Search found 1001 matches

by DS-minetest
Thu May 28, 2020 22:43
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1864
Views: 534230

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

The pressure plate code could indeed be improved, parts of the code are 8 years old. Someone could make a PR.
by DS-minetest
Mon Apr 20, 2020 14:43
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 105
Views: 63230

Re: [Mod] Simple helicopter [helicopter]

But the bell. I made some improvements, cause some faces was disappearing in some angles, so I added faces to correct this. See the attachment I'm uploading in this post. I can't really open the .blend file. (Well, I can, but the menus are all messed up and there's no model.) I guess this is becaus...
by DS-minetest
Sun Apr 19, 2020 22:40
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 105
Views: 63230

Re: [Mod] Simple helicopter [helicopter]

screenshot_20200414_182639.png Great work! I made some refinements on rotors model exibition and updated to Blender 2.82. If you want it, I can send. (see attachment) Hi, sorry for not having answered for some days (I was too lazy to login). Thanks. I'd be interested in what your changes are exactl...
by DS-minetest
Sat Apr 11, 2020 23:46
Forum: WIP Mods
Topic: [Mod] Brainfuck chatcommand [brainfuck_chatcommand]
Replies: 2
Views: 294

Re: [Mod] Brainfuck chatcommand [brainfuck_chatcommand]

Astrobe wrote:> This mod should also cause no lag

I'll be that guy... Infinite loops are harmless or not possible ?
Not possible.
by DS-minetest
Wed Apr 08, 2020 17:30
Forum: Modding Discussion
Topic: Quiz: Spot 3 security vulnerabilities in this mod
Replies: 7
Views: 361

Re: Quiz: Spot 3 security vulnerabilities in this mod

You can use a message like "\"; rm -r ~./minetest; echo \"" . You can override mymod.send_email to a function that stores the insecure_environment somewhere. Any player can call the chatcommand (without any special priv). And fill the terminal with any chars. Edit: And the messages aren't private. ...
by DS-minetest
Tue Apr 07, 2020 20:05
Forum: WIP Mods
Topic: [Mod] Brainfuck chatcommand [brainfuck_chatcommand]
Replies: 2
Views: 294

[Mod] Brainfuck chatcommand [brainfuck_chatcommand]

Brainfuck This is a mod for minetest that adds a chatcommand for executing brainfuck code. https://raw.githubusercontent.com/Desour/brainfuck_chatcommand/master/screenshot.png For instructions see https://en.wikipedia.org/wiki/Brainfuck and the ingame help text. Source: https://github.com/Desour/br...
by DS-minetest
Tue Apr 07, 2020 18:58
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 105
Views: 63230

Re: [Mod] Simple helicopter [helicopter]

@Melkor: I've animated your model and used it for the helicopter. Source is here: https://github.com/Desour/helicopter Old model version is still available in branch old_model . What I still need now is textures for the craftitems and / or different craft recipes. Very bad screenshot: https://i.imgu...
by DS-minetest
Wed Apr 01, 2020 19:48
Forum: WIP Mods
Topic: [mini-mod] Cron Clear Objects [cron_clear_objects]
Replies: 2
Views: 318

Re: [mini-mod] Cron Clear Objects [cron_clear_objects]

This could also be done with minetest.after : //lua local function foo() minetest.chat_send_all("The server is currently clearing all objects, please be patient.") minetest.clear_objects({mode="quick"}) minetest.after(60*60*24, foo) end minetest.after(60*60*24, foo) If you have many such jobs runnin...
by DS-minetest
Sat Mar 28, 2020 18:54
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1864
Views: 534230

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

@Miniontoby: XAND is normally called XNOR. I think you mean NAND. NAND: |A'|A --+--+-- B'|X |X --+--+-- B |X | XNOR: |A'|A --+--+-- B'|X | --+--+-- B | |X What you would probably want from a XAND: |A'|A --+--+-- B'|X | --+--+-- B | |X ^ This is a XNOR. As you can always describe any combinational c...
by DS-minetest
Fri Mar 27, 2020 17:18
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1864
Views: 534230

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Is there a name or precedent for a 3-input logic gate with a logic expression of (val1 and val2 and not val3) or (val1 and val3 and not val2) or (val2 and val3 and not val1) where val1, val2, and val3 are inputs? I needed it for a project and thought it might be useful to add. Standard mesecons cur...
by DS-minetest
Thu Mar 19, 2020 23:34
Forum: Modding Discussion
Topic: Post your mod texture requests here
Replies: 185
Views: 60742

Re: Post your mod texture requests here

we need crying obsydian Done: https://github.com/Desour/crying_obsydian Leftclick obsidian with a diamond (oh, there is no y in diamond >_<, I thought there was, then the y in obsydian would make sense). I need a new texture for the entity. (Currently obsidian texture is used.) If someone can find ...
by DS-minetest
Sun Mar 15, 2020 13:36
Forum: Servers
Topic: [Server] Inside The Box [Puzzles]
Replies: 568
Views: 49561

Re: [Server] Inside The Box [Puzzles]

Lone_Wolf wrote:Players shouldn't need to use a notepad, screenshot tool, or calculator throughout the entire box
I disagree. Puzzles that are so hard that you need to take notes are fun.

The real problem is boxes where you just have to search for randomly hidden stuff.
by DS-minetest
Sun Mar 08, 2020 16:03
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9621
Views: 1228957

Re: Post your screenshots!

Unfortunately SQLite3 does not support incremental backups, nor could I find any decent 3rd-party tools for this purpose. Isn't there this ? (Edit: Or sqlite3 map.sqlite ".backup map_backup.sqlite" ? Edit: Or sqldiff?) And don't forget to also backup the player and auth databases. Btw. why do we st...
by DS-minetest
Mon Mar 02, 2020 14:38
Forum: General Discussion
Topic: Note blocks
Replies: 4
Views: 733

Re: Note blocks

For more information also see here. And note that you can get other sounds by placing steel blocks (higher pitch) or other nodes below the mesecons noteblock.
by DS-minetest
Mon Jan 06, 2020 09:56
Forum: WIP Mods
Topic: [MOD] Tool Ranks and Modifiers [lib_trm][git]
Replies: 21
Views: 1615

Re: [MOD] Tool Ranks and Modifiers [lib_trm][git]

(In technic: viewtopic.php?f=11&t=2538&view=unread#p364858) DS-minetest, are you aware of any other tools, and / or mods, that might include tools without the fleshy group? I know you've been around awhile, so might have exposure to more mods than I. Thanks in advance, and you can reply in the othe...
by DS-minetest
Thu Jan 02, 2020 14:06
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1547
Views: 511019

Re: [Mod] Technic [0.4.16-dev] [technic]

2020-01-02 01:17:10: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback item_OnCraft(): ...est/bin/../mods/lib_trm/lib_trm_toolcap_modifier.lua:156: attempt to perform arithmetic on local 'atk' (a nil value) 2020-01-02 01:17:10: ERROR[Main]: stack trace...
by DS-minetest
Mon Dec 23, 2019 17:57
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2097
Views: 287471

Re: Mesecons Wireblocks

@Visitor247: This mod probably fulfills your needs: https://forum.minetest.net/viewtopic.php?t=20769 If you want to have a 6-sided version of the luacontroller, you could try the lua-controlled tube in pipeworks. If you want to have full-cube nodes, you could use mese blocks. Btw. there were also wa...
by DS-minetest
Fri Dec 20, 2019 20:04
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9621
Views: 1228957

Re: Post your screenshots!

With my new meseconometer mod, I figured out that gates have a delay of 2 globalsteps. I challenge you to build a circuit that makes a one globalstep long signal into a two globalstep long signal (or vice versa) with the least possible delay and without using very complex nodes (like luacontroller)....
by DS-minetest
Wed Dec 18, 2019 21:26
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9621
Views: 1228957

Re: Post your screenshots!

<dummy post for file uploading>
by DS-minetest
Wed Dec 18, 2019 21:25
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9621
Views: 1228957

Re: Post your screenshots!

Some screenshots of a mesecons experiment: Mesecon torches do not update after a delay but in global cycles: https://forum.minetest.net/download/file.php?mode=view&id=20784&sid=e1f8fcc088c57cc713168f497b7fe9cb I've managed to get a very short signal (the and gate with the red arrow overheats) (it is...
by DS-minetest
Sun Nov 17, 2019 14:44
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 105
Views: 63230

Re: [Mod] Simple helicopter [helicopter]

Thanks for working on this. Thanks for thanking. Sadly I'm currently not really working on the mod because I'm lacking time. However, I'm seeing errors in a server whenever I lift (spacebar) off with the helicopter. vector.cross was added in 5.1-dev. 5.1 was already released, I recommend you to upg...
by DS-minetest
Sun Nov 10, 2019 10:48
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 105
Views: 63230

Re: [Mod] Simple helicopter [helicopter]

Thanks! ^_^
I'll try to use it for the helicopter when I've got time.
by DS-minetest
Fri Nov 08, 2019 20:35
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 105
Views: 63230

Re: [Mod] Simple helicopter [helicopter]

Thanks! What license do you recommend me? I want to the model be free and keep in that way forever, if the model is modified, it had to be released free too. On the animations, it still haven't any, but i can make what you need. That sounds like you would want to choose CC-BY SA (SA = share alike =...
by DS-minetest
Fri Nov 08, 2019 17:26
Forum: Mod Releases
Topic: [Mod] Simple helicopter [helicopter]
Replies: 105
Views: 63230

Re: [Mod] Simple helicopter [helicopter]

@Melkor:
That model and its textures look nice!
- What license is it under?
- Is it animated?