Search found 15 matches
- Thu Jul 17, 2014 01:27
- Forum: WIP Mods
- Topic: [Mod] [Git] goldtouch
- Replies: 6
- Views: 1520
Re: [Mod] [Git] goldtouch
Love the history behind this mod, may look at seeing how hard it is to pop the gold over to gravel to make pathways while walking... Though I'd rather see that effect on a server, if people walk the same X blocks they "wear" away to gravel.
- Thu Jul 17, 2014 01:14
- Forum: Mod Releases
- Topic: [Mod] Mese crystal (fragments) in gravel [1.5][meseingravel]
- Replies: 8
- Views: 3722
Re: [Mod] Mese crystal (fragments) in gravel [v1] [meseingra
Oh, thank you for thinking of this, this will make casual playing so much more enjoyable. I'm sure someone could tie in a couple other "finds" in this, should be interesting.
- Wed Jun 18, 2014 14:26
- Forum: Mod Releases
- Topic: [Mod] TreeCapitator [treecapitator]
- Replies: 61
- Views: 23914
Re: [Mod] TreeCapitator [treecapitator]
Bumping this mod mostly because it's been very useful, but also because I selfishly want updates (still learning lua atm or I'd do it myself). So cool.
- Sat Jun 14, 2014 07:41
- Forum: Old Mods
- Topic: [Mod] Lantern [v140318] [lantern]
- Replies: 32
- Views: 11867
Re: [Mod] Lantern [v140318] [lantern]
I partially just wanted to bump this up to be noticed by new players, but mostly I wanted to let you know your mod is quite tasteful and well done.
- Sat Jun 14, 2014 07:34
- Forum: Mod Releases
- Topic: [Mod] Bees and beekeeper [2.0] [bees]
- Replies: 82
- Views: 30713
Re:
Experiment was an resounding success. Wild hives will appear in apple trees if you plant flowers all around.... but there is a distance which competing wild hives will spawn near each other. I have two hives on trees diagonal from each other and the bee nests are on the furthest it can get on the s...
- Sat Jun 14, 2014 07:15
- Forum: WIP Mods
- Topic: Manual mod apply
- Replies: 4
- Views: 657
Re: Manual mod apply
Okay, this all makes sense. Although were would be the program directory? I installed MineTest from the Ubuntu market to my Linux (Ubuntu) PC. Just a heads up: the version in the market / repository is from back in January - you'd have much better luck running the mods that are offered now with the...
- Fri Jun 13, 2014 18:20
- Forum: Mod Releases
- Topic: [Mod] Watering Can [1.4] [wateringcan]
- Replies: 9
- Views: 3627
Re: [Mod] Watering Can [1.0] [wateringcan]
The recipe could be [ ][ ][*] [*][ ][*] [*][*][*] What to use is up to you - I'd go with a wood/plank myself, stone would be a bit heavy, metal would last longer? I know it's a habit to use mese in mod recipes but for organic play it makes things a bit tedious. Perhaps include the steel mod as a req...
- Wed Jun 11, 2014 05:21
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2120
- Views: 302857
Re:
Quicksand. We need it to make the desert a bit more adventurous/dangerous. You should be able to drown in it too. In some cases, the player could even sink through quicksand into a hidden cavern. From what I've can tell, there is no quicksand mod through out the entire forum; unless I've missed it....
- Wed Jun 11, 2014 04:31
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2120
- Views: 302857
Re: Idea: Reverse crafting guide
I would like to see a reverse crafting guide. A reverse crafting guide is a crafting guide. But it is not an ordinary one. Instead of providing you all recipes at once by selecting your desired result item, the user has to supply an item he/she/it has in posession as input. The reverse crafting gui...
- Wed Jun 11, 2014 01:01
- Forum: Mod Releases
- Topic: [Mod] Camouflage [V16.0] [camo_modpack]
- Replies: 36
- Views: 16274
Re: [Mod] Camouflage [V16.0] [camo_modpack]
Dan Duncombe might never come back, so the digging speed of the camo blocks might never be fixed. Can't someone fork it? Depending on the culture in the forum, it may also be possible to get a mod to edit the top post to point to the updated version. (Each forum is different, some are rather laisse...
- Wed Jun 11, 2014 00:51
- Forum: Mod Releases
- Topic: [Mod] Bees and beekeeper [2.0] [bees]
- Replies: 82
- Views: 30713
Re: [Mod] Bees and beekeeper [2.0] [bees]
It's interesting you use red wool in the recipe, would have thought you'd use leaves in the smoker. Also: mese (for in the extractor) is rather hard to find unless you know where the layers are to look for it / use creative mode. Not sure what I'd recommend to supplant it though. Edit: ah, saw the u...
- Tue Jun 10, 2014 21:07
- Forum: Mod Releases
- Topic: [Mod] Bees and beekeeper [2.0] [bees]
- Replies: 82
- Views: 30713
Re: [Mod] Bees and beekeeper [2.0] [bees]
Bees What's that buzzing? Features 2.2 - craft for extractor ... - a craft for the smoker 2.1 ... - craft a grafting tool to extract queen bees from wild hives - craft artificial hives and frames ... Oh awesome updates! When you have a few spare minutes could you update the first (top?) post with t...
- Mon Jun 09, 2014 16:20
- Forum: Mod Releases
- Topic: [Mod] Bees and beekeeper [2.0] [bees]
- Replies: 82
- Views: 30713
Re: [Mod] Bees and beekeeper [2.0] [bees]
Thanks for the handholding guys, I ended up having to purge the version from the repositories to finally get it to pick the right game to run. The copy and paste from the link in my previous post was a godsend.
Thanks again!
Thanks again!
- Mon Jun 09, 2014 09:09
- Forum: Mod Releases
- Topic: [Mod] Bees and beekeeper [2.0] [bees]
- Replies: 82
- Views: 30713
Re: [Mod] Bees and beekeeper [2.0] [bees]
Try using a newer built of Minetest. There are always changes and improvements, and it is quite likely that this mod needs some of those. It runs fine with a version compiled from current github. I'll be doing that shortly, but I do know I'm running 0.4.9 atm... have things shifted that fast? What ...
- Sat Jun 07, 2014 19:28
- Forum: Mod Releases
- Topic: [Mod] Bees and beekeeper [2.0] [bees]
- Replies: 82
- Views: 30713
Re: [Mod] Bees and beekeeper [2.0] [bees]
Heya, new to Minetest but not new to gaming and realllly looking forward to using this mod, however I keep running into an error: Loaded mesh: character.x Unsupported texture format Loaded texture: /usr/share/minetest/textures/base/pack/sunrisebg.png Font size: 8 15 12:19:17: ERROR[main]: ServerErro...