Search found 66 matches
- Sun Sep 22, 2019 02:44
- Forum: Servers
- Topic: Server Problem
- Replies: 24
- Views: 3818
Re: Server Problem
There are people that say that the server_announce glitch in 5.0 ver still in the 5.1.0 version... https://github.com/minetest/minetest/issues/8375 this could be possible,but unlikely. are you running the official download stable build or say sfan5's dev builds? check that forum section try the lat...
- Thu Sep 19, 2019 03:56
- Forum: Servers
- Topic: Server Problem
- Replies: 24
- Views: 3818
Re: Server Problem
You most likely have a conflict enabling both DMZ and port forwarding. Some routers can do both with port forwarding having higher priority, but not if both the DMZ host and port forwarding host are the same. Remove the pc from DMZ and just use port forwarding. also remember minetest needs the udp p...
- Wed Jul 31, 2019 00:10
- Forum: General Discussion
- Topic: Remove difficult mobs
- Replies: 3
- Views: 1258
Re: Remove difficult mobs
that mod is ancient i'd suggest Maptools https://github.com/minetest-mods/maptools it has a pick that destroys anything and additional things like unbreakable blocks neither available to regular users by crafting. use /giveme pick_admin The pick will kill mobs and other entities but you may want to ...
- Fri Jul 26, 2019 03:15
- Forum: WIP Mods
- Topic: [ModPack] Cool Trees [cool_trees] (z3)
- Replies: 155
- Views: 31842
Re: [ModPack] Cool Trees [cool_trees] (v3.2)
not a programer but good at debuging so alot of the code on my server is hacky. i believe the registered node namespace conflicts with default:wood what i did on my server to enable this with both moreblocks and stairs(redo) add alias to end of whatever trees\init.lua example cherrytrees\init.lua ad...
- Sun Jul 21, 2019 23:39
- Forum: WIP Mods
- Topic: [Mod] Mesecons Stealthnode
- Replies: 6
- Views: 1951
Re: [Mod] Mesecons Stealthnode
thanks for fix all nodes i had issues with are now registered
- Sat Jul 20, 2019 22:37
- Forum: WIP Mods
- Topic: [Mod] Mesecons Stealthnode
- Replies: 6
- Views: 1951
Re: [Mod] Mesecons Stealthnode
Good mod have it enabled on my server. I added some additional mod's nodes easily but having trouble registering with a few most notably ore blocks from moreores, trunks and planks from moretrees, and blocks from mobs_animals. Will receive message but game will still load and those stealthnodes not ...
- Wed Jun 26, 2019 02:12
- Forum: WIP Mods
- Topic: [ModPack] Cool Trees [cool_trees] (z3)
- Replies: 155
- Views: 31842
Re: [ModPack] Cool Trees [cool_trees] (v3)
not sure if my copy since i ripped the folder from your bogart game then manually applied future commits but is there an issue with clementine tree growing 1 node too deep?
- Fri May 03, 2019 14:50
- Forum: Mod Releases
- Topic: [Mod] [MTG/MCL2] Storage Drawers [0.6.2] [drawers]
- Replies: 110
- Views: 32953
Re: [Mod] [MTG/MCL2] Storage Drawers [0.4.3] [drawers]
Not sure if feature or bug. Became problem on my server as i have the animals_modpack npc archer gaurd and its arrows cause a crash 2019-05-02 22:26:38: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback luaentity_Step(): Runtime error from mod '' in cal...
- Sat Mar 02, 2019 12:30
- Forum: Modding Discussion
- Topic: Is there mod to increase player hand reach?
- Replies: 2
- Views: 701
Is there mod to increase player hand reach?
As server admin wondering if there is a mod that would allow only a specific player have an extended reach with default wield hand. I use the maptools admin pick its great has like 16 reach by default if i could increase the hand reach too that would be amazing. either something that alters players ...
- Mon Feb 25, 2019 23:21
- Forum: Servers
- Topic: TrainwreckTony's Topophobia Survival Server
- Replies: 75
- Views: 19507
Re: TrainwreckTony's Topophobia Survival Server
fixed missing climb code causing jungle spider crash
fixed ruins canplace crash
fixed vines spawn, rubber tree and giant fern leaf decay
added cobwebs in jungles and mineshafts, quicksand springs underground, fallen coconuts near palmtrees
enabled unified inventory trash for all users
fixed ruins canplace crash
fixed vines spawn, rubber tree and giant fern leaf decay
added cobwebs in jungles and mineshafts, quicksand springs underground, fallen coconuts near palmtrees
enabled unified inventory trash for all users
- Fri Feb 22, 2019 06:09
- Forum: Servers
- Topic: TrainwreckTony's Topophobia Survival Server
- Replies: 75
- Views: 19507
Re: TrainwreckTony's Topophobia Survival Server
Merged MTG animated chest code, update technic chest code Updated Minetestmodteam throwing, arrow, slingshot added fences for all wood types pretty sure have all wood crafts covered SNOWBALL FIGHTS!! added throwing 1hp damage support for snowball, pebbles, and coconut Fixed ruby ore dropping sapphir...
- Sat Feb 16, 2019 23:04
- Forum: WIP Mods
- Topic: [Mod] Clementine Tree (clementinetree)
- Replies: 20
- Views: 3106
Re: [Mod] Clementine Tree (clementinetree)
nice trree textures. i reset my server map and added your cherry, clementine, and lemon (doh! i downloaded it early and got the typo lemmon version and even though i manually typied it out a dozen times to add registrations to other mod like moreblocks, mymeshnodes, etc) one thing to also fix in cod...
- Fri Feb 15, 2019 18:21
- Forum: Servers
- Topic: TrainwreckTony's Topophobia Survival Server
- Replies: 75
- Views: 19507
Re: TrainwreckTony's Topophobia Survival Server
bump for some mapgen help. heres mapgen code for my baobab trees, the uncommented noise_params were from i think farlands but i would never see any so i used the large cactus noise_params. does smaller spread = make them more rare? --baobab trees minetest.register_decoration({ name = "baobab_ta...
- Fri Feb 15, 2019 18:11
- Forum: WIP Mods
- Topic: [mod] public inventory [public_inventory]
- Replies: 5
- Views: 1573
Re: [mod] public inventory [public_inventory]
bump
is there a way to get inventory to save move than 99 stacks? if i add something i allowed say stacks 1000 it will add fine but on restart of server it is then broken down to stacks of 99
also any plans for liststring support
is there a way to get inventory to save move than 99 stacks? if i add something i allowed say stacks 1000 it will add fine but on restart of server it is then broken down to stacks of 99
also any plans for liststring support
- Fri Feb 15, 2019 09:29
- Forum: Servers
- Topic: TrainwreckTony's Topophobia Survival Server
- Replies: 75
- Views: 19507
Re: TrainwreckTony's Topophobia Survival Server
haha i did save that -285, 27, -911 did some additional tweaks and updated my build libraries. think i'm going to stick with sqlite, since i'm running server on windows and cross compiling with mingw my leveldb and redis libraries are old and hackjobs to complile while sqlite is supported well with ...
- Fri Feb 15, 2019 01:06
- Forum: Servers
- Topic: TrainwreckTony's Topophobia Survival Server
- Replies: 75
- Views: 19507
Re: TrainwreckTony's Topophobia Survival Server
World has been reset, please reclaim your logins Previous world Redis database was over 15GB and the dump to disk every week would take ~12hours. Also some data lost using redis with minetest crashes and windows update restarts. Moving back to sqlite with sqlite_synchronous = 0 unless leveldb is tru...
- Sun May 13, 2018 19:17
- Forum: Servers
- Topic: TrainwreckTony's Topophobia Survival Server
- Replies: 75
- Views: 19507
Re: TrainwreckTony's Topophobia Survival Server
running redis database so if restart happens before database is dumped from ram to disk there may be some lost changes. db dump is every 7 days from last restart and dump takes like 18hrs(~13.5gb db), there was windows updates causing server to restart before it completed last db dump 5/4/18 4:27pm ...
- Wed May 09, 2018 20:47
- Forum: Servers
- Topic: TrainwreckTony's Topophobia Survival Server
- Replies: 75
- Views: 19507
Re: TrainwreckTony's Topophobia Survival Server
on_rightclick = function(self, clicker) i'm pretty sure my copy of drawers is latest git with no personal code edits my copy of desert_life is modified a bit and my server build is may 8 commit https://github.com/minetest/minetest/commit/50c33d9638c31e70e6111687b19d58ee990e744b and my builtin\game\i...
- Wed May 09, 2018 20:31
- Forum: Servers
- Topic: TrainwreckTony's Topophobia Survival Server
- Replies: 75
- Views: 19507
Re: TrainwreckTony's Topophobia Survival Server
its was drawer mod https://forum.minetest.net/viewtopic.php?t=17134 https://github.com/minetest-mods/drawers restarted server don't have time to look at direct cause but i do remember i had a similar crash using the caches mod https://forum.minetest.net/viewtopic.php?t=14425 https://github.com/mtang...
- Wed Dec 20, 2017 16:53
- Forum: Engine Builds
- Topic: Compiling Minetest on Windows
- Replies: 13
- Views: 9467
Re: Compiling Minetest on Windows
http://dev.minetest.net/Compiling_Minetest#Compiling_on_Windows I used cygwin with its mingw to crosscompile. i previously used to build pidgin and its plugins for windows so it was familiar to me and i also use its ssh server for double secure rdp and proxy to my server remotely. i forget all the p...
- Sun Nov 19, 2017 23:27
- Forum: Servers
- Topic: TrainwreckTony's Topophobia Survival Server
- Replies: 75
- Views: 19507
Re: TrainwreckTony's Topophobia Survival Server
fixed too lazy to separate the player_api codejordan4ibanez wrote:We crashed the server by right clicking a boat
- Sat Nov 18, 2017 16:38
- Forum: Servers
- Topic: TrainwreckTony's Topophobia Survival Server
- Replies: 75
- Views: 19507
Re: TrainwreckTony's Topophobia Survival Server
probably opposite way around, my server is 0.5 dev and your running 0.4.16 clientManElevation wrote:you need to update the server to the latest MT version. cause im getting version errors
fixed, tested can throw eggs and spawn baby chicksjordan4ibanez wrote:Tony I tried to throw an egg on my live stream and it crashed
- Sat Oct 07, 2017 23:07
- Forum: Servers
- Topic: TrainwreckTony's Topophobia Survival Server
- Replies: 75
- Views: 19507
Re: TrainwreckTony's Topophobia Survival Server
The coins are provided from the mod Maptools https://github.com/minetest-mods/maptools Having mobs or nodes dropping the coins requires editing the files of said mob or node example in the mobs/chicken.lua file i add the coins to the drop variable drops = { {name = "mobs:chicken_raw", chan...
- Tue Jan 24, 2017 21:14
- Forum: WIP Mods
- Topic: [Mod] Rail Corridors + Treasures [0.14.4] [tsm_railcorridors]
- Replies: 54
- Views: 16393
Re: [Mod] Railway corridors for Treasurer [tsm_railcorridors
This mod was working pretty well for me till the last week of commits to Minetest engine. It's only client side though(windows x64 mingw), client will freeze server however will continue without error. Don't have debugger, error logs freeze without error and windows eventvwr logs application hang on...
- Mon Jan 23, 2017 17:50
- Forum: WIP Mods
- Topic: [Mod] Booty (Another Treasure Chest) [booty]
- Replies: 27
- Views: 5556
Re: [Mod] Booty (Another Treasure Chest) [booty]
How can i limit treasures only appearing underground?
Tried setting local max_depth = 31000 to negative number chests still spawned above
Tried setting local max_depth = 31000 to negative number chests still spawned above