessary precaution measures in order not to use too many resources (otherwise you may get kicked). My own experie...
- Mon Jul 21, 2014 16:17
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245405
Re: [Mod] Farming Plus [farming_plus]
*bump* IMHO it doesn't work at all. if you change only the function "function farming.place_seed(itemstack, placer, pointed_thing, plantname)" then wheat from farming works again, but farming plus element's can not get seeded anymore. I plea for a fix, that farming plus gets compatible wit...
- Sat Jul 19, 2014 13:34
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 218
- Views: 130318
Re: [Mod] Advanced area protection [areas]
how could I achieve that this mod (or another) also prevent users from digging through walls and to creep into "protected" buildings?
- Tue Jul 08, 2014 20:23
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245405
Re: [Mod] Farming Plus [farming_plus]
@markbe could you post your changes, if I change only the function, then the seed get placed above the block... (well it works, but looks ugly).
- Sat Jul 05, 2014 21:44
- Forum: Old Mods
- Topic: [Mod] UFOs [ufos]
- Replies: 109
- Views: 98724
Re: [Mod] UFOs [ufos]
I love this mod so much, thank you! I just installed also the pyramid mod and now I'm just lookin' for a working stargate mode, where I can "teleport" together with my ufo to other places. But it seems that most portal/teleport mod's nowadays are outdated or not working together with a veh...
- Sat Jul 05, 2014 11:37
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245405
Re: [Mod] Farming Plus [farming_plus]
Farming Plus not compatible with Minetest Next Game If I running the minetest next game together with farming plus mod (always latest dev from git) I can't plant wheat (seed).. it's get removed after a few (milli)seconds. detail description are on the mintetest next game topic, see here https://for...
- Sat Jul 05, 2014 11:32
- Forum: Old Games
- Topic: [Game] Minetest NeXt (discontinued) (part of minetest_game)
- Replies: 75
- Views: 44137
Re: [Game] Minetest NeXt [minetest_next]
OK i retestet this on a singleplayer local game. if running minetest next game together with the farming plus mod, it's not possible to plant / seed wheat. If running the farming plus mod with default game everything is working. does anybody have an clue how to fix this? (I will also create a link f...
- Fri Jul 04, 2014 18:43
- Forum: Old Games
- Topic: [Game] Minetest NeXt (discontinued) (part of minetest_game)
- Replies: 75
- Views: 44137
Re: [Game] Minetest NeXt [minetest_next]
Can't plant wheat seed on soil I have "wheat seed", have "created" with a hoe "wet soil" and would like to plant it. But always it shows up for a few seconds and then it vanishes. I use this game (next) and also farming plus and food mode. But I see also no error log, ...
- Thu Jul 03, 2014 14:26
- Forum: Mod Releases
- Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
- Replies: 1587
- Views: 735898
Re: [Mod] MOB Framework [2.3.6] [mobf] timekeeping
Could not open file of texture when I play minetest (dev from https://launchpad.net/~minetestdevs/+archive/daily-builds) over my hosted server (linux), the client (ubuntu 14.04 LTS) shows always those error about textures. But animals wolf and cow are definitely visible. Irrlicht log: Could not ope...