Search found 447 matches

by srifqi
Tue Jan 16, 2024 15:20
Forum: Partly official engine development
Topic: Where's minetest log file in android build?
Replies: 1
Views: 225

Re: Where's minetest log file in android build?

The location is /storage/emulated/0/Android/data/net.minetest.minetest/files/Minetest/. You might need a third-party application to open/interact with it.
by srifqi
Tue Jan 16, 2024 15:00
Forum: Bahasa Indonesia
Topic: [Nonaktif] Grup Telegram
Replies: 2
Views: 2514

Re: Grup Telegram

Setelah sekian lama, saya baru ingat lagi tentang grup ini (setelah diberi tahu salah satu anggota grup WhatsApp). Pemilik grup Telegram tersebut bukan lagi saya. Akun Telegram saya sempat terhapus karena lama tidak aktif (sehingga berbeda dengan yang saya pakai sekarang).
by srifqi
Wed Dec 06, 2023 10:40
Forum: Mod Releases
Topic: [Mod] Far Glitch Land [0.1] [far_glitch_land]
Replies: 2
Views: 791

Re: [Mod] Far Glitch Land [0.1] [far_glitch_land]

Thank you! I recently watched a lot of videos talking about Minecraft's Far Lands (like its history and others). Those made me thinking whether someone has created a mod to add that land "features". It also detects where the mapgen border is properly if it's configured to be smaller than t...
by srifqi
Wed Dec 06, 2023 09:45
Forum: General Discussion
Topic: IS THIS REALLY the maximum amount of way you can go in MT?
Replies: 15
Views: 2958

Re: IS THIS REALLY the maximum amount of way you can go in MT?

16,777,21.6 is 2^24/10. Not sure why the division by ten, but otherwise that's the maximum value you can represent in 3 bytes. Because it is the size of node in floating-point units on Minetest. // Size of node in floating-point units // The original idea behind this is to disallow plain casts betw...
by srifqi
Wed Dec 06, 2023 08:00
Forum: Partly official engine development
Topic: Shader input documentation?
Replies: 1
Views: 1629

Re: Shader input documentation?

Hello. Currently, the shader is not designed to be coded easily from outside because it mostly acts as a language to communicate to the GPU from the C++ side. The easiest way to check an input is to search for PostProcessingStep in src/client/render/secondstage.cpp (the post-processing code). For ex...
by srifqi
Wed Dec 06, 2023 07:00
Forum: Mod Releases
Topic: [Mod] Far Glitch Land [0.1] [far_glitch_land]
Replies: 2
Views: 791

[Mod] Far Glitch Land [0.1] [far_glitch_land]

Hi! This mod will add glitchy-looking lands at the edge of the world. It is inspired by Minecraft's Far Lands . Configuration : To configure this mod, use the Settings menu > Content: Mods > Far Glitch Land. The configuration is not saved per world, but saved globally, and affects new world generati...
by srifqi
Fri Jul 14, 2023 08:00
Forum: Feature Discussion
Topic: Giant screenshots
Replies: 9
Views: 1276

Re: Giant screenshots

This feature is already requested on GitHub. I personally also want this feature. It would be even better if we can specify the screenshot's resolution (either bigger or smaller) so that we don't have to change the window's size before taking a screenshot.
by srifqi
Sat Jun 24, 2023 03:00
Forum: Mod Releases
Topic: [Mod] Superflat Mapgen [2.0] [superflat]
Replies: 23
Views: 14427

[Mod] Superflat Mapgen [2.0]

UPDATE 2.0! ( World Generation Update ) This version has world generation changes, i.e. the world's layers might appear drastically different with older versions, especially for high/deep layers. Changes: Bugfix for layer generation: For every map block, find the correct layer before placing any nod...
by srifqi
Sun Jun 18, 2023 05:00
Forum: Feature Discussion
Topic: Discussing a better Android control button's placement
Replies: 11
Views: 1566

Re: Discussing a better Android control button's placement

my idea is making an option for the screen offset, i mean everything will be smaller in direction to the centre of the screen, and makes an free line in all 4 sides. this feature is included in minecraft. That is a good idea. That is a setting in Minecraft called "Screen Safe Area". That ...
by srifqi
Wed Jun 14, 2023 14:00
Forum: Feature Discussion
Topic: Discussing a better Android control button's placement
Replies: 11
Views: 1566

Re: Discussing a better Android control button's placement

I believe there is a double-tap-jump-to-fly option in the game, or at least it's possible with a mod. There is indeed a setting for that called doubletap_jump (Double tap jump for fly) which is located in Controls -> General. With chat and item dropping on the screen as in ROllertest, I wonder if t...
by srifqi
Wed Jun 14, 2023 07:00
Forum: Feature Discussion
Topic: Discussing a better Android control button's placement
Replies: 11
Views: 1566

Discussing a better Android control button's placement

Hello. In this post, I want to discuss the control of the Android port, especially the buttons' placement. I have heard/read that the control on the Android version is considered "bad" or "underdeveloped" by some (or possibly the majority) of players. The Google Play reviews also...
by srifqi
Mon May 09, 2022 17:40
Forum: Mod Releases
Topic: [Mod] Superflat Mapgen [2.0] [superflat]
Replies: 23
Views: 14427

UPDATE: [Mod] Superflat Mapgen [1.5]

UPDATE 1.5! ( 1.5 Update ) Changes: Bugfix for flowers issue: Use a helper function to make sure that content ID is not nil Bugfix for LAYERS issue: Parse the parameter once so that LAYERS is not nil Clean up code and code style fixes. Thank you so much for reporting the bugs! I am sorry for the lat...
by srifqi
Sat Nov 27, 2021 15:00
Forum: Bahasa Indonesia
Topic: Grup WhatsApp
Replies: 6
Views: 8023

Re: Grup WhatsApp

Halo! Tautan untuk masuk grup masih berlaku, ya. Silakan langsung buka tautan yang ada pada pos pertama.
by srifqi
Wed Oct 28, 2020 15:10
Forum: News
Topic: Minetest 5.3.0
Replies: 46
Views: 39887

Re: Minetest 5.3.0

Miniontoby wrote:
Mon Oct 19, 2020 15:04
At my pc if i set language to NL it translates all to NL. If i do the same at my mobile it is still all EN.

Is this a problem Android has or is it a problem in code?
It's a known issue. There is a PR to fix that.
by srifqi
Sun Jul 12, 2020 11:45
Forum: News
Topic: Minetest 5.3.0
Replies: 46
Views: 39887

Re: Minetest 5.3.0

(there is still the same problem when you have to repeat your password on the first login in a server, i know this is not the right place to ask but maybe is an easy fix) You can change its behavior in advanced settings: Client -> Network -> Enable register confirmation # Enable register confirmati...
by srifqi
Wed Jul 08, 2020 01:45
Forum: News
Topic: Minetest 5.3.0 release candidate 2
Replies: 36
Views: 31462

Re: Minetest 5.3.0 release candidate 2

I can confirm that "Exit to Menu" crashes Minetest on Windows 10 (64-bit). gdb Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 9972.0x1d78] 0x00af8cd5 in std::set<unsigned long long, std::less<unsigned long long>, std::allocator<unsigned long long> >::~set() () (g...
by srifqi
Wed Jan 29, 2020 16:15
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11059
Views: 2053859

Minetest 360 panorama mode

A render test that projects cube maps to a rectangle image using equirectangular projection minetest/minetest #8475
Image
by srifqi
Thu Aug 08, 2019 16:35
Forum: Mod Releases
Topic: [Mod] Advanced Ban [advancedban] [0.3]
Replies: 10
Views: 6983

UPDATE: [Mod] Advanced Ban [advancedban] [0.3]

Released 0.3! (0.3 Update)
Changes:
  • Relicense to MIT License.
  • Update to Minetest 5.0.0 Modding API.
  • Add ability to check ban for a player.
  • Clean up code, texts, and descriptions.
by srifqi
Fri Aug 02, 2019 17:05
Forum: Mod Releases
Topic: [Mod] Superflat Mapgen [2.0] [superflat]
Replies: 23
Views: 14427

UPDATE: [Mod] Superflat Mapgen [1.4]

UPDATE 1.4! (1.4 Update)
Changes:
  • Relicense to MIT License and CC BY-SA 3.0.
  • Update to Minetest 5.0.0 Modding API.
  • Update format for sflat.BLOCKS: No need to explicitly declare amount if the amount is one layer thick.
  • Clean up code and code style fixes.
by srifqi
Thu Feb 07, 2019 12:46
Forum: Mod Releases
Topic: [Mod] Advanced Ban [advancedban] [0.3]
Replies: 10
Views: 6983

UPDATE: [Mod] Advanced Ban [advancedban] [0.2.1]

Released 0.2.1! (0.2.1 Update)
Change:
  • Bugfix: Only save latest banned user name.
The bug was the inability to save more than one user name.
by srifqi
Sat Jan 19, 2019 13:31
Forum: Engine Builds
Topic: (Poll) What needs improved in the Android port of Minetest?
Replies: 8
Views: 5675

Re: (Poll) What needs improved in the Android port of Minete

tashbaugh wrote:I personally would love to see an Android version (for Chromebooks) that is meant to be played with a mouse and keyboard, just like the PC version.
Have you tried to play Minetest using keyboard and mouse on Android?
by srifqi
Mon Dec 24, 2018 00:08
Forum: Bahasa Indonesia
Topic: Bagaimana cara menbuat paket texture
Replies: 1
Views: 2280

Re: Bagaimana cara menbuat paket texture

Untuk membuat paket tekstur, Anda harus menyiapkan tekstur tersebut dan nama tekstur yang akan diganti.

Silakan baca artikel "Texture Packs" di Minetest Wiki untuk informasi lebih lanjut.

Selamat modding!
by srifqi
Mon Dec 24, 2018 00:04
Forum: Bahasa Indonesia
Topic: ada yang bisa menbuat mod
Replies: 1
Views: 2195

Re: ada yang bisa menbuat mod

Sebelumnya, selamat datang di Forum Minetest! Sudah ada buku modding untuk Minetest (bahasa Inggris): Minetest Modding Book . Silakan baca. Jika ada pertanyaan, jangan ragu untuk bertanya di " Modding Discussion " (bahasa Inggris) atau cukup di sini. Satu lagi, tolong jangan beri tahukan u...
by srifqi
Thu Nov 15, 2018 09:05
Forum: Engine Builds
Topic: What's the deal with MT on Android?
Replies: 14
Views: 4959

Re: What's the deal with MT on Android?

For 5.0.0, Minetest developers have fixed and improved many things to make playing Minetest on Android more playable. I agree that some of those fixes that can be ported back to 0.4.17.x should be merged.

Maybe, you want to try 5.0.0-dev? :)