Search found 106 matches
- Mon May 16, 2016 08:44
- Forum: News
- Topic: Minetest 0.4.14
- Replies: 52
- Views: 22541
Re: Minetest 0.4.14
ERROR[Main]: Cmd arg --terminal passed, but compiled without ncurses. Ignoring. Am I using the incorrect command to start the server? Is there any way to get this working without compiling myself? Thanks for the help! Hi tfranko. You might need to contact whoever builds the PPA (there should be a c...
- Thu Apr 21, 2016 02:42
- Forum: WIP Mods
- Topic: [Mod] Australia 0.4
- Replies: 85
- Views: 18927
Re: [Mod] Australia 0.2
ok i will do that :) EDIT: the error (occurs only when australia is active) >> === FATAL ERROR === >> Access violation (Exception 0xC0000005) at 0x00578902 >> Saved dump to C:\Games\Minetest\bin\..\minetest.dmp [/quote] When does this occur (intermittently?, every 5 minutes?, when the game loads?) ...
- Tue Apr 12, 2016 08:49
- Forum: WIP Mods
- Topic: [Mod] Australia 0.4
- Replies: 85
- Views: 18927
Re: [MOD] Australia
The Red Centre :)
- Fri Apr 01, 2016 13:20
- Forum: General Discussion
- Topic: RealBadAngel
- Replies: 75
- Views: 20670
Re: RealBadAngel
All I can say is that he was a talented developer and a good online friend. I am devastated to hear this news.
- Mon May 25, 2015 07:31
- Forum: General Discussion
- Topic: Macro line continuation style?
- Replies: 11
- Views: 2095
Re: Macro line continuation style?
I guess we could require that right-alignment be one tab at EOL followed by the required amount of spaces for alignment. I doubt anyone would remember to do it though :)
Re: Wouldn't this game run better on Java
Generally it will run faster on a computer
- Mon May 11, 2015 14:36
- Forum: General Discussion
- Topic: Default window size (minetest.conf?)
- Replies: 15
- Views: 3349
Re: Default window size (minetest.conf?)
The game should detect it automaticly Game detect system language so why not detect screen sizes too Screen sizes are easy to detect. The question is whether the user wants to run fullscreen at (say) their desktop resolution or in a window. If they want to run it in a window (the default) then moni...
- Tue May 05, 2015 15:16
- Forum: Problems
- Topic: The game is too poorly optimized.
- Replies: 41
- Views: 8349
Re: The game is too poorly optimized.
Quite honestly there are really only a few places that are bottlenecks. The lighting, textures and (for singleplayer) the socket communication (although because of software lighting calculations this isn't a bottleneck atm tbh). I spent a LOT of time optimising what I could this year and late last y...
- Sat May 02, 2015 07:39
- Forum: Partly official engine development
- Topic: C++11
- Replies: 31
- Views: 9952
Re: C++11
You will end up with weird errors. Especially with shared libs that minetest (and other stuff you build) dynamically link to when running.
Edit: by the way, I said not to use a pre-built repository because not all LTS distro have that available! Also, try it on a distro other than ubuntu
Edit: by the way, I said not to use a pre-built repository because not all LTS distro have that available! Also, try it on a distro other than ubuntu
- Sat May 02, 2015 03:17
- Forum: Partly official engine development
- Topic: C++11
- Replies: 31
- Views: 9952
Re: C++11
C++11 is no longer "beta" in gcc. Again research your facts please. I doubt you have even been keeping watch because if you have even checked the status in the last year you would find out just how wrong you are. I am well aware of what gcc supports and doesn't support. Have you ever trie...
- Fri Apr 24, 2015 04:31
- Forum: Problems
- Topic: The game is too poorly optimized.
- Replies: 41
- Views: 8349
Re: The game is too poorly optimized.
I suggest you tweak your minetest.conf settings, most notably, use a fixed viewing range: viewing_range_nodes_min = 120 viewing_range_nodes_max = 120 Calinou has beaten me to it. In the main game loop, details such as how many frames per second are being rendered are collected. If, for example, you...
- Tue Mar 31, 2015 01:52
- Forum: Problems
- Topic: Clouds too low (unrealistic)
- Replies: 28
- Views: 6379
Re: Clouds too low (unrealistic)
** URGENT UPDATE ** I just realised I've been looking at this completely wrong . I've looked at the minetest world and assumed that blocks are 1 metre tall and Sam II is about 1.8 metres tall. This anthropocentric view of the world is wrong. I should not have assumed that. So, let's assume that the ...
- Tue Mar 31, 2015 01:38
- Forum: Problems
- Topic: Clouds too low (unrealistic)
- Replies: 28
- Views: 6379
Re: Clouds too low (unrealistic)
I've taken some very careful measurements Sam II is just under 2 blocks tall so he is therefore about 1.8m tall Apple trees mostly have a trunk height of 3-4 metres So far so good, but: Voila are are a metre high ! So are many other flowers that range from 25cm petal to petal to a whopping 1 metre! ...
- Sun Mar 22, 2015 05:41
- Forum: Servers
- Topic: Minetest optimization and running it on a R-Pi2 B
- Replies: 5
- Views: 1800
Re: Minetest optimization and running it on a R-Pi2 B
Also is there a way to debug the code while running the server part to determine bottlenecks if any? I have done optimization on other languages, but not on C++. In this case I am talking about run-time debugging displaying function/method calls etc. Here is one of my tests (I have a few but this i...
- Tue Mar 10, 2015 09:20
- Forum: Mod Releases
- Topic: [Mod] mypaths [mypaths]
- Replies: 52
- Views: 12199
Re: [Mod] mypaths [mypaths]
Love it :)
- Sun Mar 01, 2015 03:02
- Forum: Modding Discussion
- Topic: Does anyone know where the camera angle and location is?
- Replies: 6
- Views: 1596
Re: Does anyone know where the camera angle and location is?
https://github.com/minetest/minetest/bl ... e.cpp#L294
Edit ^^ have fun (?) with that, heh
I haven't really looked at your code but have you taken the distance of the player into account (i.e. raycast in the direction the player is looking and seeing what/where it intersects)?
Edit ^^ have fun (?) with that, heh
I haven't really looked at your code but have you taken the distance of the player into account (i.e. raycast in the direction the player is looking and seeing what/where it intersects)?
- Fri Feb 20, 2015 03:10
- Forum: Partly official engine development
- Topic: Change licensing to minetest?
- Replies: 45
- Views: 8793
- Sat Feb 07, 2015 16:55
- Forum: General Discussion
- Topic: RFC: Changes in organization
- Replies: 15
- Views: 3913
Re: RFC: Changes in organization
The new branch is something I've wanted for a while (and I obviously agree with).
Currently the hold up is an apparent regression in (simple)singleplayer games. It's very hard to profile to see what's going on (and, yeah, I've tried and so has hmmm).
Currently the hold up is an apparent regression in (simple)singleplayer games. It's very hard to profile to see what's going on (and, yeah, I've tried and so has hmmm).
- Thu Feb 05, 2015 08:01
- Forum: Engine Builds
- Topic: 0.4.11 DEV
- Replies: 2
- Views: 1936
Re: 0.4.11 DEV
Fixed in latest git version.
Thanks
Thanks
- Thu Jan 29, 2015 16:28
- Forum: Partly official engine development
- Topic: C++11
- Replies: 31
- Views: 9952
Re: C++11
I really cannot think of any legitimate reason NOT to use the new standard. While we may be decreasing the number of people who may be able to compile Minetest themselves, I don't think it's a percentage that is even worth worrying about. The new standards may be outside the understanding of some d...
- Mon Jan 26, 2015 05:40
- Forum: General Discussion
- Topic: Pronunciation of Mese
- Replies: 23
- Views: 4207
- Tue Jan 20, 2015 13:30
- Forum: Partly official engine development
- Topic: mailing list
- Replies: 7
- Views: 2219
Re: mailing list
Please, no :( I already get 100 fairly useless emails from GitHub a day (perhaps I can turn them off?) without extra stuff to check.
- Sun Jan 18, 2015 05:49
- Forum: Feature Discussion
- Topic: [Opinions Needed] Darker ambient occlusion values?
- Replies: 20
- Views: 2975
Re: [Opinions Needed] Darker ambient occlusion values?
Well night time and dark places in general really seem dark now; You can change display_gamma to a lower value for brighter nights depending on your monitor. E.g. I use display_gamma = 1.5 The default is display_gamma = 1.8 and this gives the exact same brightness values as version 0.4.10 of minetest
- Sat Jan 17, 2015 13:00
- Forum: Feature Discussion
- Topic: Adding custom keystrokes through LUA
- Replies: 13
- Views: 3579
Re: Adding custom keystrokes through LUA
I'm not positive that a packet would have to be sent for *every* keypress. I.e. the client could be told upon connection what a key is bound to and just send a packet if that key is pressed. It has to send on every keypress, as long as scripts are server-side only (IIRC, keypresses are sent no matt...
- Sat Jan 17, 2015 12:57
- Forum: Problems
- Topic: Error: Could not open file of texture
- Replies: 13
- Views: 2647
Re: Error: Could not open file of texture
Hmm. I wonder if the spaces in the path could be an issue?
I wouldn't have thought so, but it's worth checkingAutomatically selecting world at [D:\Documenti Davide\Games\minetest-0.4.11-win64-mingw\minetest-0.4.11-win64\bin\..\worlds\Test]