Search found 1344 matches
- Thu Apr 18, 2024 16:42
- Forum: Problems
- Topic: How do I get the texture? (table, not the string)
- Replies: 3
- Views: 143
Re: How do I get the texture? (table, not the string)
The server doesn't load any media, and possibly isn't even built with the necessary libs. You can read the file yourself though, e.g. by invoking libpng with insecure env.
- Fri Apr 12, 2024 15:25
- Forum: Servers
- Topic: [Server] Tunnelers' Abyss
- Replies: 211
- Views: 69417
Re: [Server] Tunnelers' Abyss
I was always under the impression that breaking changes in Minetest like this wouldn't occur within a major version (i.e. 5.x) as backwards compatibility is always guaranteed, even if features are deprecated. Has this guideline changed? I used to think the same. But apparently the policy is that we...
- Thu Apr 11, 2024 20:04
- Forum: Modding Discussion
- Topic: The best way to store player-related data
- Replies: 4
- Views: 174
Re: The best way to store player-related data
However, if the mod is removed, the data will remain forever on the server, which, as far as I understand, is not relevant for the mod-specific storage. AFAIK, mod-specific storage is also not removed when you remove the mod. (And it would be awful if it was removed automatically, when you only tem...
- Tue Apr 09, 2024 14:26
- Forum: Problems
- Topic: Not enough memory crash on <=1GB
- Replies: 8
- Views: 308
Re: Not enough memory crash on <=1GB
>if the server hangs, the client also hangs (noticeably more stuttering on slower machines)
Just FYI, this should no longer be the case in 5.9.0-dev.
(Server is still paused when you open the pause menu though. This is a feature.)
Just FYI, this should no longer be the case in 5.9.0-dev.
(Server is still paused when you open the pause menu though. This is a feature.)
- Sun Mar 17, 2024 11:56
- Forum: Modding Discussion
- Topic: Randomize Texture
- Replies: 7
- Views: 292
Re: Randomize Texture
No. But we have an issue for this: https://github.com/minetest/minetest/issues/2746
- Fri Mar 15, 2024 10:14
- Forum: Modding Discussion
- Topic: Y coordinate VALUE ISSUE. BIGGER VaLUeS IGNORED.
- Replies: 6
- Views: 427
Re: Y coordinate VALUE ISSUE. BIGGER VaLUeS IGNORED.
Maybe your sounds don't exist.
Just do some print debugging.
Just do some print debugging.
- Tue Mar 05, 2024 18:58
- Forum: WIP Mods
- Topic: [Mod] Military Vehicles [mvehicles]
- Replies: 83
- Views: 18231
Re: [Mod] Military Vehicles [mvehicles]
That's server lag.
- Mon Mar 04, 2024 21:49
- Forum: WIP Mods
- Topic: [Mod] Military Vehicles [mvehicles]
- Replies: 83
- Views: 18231
Re: [Mod] Military Vehicles [mvehicles]
and also error in line 524nor 549 where it says invalid animation something either 0 or Infinity for x. There was nothing in line 524. Fixed the error in line 549. And also fixed some warnings. But we have a problem where after the update it lags more There has recently been a regression in the eng...
- Thu Feb 22, 2024 21:24
- Forum: Modding Discussion
- Topic: Are Player object references unique?
- Replies: 4
- Views: 192
Re: Are Player object references unique?
Nice, it probably even works if singleplayer takes > 4 s to load.Krock wrote: ↑Thu Feb 22, 2024 20:18Code: Select all
minetest.after(4, function() local player = minetest.get_player_by_name("singleplayer") local connected = minetest.get_connected_players() assert(connected[1] == player) print("pass") end)
- Fri Jan 26, 2024 15:11
- Forum: General Discussion
- Topic: Show Total Number Of Registered Nodes?
- Replies: 9
- Views: 512
Re: Show Total Number Of Registered Nodes?
>assuming you are okay with it being made available since you've already shared the code?
Don't worry. The code snippets I provided are too trivial to fall under copyright anyways.
Don't worry. The code snippets I provided are too trivial to fall under copyright anyways.
- Fri Jan 26, 2024 00:55
- Forum: General Discussion
- Topic: Show Total Number Of Registered Nodes?
- Replies: 9
- Views: 512
Re: Show Total Number Of Registered Nodes?
>Desour's untested code should work if we just add a log level to the minetest.log line: (Just FYI, I left out the log level on purpose. Level "none" (the default) works nicely.) >What I mean is that ideally, it should load and run last after all other mods have registered That's already a...
- Thu Jan 25, 2024 17:17
- Forum: General Discussion
- Topic: Show Total Number Of Registered Nodes?
- Replies: 9
- Views: 512
Re: Show Total Number Of Registered Nodes?
You could just count the registered nodes: minetest.after(0, function() local cnt = 0 for _ in pairs(minetest.registered_nodes) do cnt = cnt + 1 end minetest.log("registered nodes: "..cnt) end) But it might be imprecise, because a handful of content ids are reserved (like air or ignore, bu...
- Sat Jan 20, 2024 19:50
- Forum: Partly official engine development
- Topic: DS's public personal TODO list
- Replies: 0
- Views: 1234
DS's public personal TODO list
I've created a TODO list:
https://codeberg.org/Desour/ds_todo_minetest
It also includes a PR priority list.
It's not a wishlist. All the points are meant to be addressed. There will be regular updates.
See repo for more details.
https://codeberg.org/Desour/ds_todo_minetest
It also includes a PR priority list.
It's not a wishlist. All the points are meant to be addressed. There will be regular updates.
See repo for more details.
- Fri Jan 19, 2024 19:26
- Forum: Problems
- Topic: [Solved] newbie problem: how to change map view to square?
- Replies: 5
- Views: 601
Re: newbie problem: how to change map view to square?
Shift is the default sneak key, and F9 is (was?) the default minimap key.
Where did you read that you should use "Shift-F9"?
Where did you read that you should use "Shift-F9"?
- Fri Jan 19, 2024 13:15
- Forum: Problems
- Topic: I could not Register or Login on Minetest App from Ubuntu
- Replies: 1
- Views: 277
Re: I could not Register or Login on Minetest App from Ubuntu
You don't need to register or login at any centralized service to use minetest.
If you want to join a server, just choose a name and password. The register button just creates a new player at that server, aka registers you on that server.
If you want to join a server, just choose a name and password. The register button just creates a new player at that server, aka registers you on that server.
- Wed Jan 03, 2024 15:57
- Forum: Feature Discussion
- Topic: EFX reverberation
- Replies: 7
- Views: 573
Re: EFX reverberation
Here's a link for you: https://github.com/Raulshc/OpenAL-EXT-R ... 0Extension
- Tue Jan 02, 2024 23:06
- Forum: Feature Discussion
- Topic: EFX reverberation
- Replies: 7
- Views: 573
Re: EFX reverberation
Adding support for audio effects extensions is on my imaginary TODO list. I'm not yet sure however how the API should look like and how the feature should work exactly. Another (voxel) game that uses openal audio effects is openspades. AFAIK, it does raycasts to guess how big the room is that you're...
- Sat Dec 30, 2023 02:35
- Forum: Modding Discussion
- Topic: Idea: Generate meshes for signs, instead of using texture modifiers
- Replies: 1
- Views: 320
Idea: Generate meshes for signs, instead of using texture modifiers
Motivation (skippable): You might have encountered that loading objects takes a bunch of time and causes client hickups. (May be more noticable if you're using mip mapping, or any texture filter, like anisotropic or bilinear.) Profiling indicates that this mostly comes from texture modifiers, inclu...
- Sat Dec 30, 2023 01:55
- Forum: News
- Topic: 2023 Minetest GAME JAM (December 1st-21st) [Theme: "UNEXPECTED"] [$300] jam.minetest.net
- Replies: 51
- Views: 11881
Re: 2023 Minetest GAME JAM (December 1st-21st) [Theme: "UNEXPECTED"] [$300] jam.minetest.net
I've seen that there's a new game submission: https://content.minetest.net/packages/m ... ervention/
Was the submission deadline also extended? I'm a little confused.
Was the submission deadline also extended? I'm a little confused.
- Mon Dec 25, 2023 16:13
- Forum: Minetest-related projects
- Topic: Request for insight; block loading
- Replies: 4
- Views: 346
Re: Request for insight; block loading
There's a `generated` flag, see `doc/world_format.md`. Some mapblocks can already exist in the map db even though they aren't completely generated yet. AFAIK, they come from overgeneration (when a mapchunk (5*5*5 mapblocks) is generated, the mapgen can also write into a 1 mapblock thick layer around...
- Tue Dec 19, 2023 22:04
- Forum: General Discussion
- Topic: Set permissions in a singleplayer game?
- Replies: 3
- Views: 1629
Re: Set permissions in a singleplayer game?
In singpleplayer, the playername is "singleplayer".
- Thu Dec 14, 2023 23:59
- Forum: Problems
- Topic: No Audio even after installing OpenAL
- Replies: 1
- Views: 966
Re: No Audio even after installing OpenAL
Somebody else also had issues with sound on a snap install:
https://github.com/minetest/minetest/issues/14038
https://github.com/minetest/minetest/issues/14038
- Thu Dec 14, 2023 23:08
- Forum: Problems
- Topic: [SOLVED] How to get node definition data from the node definition table
- Replies: 4
- Views: 1523
Re: How to get node definition data from the node definition table
Node defs are stored in minetest.registered_nodes.
- Wed Dec 13, 2023 20:31
- Forum: Modding Discussion
- Topic: Why does the LuaVoxelManip area differ from the on_generated area?
- Replies: 8
- Views: 1967
Re: Why does the LuaVoxelManip area differ from the on_generated area?
My guess is that this is due to overgeneration. On mapgen there's a one mapblock thick layer around the mapchunk that the mapgen can also generate into. This is useful for small structures that would otherwise be cut off at mapchunk boarders. This is also why the map db contains blocks with mostly i...
- Mon Dec 11, 2023 01:05
- Forum: General Discussion
- Topic: Defragmenting the Minetest community
- Replies: 36
- Views: 8857
Re: Defragmenting the Minetest community
(I've joined the minetest matrix room once, but I'm not active there (because I haven't yet found a matrix client as convenient as hexchat).)ancientmariner wrote: ↑Sun Dec 10, 2023 22:39I see Desour, Rubenwardy, celeron55 on Matrix already. I'm guessing they can talk for themselves rather than needing you as a spokesperson.