Search found 15 matches
- Mon Dec 29, 2014 05:43
- Forum: Mod Releases
- Topic: [Mod] Advanced Ban [advancedban] [0.3]
- Replies: 10
- Views: 7011
Re: [Mod] Advanced Ban [advancedban] [0.1]
Hi all, srifqi, thank you for your mod advancedban. It is really very useful. Some players have dynamic IP (it means a bad player is able to change his IP just pressing a button in his modem) and in this way they can enter any server with any kind of banning mod with a new username *and* a new IP, w...
- Thu Dec 25, 2014 20:12
- Forum: Mod Releases
- Topic: [Mod] Chat log [chatlog]
- Replies: 26
- Views: 10487
Re: [Mod] Chat log [chatlog]
Hi all, Also instead of the line: local chatlog = minetest.get_worldpath().."/chatlog.txt" One could use the following two lines: local chatdate = (os.date("%Y%m%d")) --chatdate will be, for example, 20150127.txt -->> YYYY MM DD (year month day) local chatlog = minetest.get_world...
- Thu Jun 26, 2014 19:33
- Forum: Italiano
- Topic: Creare un forum MineTest italiano ...
- Replies: 17
- Views: 6818
Re: Creare un forum MineTest italiano ...
Te non sei interessaato? No, grazie. Come io vivo in Brasile, io sono con maggiore attenzione alla lingua portoghese (a volte parlo e scambiare alcune idee con alcuni utenti di computer Windows e Linux qui). Ma io penso che si debba andare avanti. E, se possibile, si apre un po 'di server italiano ...
- Wed Jun 25, 2014 06:05
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 218
- Views: 130439
Re: [Mod] Advanced area protection [areas]
No. (...) However it's probably possible to fake it by overriding on_punch or a similar callback in all entities to make it check where it is before accepting damage. This would be ugly though, would probably produce incorrect client-side damage prediction, and is definitely best suited for a exter...
- Tue Jun 24, 2014 23:16
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 218
- Views: 130439
Re: [Mod] Advanced area protection [areas]
Hi ShadowNinja, Is there a possibility to include a new feature: the admin (or the player with a specific privilege/grant) can set or select a specific area to have PVP turned off (desactivated), when in PVP servers? (in other words, PVP is active in the world, except in those lands/claims/protected...
- Tue Jun 24, 2014 22:55
- Forum: Italiano
- Topic: Creare un forum MineTest italiano ...
- Replies: 17
- Views: 6818
Re: Creare un forum MineTest italiano ...
Beh, io non sono in Italia, ma... Buona fortuna e successo per voi. :)
Re: Nova API
OK, I see. = = Sim, acho que você tem razão. Essa parte deve ser dificil. Mas como Lua foi criada pelos brasileiros, talvez você encontre mais referência (ou tutoriais) pelo Google. Só uma idéia... http://www.lua.org/portugues.html Infelizmente não entendo muita coisa ainda, então nem posso ajudá-lo...
- Mon Jun 23, 2014 22:12
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2324
- Views: 443236
Re: Post your mod requests/ideas here
A Mod where admins are able to disable PvP only in protected areas. Already asked (and deeply begged) by so many people and players/admins since December 2012 (almost 2 years ago) and unfortunately nobody wanted or could do it till now. :( As seen (and asked many times) in the post with the title &...
Re: Nova API
Hi Wesley, I think a Phyton API is not necessary: you can handle/write the scripts in Lua. I know nothing about it, but I could learn some very basic things just reading and studying the code lines in already done Mods. Try it. :) Regards. = = E ae, Welsey, blz? Acho que nem precisa Phyton. Os scrip...
- Mon Jun 23, 2014 09:27
- Forum: Servers
- Topic: TrainwreckTony's Topophobia Survival Server
- Replies: 75
- Views: 19385
Re: TrainwreckTony's Topophobia Survival Server
I visited the server and it is very good. Congratulations. :)
- Sat Jun 21, 2014 00:08
- Forum: General Discussion
- Topic: Public Server List Reform!
- Replies: 32
- Views: 8074
Re: Public Server List Reform!
Isn't there already a server description? I know it's been broken now and then but in current master it should work again. Hi, I tested the latest Windows version (build of minetest 0.4.9-dev, commit 2b9beead38,from 21.06.2014) by Fess and in his build the broken server description in multiplayer t...
- Sat Jun 21, 2014 00:01
- Forum: Engine Builds
- Topic: [Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.
- Replies: 219
- Views: 79631
Re: Fess’s Minetest win64 builds with GetText,cURL,TTF,LuaJI
Very good. Many changes/updates and improvements. Thank you. :)
- Thu Jun 19, 2014 17:08
- Forum: Italiano
- Topic: Creare un forum MineTest italiano ...
- Replies: 17
- Views: 6818
Re: Creare un forum MineTest italiano ...
Hi,
Maybe you could use the same forum used here, phpBB. It seems very good...
Just an idea.
-
Forse si potrebbe usare lo stesso forum usato qui, phpBB. Mi sembra molto buono ...
Solo un'idea. :)
https://www.phpbb.com/
Maybe you could use the same forum used here, phpBB. It seems very good...
Just an idea.
-
Forse si potrebbe usare lo stesso forum usato qui, phpBB. Mi sembra molto buono ...
Solo un'idea. :)
https://www.phpbb.com/
- Thu Jun 19, 2014 17:00
- Forum: General Discussion
- Topic: Public Server List Reform!
- Replies: 32
- Views: 8074
Re: Public Server List Reform!
(...) Maybe some checkboxes could be included in the menu, so that today I could search for creative servers only, while tomorrow I might be only interested in servers that allow pvp. This seems a good idea. It remembers the "old" CS (Counter Strike) game, where the player is (was) able t...
- Thu Jun 19, 2014 05:50
- Forum: Problems
- Topic: How can i protect the spawn and disable pvp?
- Replies: 6
- Views: 3417
Re: How can i protect the spawn and disable pvp?
a Mod to disable PVP in a specific area only Trying to figure out the possibility to remove the "interact/build" privilege in that specific area (that specific protected area) which is protected by an already existent Mod made for protecting land. In other words, a player will not be able...