Search found 25 matches
- Fri Dec 28, 2018 13:35
- Forum: Engine Builds
- Topic: [Windows] Daily development build [5.0.0-dev] Installer
- Replies: 7
- Views: 2779
Re: [Windows] Daily development build [5.0.0-dev] Installer
yes the installer allows the user to change it, but it is set to that by default because i know it works as is. long term plans are for it to download and compile from source which will allow me to install it into the correct paths.
- Fri Dec 28, 2018 12:17
- Forum: Engine Builds
- Topic: [Windows] Daily development build [5.0.0-dev] Installer
- Replies: 7
- Views: 2779
Re: [Windows] Daily development build [5.0.0-dev] Installer
Thats correct my installer currenty installs it in user documents directory
- Fri Dec 28, 2018 11:49
- Forum: Engine Builds
- Topic: [Windows] Daily development build [5.0.0-dev] Installer
- Replies: 7
- Views: 2779
Re: [Windows] Daily development build [5.0.0-dev] Installer
The one I've been working on doesn't do the building... it grabs the latest build from Gitlab and then unpacks it into the Relevant directories.. creates the shortcuts, uninstaller and registry entries so that it appears in the apps and features menu. The idea behind this is that i, shouldn't need t...
- Fri Dec 28, 2018 11:11
- Forum: Engine Builds
- Topic: [Windows] Daily development build [5.0.0-dev] Installer
- Replies: 7
- Views: 2779
[Windows] Daily development build [5.0.0-dev] Installer
This is a placeholder for an installer I'm working on. Il update this in due course. I created it now because i needed the topic link to embed in the installer for support information.
- Mon May 07, 2018 22:24
- Forum: Modding Discussion
- Topic: Announcing Server in Lua.
- Replies: 8
- Views: 1346
Re: Announcing Server in Lua.
Why would you be trying todo this? The only reason I can see you wanting to do this is to spoof the server list?
I would advise against that.
I would advise against that.
- Tue Mar 06, 2018 12:32
- Forum: Modding Discussion
- Topic: Client-sided modding: Good or bad?
- Replies: 59
- Views: 8676
Re: Client-sided modding: Good or bad?
PMSL im going to stop here before i have a laughing fit. good luck on your quest.If your server is not in the top 5 then you are not relevant enough that the MT devs listen to you regarding this issue I guess.
- Tue Mar 06, 2018 12:10
- Forum: Modding Discussion
- Topic: Client-sided modding: Good or bad?
- Replies: 59
- Views: 8676
Re: Client-sided modding: Good or bad?
I,m a server owner... and i agree with me... but i guess I'm not relevant lol, i guess the 44 people(72% votes) arealso not relevant neither.
- Tue Mar 06, 2018 09:50
- Forum: Modding Discussion
- Topic: Client-sided modding: Good or bad?
- Replies: 59
- Views: 8676
Re: Client-sided modding: Good or bad?
Its pretty clear that you are stuck in a single train of thought, I also love how on both my posts you have taken an extract of text to deliberately take it out of content and fit your narrative. Anyhow, no point me continuing here, ill be repeating my self and going around in circles. If it wasn't ...
- Tue Mar 06, 2018 09:23
- Forum: Modding Discussion
- Topic: Client-sided modding: Good or bad?
- Replies: 59
- Views: 8676
Re: Client-sided modding: Good or bad?
you have heard of the internet right? the information to learn how to do pretty much anything you want is right at your fingertips. I'll repeat what i said before, anybody that wants to cheat WILL find a way, Making it harder to cheat is something that every game developer has tried for years and ha...
- Mon Mar 05, 2018 16:49
- Forum: Modding Discussion
- Topic: Client-sided modding: Good or bad?
- Replies: 59
- Views: 8676
Re: Client-sided modding: Good or bad?
I'm entirely amazed and amused by the fact that there is actually a debate about the possibility to hack the client with CSM. Lets be real. we are talking about an open source software and granted CSM may or may not make it easier for people to hack their clients.... but lets be honest. ANYONE that ...
- Mon Mar 05, 2018 13:24
- Forum: Partly official engine development
- Topic: Finally got Chrome to work inside Minetest ...
- Replies: 40
- Views: 20138
Re: Finally got Chrome to work inside Minetest ...
Any progress updates on this?
- Tue Jan 17, 2017 11:47
- Forum: Mod Releases
- Topic: [Modpack] Help [1.4.3] [doc]
- Replies: 96
- Views: 37194
Re: [Modpack] Help [1.0.0] [doc]
Wuzzy, Is there a github repo for this? It would make my life easier in terms of maintaining my server?
- Fri Nov 11, 2016 16:08
- Forum: Feature Discussion
- Topic: Name Distance
- Replies: 15
- Views: 6246
Re: Name Distance
Bump... Did anyone attempt this?
- Tue Apr 19, 2016 14:47
- Forum: Servers
- Topic: Backup Scripts
- Replies: 0
- Views: 593
Backup Scripts
I’ve seen many people asking for how to do backups, So I thought I’d create a post dedicated to just that. Ubuntu/Centos This is one that has been stuck in my junk folder for a little while but it does the job and is fairly light weight: The script requires LFTP On ubuntu LFTP can be installed easil...
- Thu Nov 12, 2015 10:33
- Forum: Feature Discussion
- Topic: Server List Priority
- Replies: 17
- Views: 2899
Re: Server List Priority
My opinion, the server list priority should be totally random. with all full servers dropped to the bottom. that would give each server an equal chance to gain attention
- Sun Jul 05, 2015 23:13
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 822
- Views: 328377
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ
[deleted post]
- Thu Jul 02, 2015 09:36
- Forum: Minetest-related projects
- Topic: Simplecache Lua Library
- Replies: 1
- Views: 720
Simplecache Lua Library
Hi guys, I created this little library initially for a mod that showed dynamic information on a formspec, but has since been used in many other little projects. This is exactly what it says in the title. it is a way of caching information for use in your scripts, It is not file based and only stores...
- Mon Jun 01, 2015 10:08
- Forum: Old Mods
- Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
- Replies: 323
- Views: 161586
Re: [Modpack] Better HUD (and hunger) [2.1.2] [hud][hunger]
Technic drills icon image is oversized when usimg the wheel mode..
screenshot:
screenshot:
- Thu Mar 05, 2015 15:49
- Forum: Mod Releases
- Topic: [Mod] Afk Kick [afkkick] – Automatically kick afk players
- Replies: 9
- Views: 5234
Re: [Mod] Afk Kick [afkkick] – Automatically kick afk player
Maybe this should have an option that allows it to only kick players if the server is full?
- Tue Dec 23, 2014 22:34
- Forum: Feature Discussion
- Topic: Name Distance
- Replies: 15
- Views: 6246
Re: Name Distance
we are talking about the name tag that sits above each player in the gameDragonop wrote:I think we are all thinking, only about names, not the entire players, right?
- Tue Dec 23, 2014 22:13
- Forum: Servers
- Topic: It is pointless playing on many of these servers
- Replies: 39
- Views: 6695
Re: It is pointless playing on many of these servers
Feel free to join Ethic Rush: https://forum.minetest.net/viewtopic.php?f=10&t=10671 The only rules around building near spawn sites are no cobble boxes and don't build over paths, We also have a policy of trying avoid banning where possible and as such banning is only used in extreme cases. Rega...
- Fri Dec 19, 2014 21:40
- Forum: Feature Discussion
- Topic: Name Distance
- Replies: 15
- Views: 6246
Re:
I think it would be nice to have a simple function in the Player API: player:set_name_visible_to(player_name, isVisible) This could manipulate a simple NxN table of booleans. There would obviously be a default, but the presence of this API would allow mod code to set custom values and update them e...
- Fri Aug 01, 2014 19:04
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245140
Re: [Mod] Farming Plus [farming_plus]
thanks BlockMen
- Wed Jul 30, 2014 21:43
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245140
Re: [Mod] Farming Plus [farming_plus]
PilzAdam and BlockMen : You are both official developers of minetest. so regardless of whether its the mod or the game that needs fixing the responsibility lie's on you. more so on PilzAdam due to it being your mod. like fireglow said, all the fighting between you is ruining the game for everyone e...
- Fri Jul 04, 2014 11:03
- Forum: WIP Mods
- Topic: [MOD] Billboards [0.1.0] billboards
- Replies: 9
- Views: 3724
Re: [MOD] Billboards [0.1.0] billboards
We've had this mod on Ethic Rush for a few weeks now. one thing that amazes me is although the textures are fairly big, it barely affects performance both in lag or fps. We have several billboards located within close proximity of each other at the newbie spawn, and looks great. Anyhow thanks a lot ...