Search found 1011 matches

by DS-minetest
Fri Jan 01, 2021 19:23
Forum: Minetest-related projects
Topic: My SuperTuxKart kart containing Sam, the default skin
Replies: 4
Views: 214

Re: My SuperTuxKart kart containing Sam, the default skin

Nice!
But the furnace image looks a bit blurry.
Also, is it just me or is the cart floating?
Image
by DS-minetest
Sun Dec 27, 2020 23:50
Forum: WIP Mods
Topic: [mod] Anchorstone teleportation [1.0][anchorstone]
Replies: 6
Views: 487

Re: [mod] Anchorstone teleportation [1.0][anchorstone]

I love the idea. Suggestions: Add shooting stars, as sort of fragments of fixed stars, and allow using them the same way as the anchorstone, (but limited in power (= doesn't go to the stat but only in its direction), as they are only a small piece of a giant fixed star that is lightyears far away). ...
by DS-minetest
Thu Dec 24, 2020 00:17
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1884
Views: 550563

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

@nisaea: There are setting for configuring the cooldown: mesecon.overheat_max (max allowed heat), mesecon.cooldown_time (how long it takes to cool down from max heat to 0, in seconds) and mesecon.cooldown_granularity (defines how often the cooldown step is done, don't set this too low) If you set th...
by DS-minetest
Fri Nov 20, 2020 23:51
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2118
Views: 302124

Re: Post your mod requests/ideas here

Hello everyone, I'm trying to get into modding. Can someone point me to lua mod examples where the mesh of an entity is made through code (simple box defined in a lua file) and not through a blender file that has the model and animations, etc. Edit: Looked around but didn't find anything of the sor...
by DS-minetest
Fri Nov 13, 2020 16:20
Forum: Modding Discussion
Topic: Post your mod texture requests here
Replies: 187
Views: 63464

Re: Post your mod texture requests here

Casimir wrote:
Tue Nov 10, 2020 20:21
I'm searching for the old dungeon master sprite. The one with different view angles.
https://github.com/minetest/minetest/bl ... master.png
by DS-minetest
Sun Nov 01, 2020 20:53
Forum: Client-side modding
Topic: [Clientmod] Waypoints [waypoints]
Replies: 21
Views: 2971

Re: [Clientmod] Waypoints [waypoints]

What privs does one need to be able to see the full menu on the gui? I don't see the "add" button. Are you sure that this is the mod you are using? This mod is old and doesn't even work anymore without some modifications (and some in the dependencies (which should use modchannels nowadays...
by DS-minetest
Sat Oct 10, 2020 22:38
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1884
Views: 550563

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

How can I have a Luacontroller delaying an action? I have this code: if event.type == 'on' and event.pin.name == 'A' then port.c = false port.b = true end I want to have port.b set to true 5 seconds after the on event was received on pin A Any ideas? Use interrupt: if event.type == 'on' and event.p...
by DS-minetest
Thu Oct 08, 2020 00:33
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9914
Views: 1303006

Re: Post your screenshots!

New experimental (, useless and ugly) graph view of my meseconometer mod:
Image
by DS-minetest
Tue Sep 29, 2020 16:32
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1884
Views: 550563

Re: Mesecons TimeGate , LightStone

The TimeGate is getting stuck when I leave and return. It won't work until it is dug and placed again and the time is re-entered. Mesecons has no TimeGate where you can enter a time with a formspec. There's a delayer that you can punch to set the delay time. It is possible that the node you are ref...
by DS-minetest
Sat Aug 15, 2020 21:24
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9914
Views: 1303006

Re: Post your screenshots!

I've built a cobble generator using movestones:
Image
by DS-minetest
Thu May 28, 2020 22:43
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1884
Views: 550563

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

The pressure plate code could indeed be improved, parts of the code are 8 years old. Someone could make a PR.
by DS-minetest
Mon Apr 20, 2020 14:43
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 105
Views: 65154

Re: [Mod] Simple helicopter [helicopter]

But the bell. I made some improvements, cause some faces was disappearing in some angles, so I added faces to correct this. See the attachment I'm uploading in this post. I can't really open the .blend file. (Well, I can, but the menus are all messed up and there's no model.) I guess this is becaus...
by DS-minetest
Sun Apr 19, 2020 22:40
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 105
Views: 65154

Re: [Mod] Simple helicopter [helicopter]

screenshot_20200414_182639.png Great work! I made some refinements on rotors model exibition and updated to Blender 2.82. If you want it, I can send. (see attachment) Hi, sorry for not having answered for some days (I was too lazy to login). Thanks. I'd be interested in what your changes are exactl...
by DS-minetest
Sat Apr 11, 2020 23:46
Forum: WIP Mods
Topic: [Mod] Brainfuck chatcommand [brainfuck_chatcommand]
Replies: 2
Views: 354

Re: [Mod] Brainfuck chatcommand [brainfuck_chatcommand]

Astrobe wrote:> This mod should also cause no lag

I'll be that guy... Infinite loops are harmless or not possible ?
Not possible.
by DS-minetest
Wed Apr 08, 2020 17:30
Forum: Modding Discussion
Topic: Quiz: Spot 3 security vulnerabilities in this mod
Replies: 7
Views: 512

Re: Quiz: Spot 3 security vulnerabilities in this mod

You can use a message like "\"; rm -r ~./minetest; echo \"" . You can override mymod.send_email to a function that stores the insecure_environment somewhere. Any player can call the chatcommand (without any special priv). And fill the terminal with any chars. Edit: And the messa...
by DS-minetest
Tue Apr 07, 2020 20:05
Forum: WIP Mods
Topic: [Mod] Brainfuck chatcommand [brainfuck_chatcommand]
Replies: 2
Views: 354

[Mod] Brainfuck chatcommand [brainfuck_chatcommand]

Brainfuck This is a mod for minetest that adds a chatcommand for executing brainfuck code. https://raw.githubusercontent.com/Desour/brainfuck_chatcommand/master/screenshot.png For instructions see https://en.wikipedia.org/wiki/Brainfuck and the ingame help text. Source: https://github.com/Desour/br...
by DS-minetest
Tue Apr 07, 2020 18:58
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 105
Views: 65154

Re: [Mod] Simple helicopter [helicopter]

@Melkor: I've animated your model and used it for the helicopter. Source is here: https://github.com/Desour/helicopter Old model version is still available in branch old_model . What I still need now is textures for the craftitems and / or different craft recipes. Very bad screenshot: https://i.imgu...
by DS-minetest
Wed Apr 01, 2020 19:48
Forum: WIP Mods
Topic: [mini-mod] Cron Clear Objects [cron_clear_objects]
Replies: 2
Views: 378

Re: [mini-mod] Cron Clear Objects [cron_clear_objects]

This could also be done with minetest.after : //lua local function foo() minetest.chat_send_all("The server is currently clearing all objects, please be patient.") minetest.clear_objects({mode="quick"}) minetest.after(60*60*24, foo) end minetest.after(60*60*24, foo) If you have m...
by DS-minetest
Sat Mar 28, 2020 18:54
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1884
Views: 550563

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

@Miniontoby: XAND is normally called XNOR. I think you mean NAND. NAND: |A'|A --+--+-- B'|X |X --+--+-- B |X | XNOR: |A'|A --+--+-- B'|X | --+--+-- B | |X What you would probably want from a XAND: |A'|A --+--+-- B'|X | --+--+-- B | |X ^ This is a XNOR. As you can always describe any combinational c...
by DS-minetest
Fri Mar 27, 2020 17:18
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1884
Views: 550563

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Is there a name or precedent for a 3-input logic gate with a logic expression of (val1 and val2 and not val3) or (val1 and val3 and not val2) or (val2 and val3 and not val1) where val1, val2, and val3 are inputs? I needed it for a project and thought it might be useful to add. Standard mesecons cur...
by DS-minetest
Thu Mar 19, 2020 23:34
Forum: Modding Discussion
Topic: Post your mod texture requests here
Replies: 187
Views: 63464

Re: Post your mod texture requests here

we need crying obsydian Done: https://github.com/Desour/crying_obsydian Leftclick obsidian with a diamond (oh, there is no y in diamond >_<, I thought there was, then the y in obsydian would make sense). I need a new texture for the entity. (Currently obsidian texture is used.) If someone can find ...
by DS-minetest
Sun Mar 15, 2020 13:36
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 571
Views: 55014

Re: [Server] Inside The Box [Puzzles]

Lone_Wolf wrote:Players shouldn't need to use a notepad, screenshot tool, or calculator throughout the entire box
I disagree. Puzzles that are so hard that you need to take notes are fun.

The real problem is boxes where you just have to search for randomly hidden stuff.
by DS-minetest
Sun Mar 08, 2020 16:03
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9914
Views: 1303006

Re: Post your screenshots!

Unfortunately SQLite3 does not support incremental backups, nor could I find any decent 3rd-party tools for this purpose. Isn't there this ? (Edit: Or sqlite3 map.sqlite ".backup map_backup.sqlite" ? Edit: Or sqldiff?) And don't forget to also backup the player and auth databases. Btw. wh...
by DS-minetest
Mon Mar 02, 2020 14:38
Forum: General Discussion
Topic: Note blocks
Replies: 4
Views: 849

Re: Note blocks

For more information also see here. And note that you can get other sounds by placing steel blocks (higher pitch) or other nodes below the mesecons noteblock.
by DS-minetest
Mon Jan 06, 2020 09:56
Forum: WIP Mods
Topic: [MOD] Tool Ranks and Modifiers [lib_trm][git]
Replies: 21
Views: 1925

Re: [MOD] Tool Ranks and Modifiers [lib_trm][git]

(In technic: viewtopic.php?f=11&t=2538&view=unread#p364858) DS-minetest, are you aware of any other tools, and / or mods, that might include tools without the fleshy group? I know you've been around awhile, so might have exposure to more mods than I. Thanks in advance, and you can reply in ...